Benj Katon Posted November 3, 2011 Report Share Posted November 3, 2011 Here are some of my teasers for my Forsaken Realm deck And btw I hate "synchros" AND "XYZS"...Old school is wayyyyyyyyy better IMO. Buer,Descendant of Torment [img]http://img854.imageshack.us/img854/1576/508324.jpg[/img] "This card cannot be normal summoned or set.Banish 5 dark attributed cards in your graveyard to special summon this card.The ATK and DEF of this card is equal to the number of banished cards X500.If this card is destroyed by the effect of a card,Banish this card and return the 5 banished monsters to your hand." Forbidden Realm [img]http://img266.imageshack.us/img266/8294/508324g.jpg[/img] "Reduce the ATK and DEF of every monster on the field by half.Each time a monster is destroyed,Instead of sending it to the graveyard,banish it from play.Inflict damage equal to the monster's ATK destroyed as a result of battle." Sacrilege [img]http://img41.imageshack.us/img41/1576/508324.jpg[/img] "Once per turn,when the effect of a card your opponent controls activates: Pay 1000 life points; negate that card's effect, and destroy it." The emissary of Ire [img]http://img339.imageshack.us/img339/1576/508324.jpg[/img] "This card can attack your opponent's life points directly. If this card inflicts battle damage: This card's ATK is doubled." And my favorite so far.... Chaos Infinity Mage [img]http://img14.imageshack.us/img14/1576/508324.jpg[/img] "This card cannot be normal summoned or set.Special summon this card by banishing 3 fire monster from your graveyard.Pay half of your life points to banish all the cards except this card on the field.When this card is targeted by a spell or trap card,negate the effect by discarding 1 card in your hand." Any comments and suggestions would be appreciated. Link to comment Share on other sites More sharing options...
Ace9Brine Posted November 3, 2011 Report Share Posted November 3, 2011 Instead of 'banish it from play' it's 'remove it from play'. Link to comment Share on other sites More sharing options...
Benj Katon Posted November 3, 2011 Author Report Share Posted November 3, 2011 READ THE NEW RULES REGARDING YCG Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 3, 2011 Report Share Posted November 3, 2011 [quote name='Ace9Brine' timestamp='1320311808' post='5614462'] Instead of 'banish it from play' it's 'remove it from play'. [/quote] actually new OCG is Banish OCG Fix: Buer Descendant of Torment Cannot be normal summoned or set. Must first be Special Summoned by Banishing 5 DARK Monsters in your Graveyard. This card's Original ATK and DEF of this card is equal to the number of banished cards x 500. If this card is destroyed by a card effect: Banish this card and add the 5 Monsters Banished to Special Summon this card to your Hand. Forbidden Realm OCG Fix: Halve the ATK and DEF of all Monsters on the Field. Each time a monster is destroyed: banish it instead of sending it to the Graveyard. If a monster is destroyed by battle: Inflict damage to its controller equal to that monsters Original ATK. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 3, 2011 Report Share Posted November 3, 2011 change fire to FIRE (since it's an attribute) for Chaos Infinity Mage, half your LP just seems a bit too much, you should have made it more specific of a number Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 3, 2011 Report Share Posted November 3, 2011 OCG Fix, Chaos Infinity Mage: Cannot be normal summoned or set. must first be Special Summoned this by banishing 3 FIRE monster from your Graveyard. Pay half of your life points: banish all the cards on the Field except this card. When this card is targeted by a spell or trap card: discard 1 card; negate that Spell and Trap card and destroy it." The Emissary of Ire OCG Fix: This card can attack your opponent directly. If this card inflicts Battle Damage: This card's ATK is doubled." Sacrilige OCG Fix: Once per turn, when the effect of a card your opponent controls activates: Pay 1000 life points; negate the activation of that card's effect, and destroy it. Link to comment Share on other sites More sharing options...
Myst Posted November 3, 2011 Report Share Posted November 3, 2011 Actually, BS, you left off some stuff. I'll add to that in bold. OCG Fix, Chaos Infinity Mage: [b]This card c[/b]annot be [b]N[/b]ormal [b]S[/b]ummoned or [b]S[/b]et. [b]This card can only[/b]be Special Summoned this by banishing 3 FIRE monster from your Graveyard. Pay half of your [b]L[/b]ife [b]P[/b]oints [b]to[/b] banish all the cards on the [b]f[/b]ield except this card. When this card is targeted by a [b]S[/b]pell or [b]T[/b]rap card: discard 1 card; negate that Spell and Trap card and destroy it." The Emissary of Ire OCG Fix: This card can attack your opponent directly. If this card inflicts Battle Damage: This card's ATK is doubled." Sacrilige OCG Fix: Once per turn, when the effect of a card your opponent controls activates: Pay 1000 [b]L[/b]ife [b]P[/b]oints; negate the activation of that card's effect, and destroy it. Chaos Infinity Mage is OP'D. It being able to banish all cards with half of your Life Points. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 3, 2011 Report Share Posted November 3, 2011 [quote name='.:Toshiro Hitsugaya:.' timestamp='1320319480' post='5614492'] Actually, BS, you left off some stuff. I'll add to that in bold. [/quote] Actually Toshiro, i was mainly right according to the new OCG, apart from the Life Points and Normal Summoned/Set thing i admit i screwed up there Link to comment Share on other sites More sharing options...
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