GENERATION III Posted November 12, 2011 Report Share Posted November 12, 2011 I wouldn't exactly call it a finished set, but I have all card names here. They are written, and I promise I will make descriptions for all of them at some point. I know the monster/spell ratio is totally off, but I think it would be worth it in the long run. It's not a deck so much as a series. A lot of these cards would come in booster packs. [color=#000000]Elemental Archetype Series[/color] [color=blue]EAS-EN001 The One True Creator of All[/color] [color=#E36C0A]EAS-EN002 Fire Elemental #1[/color] [color=#E36C0A]EAS-EN003 Fire Elemental #2[/color] [color=#E36C0A]EAS-EN004 Fire Elemental #3[/color] [color=#E36C0A]EAS-EN005 Water Elemental #1[/color] [color=#E36C0A]EAS-EN006 Water Elemental #2[/color] [color=#E36C0A]EAS-EN007 Water Elemental #3[/color] [color=#E36C0A]EAS-EN008 Earth Elemental #1[/color] [color=#E36C0A]EAS-EN009 Earth Elemental #2[/color] [color=#E36C0A]EAS-EN010 Earth Elemental #3[/color] [color=#E36C0A]EAS-EN011 Wind Elemental #1[/color] [color=#E36C0A]EAS-EN012 Wind Elemental #2[/color] [color=#E36C0A]EAS-EN013 Wind Elemental #3[/color] [color=#E36C0A]EAS-EN014 Light Elemental #1[/color] [color=#E36C0A]EAS-EN015 Light Elemental #2[/color] [color=#E36C0A]EAS-EN016 Light Elemental #3[/color] [color=#E36C0A]EAS-EN017 Dark Elemental #1[/color] [color=#E36C0A]EAS-EN018 Dark Elemental #2[/color] [color=#E36C0A]EAS-EN019 Dark Elemental #3[/color] [color=#E36C0A]EAS-EN020 Thunder Elemental #1[/color] [color=#E36C0A]EAS-EN021 Thunder Elemental #2[/color] [color=#E36C0A]EAS-EN022 Thunder Elemental #3[/color] [color=#E36C0A]EAS-EN023 Lightning Elemental #1[/color] [color=#E36C0A]EAS-EN024 Lightning Elemental #2[/color] [color=#E36C0A]EAS-EN025 Lightning Elemental #3[/color] [color=#E36C0A]EAS-EN026 Lava Elemental #1[/color] [color=#E36C0A]EAS-EN027 Lava Elemental #2[/color] [color=#E36C0A]EAS-EN028 Lava Elemental #3[/color] [color=#E36C0A]EAS-EN029 Ice Elemental #1[/color] [color=#E36C0A]EAS-EN030 Ice Elemental #2[/color] [color=#E36C0A]EAS-EN031 Ice Elemental #3[/color] [color=#E36C0A]EAS-EN032 Heaven Elemental #1[/color] [color=#E36C0A]EAS-EN033 Heaven Elemental #2[/color] [color=#E36C0A]EAS-EN034 Heaven Elemental #3[/color] [color=#E36C0A]EAS-EN035 Hell Elemental #1[/color] [color=#E36C0A]EAS-EN036 Hell Elemental #2[/color] [color=#E36C0A]EAS-EN037 Hell Elemental #3[/color] [color=#E36C0A]EAS-EN038 Sun Elemental #1[/color] [color=#E36C0A]EAS-EN039 Sun Elemental #2[/color] [color=#E36C0A]EAS-EN040 Sun Elemental #3[/color] [color=#E36C0A]EAS-EN041 Moon Elemental #1[/color] [color=#E36C0A]EAS-EN042 Moon Elemental #2[/color] [color=#E36C0A]EAS-EN043 Moon Elemental #3[/color] [color=#E36C0A]EAS-EN044 Life Elemental #1[/color] [color=#E36C0A]EAS-EN045 Life Elemental #2[/color] [color=#E36C0A]EAS-EN046 Life Elemental #3[/color] [color=#E36C0A]EAS-EN047 Death Elemental#1[/color] [color=#E36C0A]EAS-EN048 Death Elemental#2[/color] [color=#E36C0A]EAS-EN049 Death Elemental#3[/color] [color=#E36C0A]EAS-EN050 Sky Elemental #1[/color] [color=#E36C0A]EAS-EN051 Sky Elemental #2[/color] [color=#E36C0A]EAS-EN052 Sky Elemental #3[/color] [color=#E36C0A]EAS-EN053 Abyss Elemental #1[/color] [color=#E36C0A]EAS-EN054 Abyss Elemental #2[/color] [color=#E36C0A]EAS-EN055 