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Manorites - Undead Party! :D


evawin

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Manorite Guardian
**** (4) Light
Zombie/Effect
If this card inflicts Battle Damage to your opponent: select and Special Summon 1 "Manorite" monster from your Graveyard.
ATK: 1800 DEF: 1900

Manorite Wight
*** (3) Light
Zombie/Effect
"Manorite" monsters cannot be destroyed by battle, except for "Manorite Wight". Your opponent cannot banish cards.
ATK: 400 DEF: 2100

Manorite Poltergeist
** (2) Dark
Zombie/Tuner/Effect
When this card is destroyed: add 1 level 4 or lower "Manorite" monster from your deck to your hand. If this card is Special Summoned by the effect of a "Manorite" monster: select 1 face-down card your opponent controls; destroy it. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Light or Dark monster.
ATK: 800 DEF:0

Manor Ball
Quickplay Spell
Select 1 face-up "Manorite" monster you control. Special Summon 1 "Manorite" monster from your deck with a level lower than the selected monster. During the End Phase of this turn, destroy the Special Summoned monster.

Ghostly Possession
Trap
Tribute 1 "Manorite" monster you control: Take control of 1 monster your opponent controls.


I'll probably add more. :P

But for now, here's an archetype based around a house full of ghosts~! :o

They'll be synchro capable, so we'll see where it goes. :D

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