Jaime Duferier Posted November 2, 2011 Report Share Posted November 2, 2011 [img]http://img805.imageshack.us/img805/299/244034.jpg[/img] LORE: Activate only when a Dinosaur-type monster is summoned. Destroy that monster and inflict 500 points of damage to your opponent's Life Points. You cannot activate Spell or Trap cards during your next turn. Rate/Hate/Comment Leave your interesting or creative responses in the comment section below. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted November 2, 2011 Report Share Posted November 2, 2011 Last effect makes this card UPed in my opinion... But there are tons of cards out there that outclass this card. Link to comment Share on other sites More sharing options...
Nede Posted November 2, 2011 Report Share Posted November 2, 2011 The "You cannot activate Spell or Trap cards during your next turn." Isn't necessary, you're just locking yourself. Maybe you destroy the summoned Dinosaur this turn, but next turn, when your opponent summons a dinosaur again and you can't activate spell and trap to negate/destroy them again. IMO just "Activate only when a Dinosaur-type monster is summoned. Destroy that monster and inflict 500 points of damage to your opponent's Life Points." This is not really an anti-dino if it's only destroying and inflicting damage. Link to comment Share on other sites More sharing options...
Jaime Duferier Posted November 2, 2011 Author Report Share Posted November 2, 2011 Yeah but it's destroying a Dinosaur card, how much more anti-Dino can you get and anyway it might not be, I purposely made it UP'd so if it was a real card it would lower the chances of it being limited, and just think hard enough. This card could be so devastating if you were to have a load of the in your hand and ways of special summoning those Dinosaurs, so you could inflict at least 1500 points of damage if you are using a Dinosaur deck, not to mention cards that could amplify the damage, chain to this card... The list goes on. Link to comment Share on other sites More sharing options...
Nede Posted November 2, 2011 Report Share Posted November 2, 2011 [quote name='Jaime Duferier' timestamp='1320273951' post='5613696'] Yeah but it's destroying a Dinosaur card, how much more anti-Dino can you get and anyway it might not be, I purposely made it UP'd so if it was a real card it would lower the chances of it being limited, and just think hard enough. This card could be so devastating if you were to have a load of the in your hand and ways of special summoning those Dinosaurs, so you could inflict at least 1500 points of damage if you are using a Dinosaur deck, not to mention cards that could amplify the damage, chain to this card... The list goes on. [/quote] What do you mean chain? The effect says "When a Dinosaur-Type..." Bottomless Trap Hole and Trap Hole is better, since it don't lock you to activate Spell and Trap during your next turn. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted November 2, 2011 Report Share Posted November 2, 2011 >> The fact that it targets only Dinosaurs (which aren't frequently used to my knowledge) is slightly UP. Specifics like that make it weaker. It is indeed out classed by other cards such as the Trap Hole family, Solemns, even the Horns. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 2, 2011 Report Share Posted November 2, 2011 Not impressive 500 burn is very little plus Dinosaur monsters aren't too popular anymore Link to comment Share on other sites More sharing options...
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