Abyss Elemental #3[/color] [color=#E36C0A]EAS-EN056 Metal Elemental #1[/color] [color=#E36C0A]EAS-EN057 Metal Elemental #2[/color] [color=#E36C0A]EAS-EN058 Metal Elemental #3[/color] [color=#E36C0A]EAS-EN059 Dragon Elemental #1[/color] [color=#E36C0A]EAS-EN060 Dragon Elemental #2[/color] [color=#E36C0A]EAS-EN061 Dragon Elemental #3[/color] [color=#7F7F7F]EAS-EN062 Elemental Champion[/color] [color=#7F7F7F]EAS-EN063 Elemental Magician[/color] [color=#7F7F7F]EAS-EN064 Elemental Sage[/color] [color=#7F7F7F]EAS-EN065 Elemental Arcanite[/color] [color=#7F7F7F]EAS-EN066 Elemental Knight[/color] [color=#7F7F7F]EAS-EN067 Elemental Queen[/color] [color=#7F7F7F]EAS-EN068 Elemental King[/color] [color=#7F7F7F]EAS-EN069 Elemental Goddess[/color] [color=#7F7F7F]EAS-EN070 Elemental God[/color] [color=#7F7F7F]EAS-EN071 Elemental Titan[/color] [color=#00CC66]EAS-EN072 Champion’s Might[/color] [color=#00CC66]EAS-EN073 Mystic Tower[/color] [color=#00CC66]EAS-EN074 Royal Court[/color] [color=#00CC66]EAS-EN075 Infinity Obelisk[/color] [color=#00CC66]EAS-EN076 Ritual of Creation[/color] [color=#00CC66]EAS-EN077 Book of Elements[/color] [color=#00CC66]EAS-EN078 Synchro Sanctuary[/color] [color=#00CC66]EAS-EN079 Para-Elemental Circle[/color] [color=#00CC66]EAS-EN080 Element Void[/color] [color=#00CC66]EAS-EN081 Plane of Fire[/color] [color=#00CC66]EAS-EN082 Plane of Water[/color] [color=#00CC66]EAS-EN083 Plane of Earth[/color] [color=#00CC66]EAS-EN084 Plane of Wind[/color] [color=#00CC66]EAS-EN085 Plane of Dark[/color] [color=#00CC66]EAS-EN086 Plane of Light[/color] [color=#00CC66]EAS-EN087 War of the Elements: Fire and Water[/color] [color=#00CC66]EAS-EN088 War of the Elements: Earth and Wind[/color] [color=#00CC66]EAS-EN089 War of the Elements: Light and Dark[/color] [color=#00CC66]EAS-EN090 The First Pentagram[/color] [color=#00CC66]EAS-EN091 The Second Pentagram[/color] [color=#00CC66]EAS-EN092 The Third Pentagram[/color] [color=#00CC66]EAS-EN093 The Last Pentagram[/color] [color=#FF3399]EAS-EN094 Elemental Judgment[/color] [color=#FF3399]EAS-EN095 Elemental Rapture[/color] [color=#FF3399]EAS-EN096 Elemental Damnation[/color] [color=#FF3399]EAS-EN097 Mirror Trap[/color] [color=#FF3399]EAS-EN098 Shield Breaker[/color] [color=#FF3399]EAS-EN099 Backfire[/color] [color=#FF3399]EAS-EN100 The Forever Pit[/color] Link to comment Share on other sites More sharing options...
Ryan Brandenburg Posted November 14, 2011 Report Share Posted November 14, 2011 Nice, except how about instead of 3 elementals for each one, maybe 2. And give them more dynamic names. Ex: Ice Knight, Ice Guardian, Ice Paladin, so onAlso, change sun to solar, moon to lunar, get rid of life and death, they're not elements, and change heaven and hell to something else, its a bit suggestive. These are just a few suggestions. Link to comment Share on other sites More sharing options...
crushcastles23 Posted November 15, 2011 Report Share Posted November 15, 2011 remove abyss and sky combine thunder and lightning and change the one true creator of all to the true creater just suggestions but i would like to see where this goesand remove dragon elemental replace it with elemental dragon rider or elemental dragon or elemental dragon knight Link to comment Share on other sites More sharing options...
