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Jumpin' Jack Flash


.Nu-13

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[center][media]http://www.youtube.com/watch?v=ga9YAMLGr6E[/media][/center]

[color=#ff8c00][b]Monsters: 16[/b][/color]
1: Black Luster Soldier - Envoy of the Beggining
1: Blackwing - Zephyrus the Elite
1: Dark Simorgh
3: Gold Ninja
2: Karakuri Ninja mdl 339 "Sazank"
3: Ninja Grandmaster Hanzo
3: Sacred Crane
2: Summoner Monk

[color=#00ff00][b]Spells: 11[/b][/color]
2: Armored Ninjitsu Art: Gold Conversion
1: Dark Hole
1: Heavy Storm
1: Magic Planter
1: Monster Reborn
2: Mystical Space Typhoon
2: Pot of Duality
1: Reinforcement of the Army

[color=#800080][b]Traps: 13[/b][/color]
1: Armored Ninjitsu Art: Freeze Lock
1: Armored Ninjitsu Art: Rust Mist
2: Call of the Haunted
2: Fiendish Chain
2: Ninjitsu Art of Transformation
1: Solemn Judgment
2: Solemn Warning
1: Torrential Tribute
1: Trap Dustshoot

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[quote name='-Venser el Transeúnte-' timestamp='1320709782' post='5624837']
A little Detail on how the game proceeded...would be cool...also...
XD
[/quote]
I don't remember too much, but I remember the end:

I have face-down Sazank, Arm attacks it with Tengu. I send Tengu to grave, he gets another one, attacks me down to 100. I miraculously topdeck Summoner Monk, discard Heavy Storm, go Utopia Ray for game.

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[quote name='-Venser el Transeúnte-' timestamp='1320709956' post='5624847']
But you played the Bird engine...how did it felt
[/quote]
Well, grabbing Transformation with Hanzo and going into Simorgh/Crane was better than getting Rust Mist/Freeze Lock definitely. Also, those random pluses from Crane are fun. Updating the OP with current build.

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