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[God Kaze] Little Lie-Smith


Kocrow17

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[center][img]http://i107.photobucket.com/albums/m307/God_Kaze/YuGiOh%20Custom%20Cards/Liesmith2php.jpg[/img]

[Spoiler= The Lore]Wind/Fairy/4/1500/1600
At the end of turn, if you did not activate this card’s effect, increase this card’s ATK by [s]200[/s] [b]300[/b]. Once per turn, during either player’s turn, you can select and activate 1 of the following effects: - Shuffle a deck. – Negate 1 six-sided die roll or coin toss and redo [s]that roll or coin toss[/s] [b]it[/b]. – Select 1 face-up monster on the field. Its Attribute and/or Type becomes any Attribute and/or Type of your choice.[/spoiler]

The beauty of this card is actually how situational it is. I know, that sounds crazy. But for the most part, it'll simply increase its ATK by 300 at the end of each turn in a very nice incline: 1500 -> 1800 -> 2100 -> 2400, etc. Once you play it, by the time your next turn rolls around, lil' Lie-Smith here will be a 1900 beater. Its other effects aren't meant to impress, just supply some odd support while not unbalancing it.

My goal for all three of his "once per turn" effects was to keep the whole "trickster god" theme while being somewhat useful (helping you or frustrating your opponent). Like I said, it's rare any of these effect would be used, but they'd be nice to have in some situations.

[i]"Shuffle a deck."[/i]
Counters Phoenix Wing Wind Blast and Raiza trying to give you dead draws. If you're opponent is playing Diamond Dude and uses Feather of the Phoenix, deny him that draw!

[i]"Negate 1 six-sided die roll or coin toss and redo that roll or coin toss."[/i]
I simply chose this on a whim. If anyone wanted a card for a coin-toss deck, this would help. Little Lie-Smith is searchable and buffs himself while not rigging coin tosses. Again, this effect will almost NEVER be used. But it's still fun to have for the random Snipe Hunter. lol.

[i]"Select 1 face-up monster on the field. Its Attribute and/or Type becomes any Attribute and/or Type of your choice."[/i]
Your opponent is running Blackwings, and sets a trap before ending his turn. You know it's Icarus Attack, so you use Lie-Smith during his End Phase to alter his Blackwing's type to Sea Serpent. Gets your monsters around the imprisoning mirrors, etc. Of course, if your opponent does not rely on either type or attribute (like with a gadget deck) then this effect doesn't help too much.[/center]

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Yeah, I wasn't sure on what exact ATK increase would be best. If I did 300, it'd be a

NOW: [b]1500 [/b]-> 1700 -> [b]1900 [/b]-> 2100 -> [b]2300 [/b]ramp.
TEST: [b]1500 [/b]-> 1800 -> [b]2100 [/b]-> 2400 -> [b]2700 [/b]ramp.

[b]Bold [/b]= Its ATK on its owner's turn.

Hmm. It does seem like a better incline, but having it on the field for two turns means 2700+ ATK. But Slate Warrior is a 4 Star WIND monster that starts as a 1900 beater and can jump to 2500 if you just wait a turn to Flip Summon it... but Slate Warrior isn't searchable... and his ATK doesn't continuously raise each turn...

I'm not 100% sure yet. I'm leaning more to +200 ATK a turn, but I am going to think it over some more (maybe even get some more feedback).

Thanks for the post! ^^

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Its more like a continuous spell with legs. Such an odd card. The ATK gain is pointless, but alright for Tier 3 I suppose. The rest is more like "lolwatchmygamblebaseddeckdothisagain!"
Not interesting, not useful in this format, but it's not a bad card. So... meh?

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250 is a weird number.



Not interesting? It's effects are uselessly fun! And a continuous spell card with legs is much more search-able than a leg-less one. :P

Not to mention cards like Second Coin Toss and Dice Re-Roll can be dead draws while this little guy, at his worse, is a sacrificial lamb to be placed in defense position just like every other monster.

The ATK gain is a consolation prize for the never-gonna-be-used-effects. Where do you stand on the whole 200 vs 300 debate?

EDIT: Since when is "good for this format" a prerequisite for a created card?

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Long time no see.

It's definitely different; the OCG's fine and all, and the ATK gain effect lets it run over Tengu and things like that relatively easily, after the first turn it's Summoned, really. But I just don't see how you'd really be able to use it to your gain when there's not something better you can use.

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Howdy!

Personally, if I owned this card, I would try running it in wind/winged-beast swarm/beatdown. Lie-Smith is searchable by Kamakiri, supports Hunter Owl, is supported by Harpie Lady #1. He can also turn Kamakiri and himself into Icarus Attack food if need be.

Little Lie-Smith isn't meant to be a wonderful or even good card, but an okay one. Outside a dedicated deck such as wind beatdown or a chance deck, he's a "meh" choice. But I could see him as something players at least experiment with in their decks. He can screw over some cards as I've mentioned in my main post, and can also be an interesting enabler: All my creates are now Light monsters and compatible with Honest. If I have a Tuner on the field, I turn Lie-Smith into a Dark Monster and synchro into Dark End Dragon or something.

Just some ideas, anyway.

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[quote name='God Kaze' timestamp='1319751885' post='5603530']
250 is a weird number.