GENERATION III Posted November 15, 2011 Author Report Share Posted November 15, 2011 IN PROGRESS – ILLUSTRATIONS NOT YET INCLUDED I took your advice and change the number to 2 each and gave them names. I added Fusions and will include Xyz and normal monsters. Let me know if my OCG is off at all. Elemental Archetype Series [spoiler= Ritual Monsters]EAS-EN001 The Creator -LIGHT --12 Stars ---Spellcaster / Ritual / Effect ----0 ATK / 0 DEF -----This monster can only be Ritual Summoned by the effects of “Ritual of Creation”. If this card is Ritual Summoned successfully, it gains 100 ATK and DEF for every card in your Graveyard with “Elemental” in its name. Once per turn: you may banish up to 10 cards in your Graveyard with “Elemental” in their name. This card gains 100 ATK and DEF for every “Elemental” card banished. Once per turn: this monster may attack another monster on your side of the field. If you do not have 0 Life Points after Damage Calculation, you may banish 1 card from your opponent’s hand, field, deck, or Graveyard, for every 50 Life Points you lose. You cannot use both effects on the same turn.[/spoiler] [spoiler= Effect Monsters]EAS-EN002 Fire Elemental: Will-O-Wisp -FIRE EAS-EN003 Fire Elemental: Phoenix -FIRE EAS-EN004 Water Elemental: Tsunami -WATER EAS-EN005 Water Elemental: Maelstrom -WATER EAS-EN006 Earth Elemental: Mountain -EARTH EAS-EN007 Earth Elemental: Behemoth -EARTH EAS-EN008 Wind Elemental: Tornado -WIND EAS-EN009 Wind Elemental: Hurricane -WIND EAS-EN010 Light Elemental: Fairy -LIGHT EAS-EN011 Light Elemental: Guardian -LIGHT EAS-EN012 Dark Elemental: Fiend -DARK EAS-EN013 Dark Elemental: Reaper -DARK EAS-EN014 Thunder Elemental: Minotaur -LIGHT EAS-EN015 Thunder Elemental: Kaminari -LIGHT EAS-EN016 Lightning Elemental: Storm -LIGHT EAS-EN017 Lightning Elemental: Raiu -LIGHT EAS-EN018 Lava Elemental: Vulcan -FIRE EAS-EN019 Lava Elemental: Mantle -FIRE EAS-EN020 Ice Elemental: Tundra -WATER EAS-EN021 Ice Elemental: Hailstorm -WATER EAS-EN022 Shine Elemental: Crystal -LIGHT EAS-EN023 Shine Elemental: Entity -LIGHT EAS-EN024 Shadow Elemental: Nightmare -DARK EAS-EN025 Shadow Elemental: Terror -DARK EAS-EN026 Solar Elemental: Protostar -FIRE EAS-EN027 Solar Elemental: Nova -FIRE EAS-EN028 Lunar Elemental: Crater -DARK EAS-EN029 Lunar Elemental: Valleyan -DARK EAS-EN030 Mana Elemental: Mage -LIGHT EAS-EN031 Mana Elemental: Arcane -LIGHT EAS-EN032 Psychic Elemental: Telepath -DARK EAS-EN033 Psychic Elemental: Oracle -DARK EAS-EN034 Sky Elemental: Nimbus -WIND EAS-EN035 Sky Elemental: Pegasus -WIND EAS-EN036 Abyss Elemental: Serpent -DARK EAS-EN037 Abyss Elemental: Gargoyle -DARK EAS-EN038 Metal Elemental: Bane -EARTH EAS-EN039 Metal Elemental: Vorpal -EARTH EAS-EN040 Dragon Elemental: Wyvern -FIRE EAS-EN041 Dragon Elemental: Ryu -FIRE[/spoiler] [spoiler= Fusion Monsters]EAS-EN060 The Fifth Horseman -LIGHT --10 Stars ---Thunder / Fusion ----3500 ATK / 2800 DEF -----“Abyss Elemental: Gargoyle” + “Dark Elemental: Reaper” + “Sky Elemental: Pegasus” EAS-EN061 Orion -LIGHT --10 Stars ---Warrior / Fusion ----4000 ATK / 3000 DEF -----“Light Elemental: Guardian” + “Shine Elemental: Entity” + “Solar Elemental: Nova”[/spoiler] [spoiler= Synchro Monsters]EAS-EN062 Elemental Champion -LIGHT --6 Stars ---Warrior / Synchro / Effect ----2500 ATK / 2500 DEF -----1 “Elemental #1” Tuner + 2 or more “Elemental #1” Non-Tuners This card gains 100 ATK and DEF for every LIGHT “Elemental” monster in your Graveyard. When this card destroys a monster with an ATK of 2000 or more, you may banish one card from your opponent’s deck at random. EAS-EN063 Elemental Magician -DARK EAS-EN064 Elemental Sage -WIND EAS-EN065 Elemental Arcanite -LIGHT --8 Stars ---Spellcaster / Synchro / Effect ----3000 ATK / 2400 DEF -----“Light Elemental #3” + 1 or more “Elemental” Non-Tuners EAS-EN066 Elemental Knight -EARTH --7 Stars ---Warrior / Synchro / Effect ----2650 ATK / 2000 DEF -----“Metal Elemental #1” + 1 or more “Elemental” Non-Tuners EAS-EN067 Elemental Queen -WATER EAS-EN068 Elemental King -FIRE EAS-EN069 Elemental Goddess -LIGHT EAS-EN070 Elemental God -LIGHT EAS-EN071 Elemental Titan -LIGHT --10 Stars ---3200 ATK / 2800 DEF ----“Heaven Elemental #3” + 2 or more LIGHT Non-Tuners[/spoiler] [spoiler= Spell Cards]EAS-EN072 Champion’s Might -Normal --Discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Champion”, and