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New Series Cards: Archarchers [BETA]


DarkXWizard00

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[left][size=6][b]Archarcher/Archsniper Deck:[/b][/size][/left]

[left][size=4][b][size=6]Monsters[/size]:[/b][/size][/left]
[img]http://img802.imageshack.us/img802/5449/511519.jpg[/img]

[size=4][b]Archarcher's General Lore: [/b]When this card is summoned successfully, inflict 500 damage to your opponent. = [General][/size]

[img]http://img809.imageshack.us/img809/7791/511519z.jpg[/img]

[size=5][b]Lore:[/b] [size=4][General] When this card is summoned while there is another "Archarcher" or "Archsniper" monster on the field, select a spell card from your graveyard and add it to your hand.[/size][/size]

[img]http://img98.imageshack.us/img98/5449/511519.jpg[/img]

[b]Lore:[/b] [General] When this card is summoned while there is another "Archarcher" or "Archsniper" monster on the field, remove from play one card on the field. If it was a monster, inflict damage to your opponent's Life Points equal to half of the ATK of the monster.

[img]http://img696.imageshack.us/img696/5449/511519.jpg[/img]

[b]Lore:[/b] [size=4]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by offering two "Archarcher" monsters on your side of the field as Tribute. [General] Once per turn, you can remove from play one "Archarcher" monster in your Graveyard to inflict 1000 damage to your opponent.[/size]

[img]http://img215.imageshack.us/img215/5449/511519.jpg[/img]

[b]Lore:[/b] [General] When this card is summoned while there is another "Archarcher" or "Archsniper" monster on the field, this card gains 400 ATK for every "Archarcher" and "Archsniper" on the field.

[img]http://img59.imageshack.us/img59/5449/511519.jpg[/img]

[size=5][b]Lore:[/b] [size=4]When you inflict damage to your opponent, you can Special Summon this card from your hand. [General] When this card inflicts direct damage, increase its Level by 1 and double its ATK points until the End Phase of the turn.[/size][/size]

[img]http://img710.imageshack.us/img710/5449/511519.jpg[/img]

[b]Lore:[/b] [General] When this card is summoned while there is another "Archarcher" or "Archsniper" monster on the field, your opponent cannot activate any Spell or Trap Cards until your next turn.

[img]http://img202.imageshack.us/img202/5449/511519.jpg[/img]

[b][size=5]Archsniper's General Lore: [/size][/b][size=5]This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this card attacks, it is changed to Defense Position at the end of the Damage Step. = {General}[/size]

[img]http://img252.imageshack.us/img252/9893/511519w.jpg[/img]

[size=4][b][size=5]Lore: [/size][/b][size=5][size=4]{General} [/size][/size]When this card is summoned while there is another "Archsniper" or "Archarcher" monster on the field, you can destroy 1 face-down card on the field or randomly discard a card from your opponent's hand.[/size]

[img]http://img440.imageshack.us/img440/5449/511519.jpg[/img]

[b][size=5]Lore: [/size][/b][size=5][size=4]{General} [/size][/size]When this card is summoned while there is another "Archsniper" or "Archarcher" monster on the field, you can return a Trap Card from your Graveyard to your hand.

[img]http://img266.imageshack.us/img266/5449/511519.jpg[/img]

[b][size=5]Lore:[/size][/b][size=5] [size=4]When you destroy a card by a card effect, you can Special Summon this card from your hand. {General} When this card inflicts direct damage, increase its Level by 1 and double its ATK points until the End Phase of the turn.[/size][/size]

[img]http://img717.imageshack.us/img717/5449/511519.jpg[/img]

[b][size=5]Lore: [/size][/b][size=5][size=4]{General} [/size][/size]When this card is summoned while there is another "Archsniper" or "Archarcher" monster on the field, any Level 4 or below monsters summoned by your opponent are destroyed until your next turn.

[img]http://img542.imageshack.us/img542/5449/511519.jpg[/img]

[b][size=5]Lore: [/size][/b][size=5][size=4]{General} [/size][/size]When this card is summoned while there is another "Archsniper" or "Archarcher" monster on the field, you can destroy 1 face-up monster on the field and gain Life Points equal to the destroyed monster's Level x 200.

[b][size=4][size=6]Traps:[/size][/size][/b]
[img]http://img404.imageshack.us/img404/5449/511519.jpg[/img]

[b][size=5]Lore: [/size][/b]When an "Archarcher" or "Archsniper" is selected as an attack target, destroy the attacking monster, then special summon one "Archarcher" or "Archsniper" from your hand. When this card is destroyed by your opponent's card effect, you can destroy up to two cards on the field and special summon up to two "Archarcher" or "Archersniper" monsters from your hand.



[img]http://img192.imageshack.us/img192/5449/511519.jpg[/img]

[b][size=5]Lore: [/size][/b]When there are exactly three "Archarcher" or "Archsniper" removed from play, you can special summon them on the field. When this card is on the field, all monsters special summoned by this effect cannot be destroyed by battle or card effect. When this card is removed from the field, remove from play all monsters special summoned by this effect. Your monsters cannot be removed from play as long as this card is on the field.

Comments, Questions, and Suggestions? (Got some pics off google images)
Please suggest, make, or find pictures for the next cards:
[i]Archsniper Shotgun Hawktor (wind) [/i][3600 ATK 1800 DEF Level 8/Same Effect as Archsniper/tribute two Archsniper monsters to special summon it/once per turn, remove from play an Archsniper monster from your graveyard to destroy up to three cards on your opponent's side of the field, but cannot attack this turn.]
[i]Combat Evolution Shift (spell)[/i] [All Archsniper monsters have their level decreased by 1 and all Archarcher monsters have their level increased by 1 until the end phase]
[i]Scavenger's Mark (Equip Spell)[/i] [When the equipped Archarcher/Archsniper destroys a monster by battle, it gains ATK equal to half of the ATK of the destroyed monster]
[i]Archarcher Emperor Eldron (XYZ Wind)[/i] [3 level 3 monsters/TBA] (Mid-20 year old man with a crown on his head, calm, glasses, shoots out multiple arrows, master of precision)
[i]Archsniper General Polka (XYZ Earth) [/i][2 level 4 monsters/TBA] (Giant Soldier with minigun-like rocket launcher that shoots 5 missiles at the same time and the last giant missile in the middle as a finishing attack)
[i]Arch Backup (trap) [/i][When you Normal Summon an Archarcher or Archsniper, special summon an Archarcher or Archsniper from your hand/when an archarcher/archsniper is selected as an attack target while you have another Warrior-Type monster on the field, remove this card from play while in the graveyard to negate the attack and end the battle phase]

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[quote name='ragnarok1945' timestamp='1320623221' post='5622518']
Flame and Archer are both meh

the 1st is just atk gain, and Archer's 500 burn is good, but too small
[/quote] Using the right combos though makes you summon several archers for damage. If its 800 it would've been too overpowering if i would combine it with snipers and destruction since it would leave the opponent wide open for some 1200/1800 direct attacks. I would add Dark Room of Nightmare to add the amount of damage, if its not enough. Flame increases its ATK to 2000+ if there were others on the field. (by the way every archarcher monster inflicts 500 damage to your opponent when flip, normal, or special summoned.)

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