Not interesting? It's effects are uselessly fun! And a continuous spell card with legs is much more search-able than a leg-less one. :P

Not to mention cards like Second Coin Toss and Dice Re-Roll can be dead draws while this little guy, at his worse, is a sacrificial lamb to be placed in defense position just like every other monster.

The ATK gain is a consolation prize for the never-gonna-be-used-effects. Where do you stand on the whole 200 vs 300 debate?

EDIT: Since when is "good for this format" a prerequisite for a created card?
[/quote]

please, it's not like no existing card has never used a X50 amount of atk gain before

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True, but I try to leave it out of my card making. I was never a big fan of the +50 added ATK. Especially if that ATK was halved by shrink making, say, Mechanical Chaser (1850 ATK) to 925 ATK. If a card really needed it, I'd work it in. But 200 or 300 would work fine in this case. I'm just having a hard time deciding which one. After these discussion +300 ATK doesn't seem as unbalancing as I was worried about. So now I'm leaning more in that direction...

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Yup, except I created the card THEN found an image. There there were no goods pics of a juvenile Loki. So I picked this one as the closest one to my vision. And I wouldn't change a card's stats based on artwork. But that's fine, because the TCG does this all the time. There have been plenty of synchros that are warriors despite looking like machines.

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[quote name='God Kaze' timestamp='1319751885' post='5603530']
The ATK gain is a consolation prize for the never-gonna-be-used-effects. Where do you stand on the whole 200 vs 300 debate?
[/quote]

Pump it up to 500, hell 800 if you're feeling gutsy. As much of a swiss army knife this card is, you have to remember that it's designed as it is to be more flexible. Ie: Make your Opponent second guess themselves. 2300 is just below the attack range of monarchs and above many commonly used Synchs and Xyz's. After that you either get a 3100 attack beater (a healthy one above the other standards), or you actually get to show one of it's many oddly shaped knives.

EDIT: Holy turdcakes my wording is wrong in this. And I apologize, also I should really make a card just for you soon; so you may judge me instead of just a one way thing.

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500 seems excessive. He's dropped as a 1500, and at the end of turn he becomes the 4 start monster with 2000 ATK. As compared to something like Topaz Tiger than only reaches 2000 ATK while attacking, and specifically another monster on top of that.

I know he's not much against the 2400 mark, but what 4-star monster is (barring destroying effects)?

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[quote name='God Kaze' timestamp='1319843196' post='5605110']
500 seems excessive. He's dropped as a 1500, and at the end of turn he becomes the 4 start monster with 2000 ATK. As compared to something like Topaz Tiger than only reaches 2000 ATK while attacking, and specifically another monster on top of that.

I know he's not much against the 2400 mark, but what 4-star monster is (barring destroying effects)?
[/quote]

Standardization isn't the game of Custom Cards, your own creativity is. Forego that, use it for reference not binds. Which do you say is more creative and balanced?

- A card that starts at 1500, goes to 2300 on the end of the turn, then 3100. Being at good markers for both attack stages.
- A card that starts at 1500 and goes up 500 at the end of each turn it doesnt do something. Not actually getting over or making anyone second guess anything.

For your card, the effects will not be used much at all, wouldn't you rather keep your opponent on their toes? And make it a little more useful than what it is, while playing a "game" with them?

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I like it. It's a pretty well balanced card. Pretty much a strategy stopper for your opponent, plus it raises its own ATK, so it'll get stronger every turn. But it only raises 200, so it doesnt overpower itself. (10/10) very well done. I like it more than my own cards. :)

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[quote name='Icyblue' timestamp='1319843647' post='5605125']
Standardization isn't the game of Custom Cards, your own creativity is. Forego that, use it for reference not binds. Which do you say is more creative and balanced?

- A card that starts at 1500, goes to 2300 on the end of the turn, then 3100. Being at good markers for both attack stages.
- A card that starts at 1500 and goes up 500 at the end of each turn it doesnt do something. Not actually getting over or making anyone second guess anything.

For your card, the effects will not be used much at all, wouldn't you rather keep your opponent on their toes? And make it a little more useful than what it is, while playing a "game" with them?
[/quote]
What seems more creative and balanced? "Balance" is determined by comparing it to established cards. And standardization may not be the game of Custom Cards, but it sure is for [i]Realistic [/i]Cards. ;)

I'll up it to 300, but I've decided that I can't go any higher than that. This card would never be in high demand if it was real. But I think that's part of its charm, to me anyway. I'd place it snug in a deck box next to Whirlwind Prodigy and Little Swordsman of the Aile. =)

[quote name='Shadoeh' timestamp='1319844072' post='5605135']
I like it. It's a pretty well balanced card. Pretty much a strategy stopper for your opponent, plus it raises its own ATK, so it'll get stronger every turn. But it only raises 200, so it doesnt overpower itself. (10/10) very well done. I like it more than my own cards. :)
[/quote]
Thanks for the wonderful rate! I may disappoint you now as I've decided lil' Lie-Smith will be getting a raise in its ATK boost. Speaking of very well done cards, is there a set to go with the card in your sig?

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Card's been updated. Thank you, everyone, for your suggestions so far. Bouncing around ideas is all a part of the creation process and I'm grateful to have wonderful members such as yourselves here to discuss this with.

Shadoeh, feel free to PM me if you ever re-post your set. You have captured my curiosity. ^_^

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