show them to your opponent. Then shuffle your deck. EAS-EN073 Mystic Tower -Normal --Pay 500 Life Points and discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Magician”, “Elemental Sage”, and “Elemental Arcanite”, and show them to your opponent. Then shuffle your deck. EAS-EN074 Royal Court -Normal --Pay 700 Life Points and discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Knight”, “Elemental Queen”, and “Elemental King”, and show them to your opponent. Then shuffle your deck. EAS-EN075 Infinity Obelisk -Normal --Pay 1000 Life Points and discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Goddess”, “Elemental God”, and “Elemental Titan”, and show them to your opponent. Then shuffle your deck. EAS-EN076 Ritual of Creation -Ritual --Banish from your Graveyard 6 monsters with “Elemental” in their names, each with a different Attribute. Then Sacrifice 3 monsters on your side of the field whose total stars equal 12 or more to summon “The Creator”. EAS-EN077 Book of Elements EAS-EN078 Synchro Sanctuary -Normal --this card remains Face-up for 3 turns and cannot be destroyed until the End Phase of your opponent’s 3rd turn. All non-Synchro monsters on the field are returned to their respective owner’s hands. As long as this card remains Face-up on the field, no non-Synchro monsters can be summoned to the field, and Synchro monsters cannot be targeted by Spell or Trap Cards. This card destroys any Continuous Spell or Trap Cards currently in effect. EAS-EN079 Para-Elemental Circle EAS-EN080 Element Void -Field --All Rock, Aqua, Fiend, Thunder, Winged-Beast, and Pyro-type monsters on the field are destroyed, and all monster effects activated after this card is played or are currently in effect are nullified. EAS-EN081 Plane of Fire -Field --All non-FIRE monsters on the field are destroyed, and only FIRE monsters can be summoned to the field. All Pyro-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN082 Plane of Water -Field --All non-WATER monsters on the field are destroyed, and only WATER monsters can be summoned to the field. All Aqua-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN083 Plane of Earth -Field --All non-EARTH monsters on the field are destroyed, and only EARTH monsters can be summoned to the field. All Rock-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN084 Plane of Wind -Field --All non-WIND monsters on the field are destroyed, and only WIND monsters can be summoned to the field. All Winged-Beast-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN085 Plane of Dark -Field --All non-DARK monsters on the field are destroyed, and only DARK monsters can be summoned to the field. All Fiend-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN086 Plane of Light -Field --All non-LIGHT monsters on the field are destroyed, and only LIGHT monsters can be summoned to the field. All Thunder-type monsters gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN087 War of the Elements: Fire and Water -Continuous --All non-FIRE and non-WATER monsters on the field are destroyed, and only FIRE and WATER monsters can be summoned to the field. If there are more monsters of one Attribute than the other, all monsters with that Attribute gain 500 ATK and DEF until the number of monsters of both Attributes is equal. When this card is destroyed, you may pay 500 Life Points to send this card to the top of your deck. EAS-EN088 War of the Elements: Earth and Wind -Continuous --All non-EARTH and non-WIND monsters on the field are destroyed, and only EARTH and WIND monsters can be summoned to the field. If there are more monsters of one Attribute than the other, all monsters with that Attribute gain 500 ATK and DEF until the number of monsters of both Attributes is equal. When this card is destroyed, you may pay 500 Life Points to send this card to the top of your deck. EAS-EN089 War of the Elements: Light and Dark -Continuous --All non-LIGHT and non-DARK monsters on the field are destroyed, and only LIGHT and DARK monsters can be summoned to the field. If there are more monsters of one Attribute than the other, all monsters with that Attribute gain 500 ATK and DEF until the number of monsters of both Attributes is equal. When this card is destroyed, you may pay 500 Life Points to send this card to the top of your deck. EAS-EN090 The First Pentagram -Normal --Sacrifice each of the following monsters from the field to banish all the cards in your opponent’s hand: 1 “Fire Elemental” monster, 1 “Water Elemental” monster, 1 “Earth Elemental” monster, 1 “Air Elemental” monster, and 1 “Lightning Elemental” monster. You may then Special Summon 1 monster from either Graveyard to your side of the field in Face-up Attack position. EAS-EN091 The Second Pentagram -Normal --This card can only be activated if “The First Pentagram” is in your graveyard. Sacrifice each of the following monsters to banish 5 cards from your opponent’s deck: 1 “Light Elemental” monster, 1 “Dark Elemental” monster, 1 “Ice Elemental” monster, 1 “Lava Elemental” monster, and 1 “Thunder Elemental” monster. You may then Special Summon 1 monster from either Graveyard to your side of the field in Face-up Attack position. EAS-EN092 The Third Pentagram -Normal --This card can only be activated if “The First Pentagram” and “The Second Pentagram” are in your graveyard. Sacrifice each of the following monsters to banish all cards on your opponent’s side of the field: 1 “Sky Elemental” monster, 1 “Abyss Elemental” monster, 1 “Sun Elemental” monster, 1 “Moon Elemental” monster, and 1 “Metal Elemental” monster. You may then Special Summon 1 monster from either Graveyard to your side of the field in Face-up Attack position. EAS-EN093 The Last Pentagram -Normal --This card can only be activated if “The First Pentagram”, “The Second Pentagram”, and “The Third Pentagram” are in your graveyard. Sacrifice each of the following monsters to banish all cards in your opponent’s Graveyard: 1 “Heaven Elemental” monster, 1 “Hell Elemental” monster, 1 “Life Elemental” monster, 1 “Death Elemental” monster, and 1 “Dragon Elemental” monster. By banishing all 4 “Pentagram” cards from your Graveyard, you may Special Summon 3 “Elemental” Synchro monsters to the field in Face-up Attack Position.[/spoiler] [spoiler= Trap Cards]EAS-EN094 Elemental Judgment -Normal --Select 1 Attribute, and then flip a coin. If it lands on Heads, all monsters on your opponent’s side of the field with the selected Attribute are banished. If it lands on Tails, all monsters on your side of the field with the selected Attribute are banished. You may then add 1 “Elemental Rapture” and 1 “Elemental Damnation” from your deck to your hand. Then shuffle your deck. EAS-EN095 Elemental Rapture -Normal --Select 1 Attribute. All monsters on your opponent’s side of the field with the selected Attribute are destroyed. You may then select the same number of monsters in your Graveyard with the selected Attribute and Special Summon them to the field in Face-up Defense Position. EAS-EN096 Elemental Damnation -Normal --Select 1 Attribute. All monsters on your opponent’s side of the field with the selected Attribute are banished, and all monsters on your side of the field with the selected Attribute are destroyed. EAS-EN097 Mirror Decoy -Counter --When an opponent declares an attack, the attacking monster is destroyed and Piercing Battle Damage is inflicted to your opponent’s Life Points. Damage is doubled if the attacking monster targets a monster with the same Attribute. EAS-EN098 Shield Breaker -Normal --Negate the activation of a Spell or Trap Card that prevents you from attacking and return it to your opponent’s deck. EAS-EN099 Backfire EAS-EN100 The Forever Pit -Continuous --This card cannot be destroyed by the effects of Spell or Trap Cards.[/spoiler] Link to comment Share on other sites More sharing options...
crushcastles23 Posted November 16, 2011 Report Share Posted November 16, 2011 there has already been a "the creator" [url="http://yugioh.wikia.com/wiki/The_Creator"]http://yugioh.wikia.com/wiki/The_Creator[/url] Link to comment Share on other sites More sharing options...
GENERATION III Posted November 16, 2011 Author Report Share Posted November 16, 2011 meh! it was the same with mirror trap too. Link to comment Share on other sites More sharing options...
Ryan Brandenburg Posted November 19, 2011 Report Share Posted November 19, 2011 Do you mind me helping? I came up with a desc for Will-o-Wisp and an image but my comp wont let me show. Fire Elemental: Will-O-Wisp ATK 1200 DEF 600 For every monster on your opponent's side of the field, this card gains an extra 200 ATK points. Link to comment Share on other sites More sharing options...
Ryan Brandenburg Posted November 20, 2011 Report Share Posted November 20, 2011 [img]http://img819.imageshack.us/img819/5986/512976.jpg[/img] Link to comment Share on other sites More sharing options...
crushcastles23 Posted November 21, 2011 Report Share Posted November 21, 2011 i suggest splitting the pyschics 1 light 1 dark Link to comment Share on other sites More sharing options...
Ryan Brandenburg Posted November 21, 2011 Report Share Posted November 21, 2011 Once again, hope u don't mind I'm helping. Except I want to see this deck moving along. [img]http://img217.imageshack.us/img217/5986/512976.jpg[/img][img]http://img849.imageshack.us/img849/5986/512976.jpg[/img] Link to comment Share on other sites More sharing options...
GENERATION III Posted November 21, 2011 Author Report Share Posted November 21, 2011 ive seen that phoenix picture too many times. the will o wisp one looks good. heres the downer: the flash drive that had my set on it got completely erased, and the deck is not on my computer, so i have to start from what i post in the edited set here. suuuuuuuuucks Link to comment Share on other sites More sharing options...
crushcastles23 Posted November 22, 2011 Report Share Posted November 22, 2011 OCG Phoenix - [This card can only be special summoned (from your hand) by ] {or} [You can special summon (from your hand) this card by] discarding 1 "Fire Elemental - Will-O-Wisp" If this card is special summoned by its own effect this card gains 300 ATK and DEF [Permanently] {or} [until the end of _____ next turn]. { } - Excluded No Matter What [ ] Possibility Suggestion decrease ATK and DEF to 1800/500 and add When This card is destroyed by [Card effect] {or} [battle] {or} [leave it blank just generally destroyed] you can discard 1 card special summon this card during your next standby phase. Link to comment Share on other sites More sharing options...
Ryan Brandenburg Posted November 22, 2011 Report Share Posted November 22, 2011 [img]http://img190.imageshack.us/img190/5986/512976.jpg[/img] Hope thats what you were looking for. Link to comment Share on other sites More sharing options...
crushcastles23 Posted November 22, 2011 Report Share Posted November 22, 2011 needs to be faceup you cannot special summon as a set Link to comment Share on other sites More sharing options...
GENERATION III Posted November 22, 2011 Author Report Share Posted November 22, 2011 trap card looks great. ID No. is not finite so if its saved you can change the number. Link to comment Share on other sites More sharing options...
Ryan Brandenburg Posted November 28, 2011 Report Share Posted November 28, 2011 I made a deck based on the fire-element that we have here. FE Will-o-Wisp x2 FE Phoenix x2 Blaze Accelerator x2 Tri-Blaze Accelerator x1 Volcanic Scattershot x3 more to come Link to comment Share on other sites More sharing options...
kevin7653 Posted November 28, 2011 Report Share Posted November 28, 2011 [quote name='GENERATION III' timestamp='1321397812' post='5644806'] IN PROGRESS – ILLUSTRATIONS NOT YET INCLUDED I took your advice and change the number to 2 each and gave them names. I added Fusions and will include Xyz and normal monsters. Let me know if my OCG is off at all. Elemental Archetype Series [spoiler= Ritual Monsters]EAS-EN001 The Creator -LIGHT --12 Stars ---Spellcaster / Ritual / Effect ----0 ATK / 0 DEF -----This monster can only be Ritual Summoned by the effects of “Ritual of Creation”. If this card is Ritual Summoned successfully, it gains 100 ATK and DEF for every card in your Graveyard with “Elemental” in its name. Once per turn: you may banish up to 10 cards in your Graveyard with “Elemental” in their name. This card gains 100 ATK and DEF for every “Elemental” card banished. Once per turn: this monster may attack another monster on your side of the field. If you do not have 0 Life Points after Damage Calculation, you may banish 1 card from your opponent’s hand, field, deck, or Graveyard, for every 50 Life Points you lose. You cannot use both effects on the same turn.[/spoiler] [spoiler= Effect Monsters]EAS-EN002 Fire Elemental: Will-O-Wisp -FIRE EAS-EN003 Fire Elemental: Phoenix -FIRE EAS-EN004 Water Elemental: Tsunami -WATER EAS-EN005 Water Elemental: Maelstrom -WATER EAS-EN006 Earth Elemental: Mountain -EARTH EAS-EN007 Earth Elemental: Behemoth -EARTH EAS-EN008 Wind Elemental: Tornado -WIND EAS-EN009 Wind Elemental: Hurricane -WIND EAS-EN010 Light Elemental: Fairy -LIGHT EAS-EN011 Light Elemental: Guardian -LIGHT EAS-EN012 Dark Elemental: Fiend -DARK EAS-EN013 Dark Elemental: Reaper -DARK EAS-EN014 Thunder Elemental: Minotaur -LIGHT EAS-EN015 Thunder Elemental: Kaminari -LIGHT EAS-EN016 Lightning Elemental: Storm -LIGHT EAS-EN017 Lightning Elemental: Raiu -LIGHT EAS-EN018 Lava Elemental: Vulcan -FIRE EAS-EN019 Lava Elemental: Mantle -FIRE EAS-EN020 Ice Elemental: Tundra -WATER EAS-EN021 Ice Elemental: Hailstorm -WATER EAS-EN022 Shine Elemental: Crystal -LIGHT EAS-EN023 Shine Elemental: Entity -LIGHT EAS-EN024 Shadow Elemental: Nightmare -DARK EAS-EN025 Shadow Elemental: Terror -DARK EAS-EN026 Solar Elemental: Protostar -FIRE EAS-EN027 Solar Elemental: Nova -FIRE EAS-EN028 Lunar Elemental: Crater -DARK EAS-EN029 Lunar Elemental: Valleyan -DARK EAS-EN030 Mana Elemental: Mage -LIGHT EAS-EN031 Mana Elemental: Arcane -LIGHT EAS-EN032 Psychic Elemental: Telepath -DARK EAS-EN033 Psychic Elemental: Oracle -DARK EAS-EN034 Sky Elemental: Nimbus -WIND EAS-EN035 Sky Elemental: Pegasus -WIND EAS-EN036 Abyss Elemental: Serpent -DARK EAS-EN037 Abyss Elemental: Gargoyle -DARK EAS-EN038 Metal Elemental: Bane -EARTH EAS-EN039 Metal Elemental: Vorpal -EARTH EAS-EN040 Dragon Elemental: Wyvern -FIRE EAS-EN041 Dragon Elemental: Ryu -FIRE[/spoiler] [spoiler= Fusion Monsters]EAS-EN060 The Fifth Horseman -LIGHT --10 Stars ---Thunder / Fusion ----3500 ATK / 2800 DEF -----“Abyss Elemental: Gargoyle” + “Dark Elemental: Reaper” + “Sky Elemental: Pegasus” EAS-EN061 Orion -LIGHT --10 Stars ---Warrior / Fusion ----4000 ATK / 3000 DEF -----“Light Elemental: Guardian” + “Shine Elemental: Entity” + “Solar Elemental: Nova”[/spoiler] [spoiler= Synchro Monsters]EAS-EN062 Elemental Champion -LIGHT --6 Stars ---Warrior / Synchro / Effect ----2500 ATK / 2500 DEF -----1 “Elemental #1” Tuner + 2 or more “Elemental #1” Non-Tuners This card gains 100 ATK and DEF for every LIGHT “Elemental” monster in your Graveyard. When this card destroys a monster with an ATK of 2000 or more, you may banish one card from your opponent’s deck at random. EAS-EN063 Elemental Magician -DARK EAS-EN064 Elemental Sage -WIND EAS-EN065 Elemental Arcanite -LIGHT --8 Stars ---Spellcaster / Synchro / Effect ----3000 ATK / 2400 DEF -----“Light Elemental #3” + 1 or more “Elemental” Non-Tuners EAS-EN066 Elemental Knight -EARTH --7 Stars ---Warrior / Synchro / Effect ----2650 ATK / 2000 DEF -----“Metal Elemental #1” + 1 or more “Elemental” Non-Tuners EAS-EN067 Elemental Queen -WATER EAS-EN068 Elemental King -FIRE EAS-EN069 Elemental Goddess -LIGHT EAS-EN070 Elemental God -LIGHT EAS-EN071 Elemental Titan -LIGHT --10 Stars ---3200 ATK / 2800 DEF ----“Heaven Elemental #3” + 2 or more LIGHT Non-Tuners[/spoiler] [spoiler= Spell Cards]EAS-EN072 Champion’s Might -Normal --Discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Champion”, and show them to your opponent. Then shuffle your deck. EAS-EN073 Mystic Tower -Normal --Pay 500 Life Points and discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Magician”, “Elemental Sage”, and “Elemental Arcanite”, and show them to your opponent. Then shuffle your deck. EAS-EN074 Royal Court -Normal --Pay 700 Life Points and discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Knight”, “Elemental Queen”, and “Elemental King”, and show them to your opponent. Then shuffle your deck. EAS-EN075 Infinity Obelisk -Normal --Pay 1000 Life Points and discard all the cards in your hand. Add from your deck to your hand all cards necessary and available to summon “Elemental Goddess”, “Elemental God”, and “Elemental Titan”, and show them to your opponent. Then shuffle your deck. EAS-EN076 Ritual of Creation -Ritual --Banish from your Graveyard 6 monsters with “Elemental” in their names, each with a different Attribute. Then Sacrifice 3 monsters on your side of the field whose total stars equal 12 or more to summon “The Creator”. EAS-EN077 Book of Elements EAS-EN078 Synchro Sanctuary -Normal --this card remains Face-up for 3 turns and cannot be destroyed until the End Phase of your opponent’s 3rd turn. All non-Synchro monsters on the field are returned to their respective owner’s hands. As long as this card remains Face-up on the field, no non-Synchro monsters can be summoned to the field, and Synchro monsters cannot be targeted by Spell or Trap Cards. This card destroys any Continuous Spell or Trap Cards currently in effect. EAS-EN079 Para-Elemental Circle EAS-EN080 Element Void -Field --All Rock, Aqua, Fiend, Thunder, Winged-Beast, and Pyro-type monsters on the field are destroyed, and all monster effects activated after this card is played or are currently in effect are nullified. EAS-EN081 Plane of Fire -Field --All non-FIRE monsters on the field are destroyed, and only FIRE monsters can be summoned to the field. All Pyro-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN082 Plane of Water -Field --All non-WATER monsters on the field are destroyed, and only WATER monsters can be summoned to the field. All Aqua-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN083 Plane of Earth -Field --All non-EARTH monsters on the field are destroyed, and only EARTH monsters can be summoned to the field. All Rock-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN084 Plane of Wind -Field --All non-WIND monsters on the field are destroyed, and only WIND monsters can be summoned to the field. All Winged-Beast-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN085 Plane of Dark -Field --All non-DARK monsters on the field are destroyed, and only DARK monsters can be summoned to the field. All Fiend-type monsters on the field gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN086 Plane of Light -Field --All non-LIGHT monsters on the field are destroyed, and only LIGHT monsters can be summoned to the field. All Thunder-type monsters gain 500 ATK and DEF. If this card is destroyed as the result of another Field Card being played, send this card to your deck and shuffle. EAS-EN087 War of the Elements: Fire and Water -Continuous --All non-FIRE and non-WATER monsters on the field are destroyed, and only FIRE and WATER monsters can be summoned to the field. If there are more monsters of one Attribute than the other, all monsters with that Attribute gain 500 ATK and DEF until the number of monsters of both Attributes is equal. When this card is destroyed, you may pay 500 Life Points to send this card to the top of your deck. EAS-EN088 War of the Elements: Earth and Wind -Continuous --All non-EARTH and non-WIND monsters on the field are destroyed, and only EARTH and WIND monsters can be summoned to the field. If there are more monsters of one Attribute than the other, all monsters with that Attribute gain 500 ATK and DEF until the number of monsters of both Attributes is equal. When this card is destroyed, you may pay 500 Life Points to send this card to the top of your deck. EAS-EN089 War of the Elements: Light and Dark -Continuous --All non-LIGHT and non-DARK monsters on the field are destroyed, and only LIGHT and DARK monsters can be summoned to the field. If there are more monsters of one Attribute than the other, all monsters with that Attribute gain 500 ATK and DEF until the number of monsters of both Attributes is equal. When this card is destroyed, you may pay 500 Life Points to send this card to the top of your deck. EAS-EN090 The First Pentagram -Normal --Sacrifice each of the following monsters from the field to banish all the cards in your opponent’s hand: 1 “Fire Elemental” monster, 1 “Water Elemental” monster, 1 “Earth Elemental” monster, 1 “Air Elemental” monster, and 1 “Lightning Elemental” monster. You may then Special Summon 1 monster from either Graveyard to your side of the field in Face-up Attack position. EAS-EN091 The Second Pentagram -Normal --This card can only be activated if “The First Pentagram” is in your graveyard. Sacrifice each of the following monsters to banish 5 cards from your opponent’s deck: 1 “Light Elemental” monster, 1 “Dark Elemental” monster, 1 “Ice Elemental” monster, 1 “Lava Elemental” monster, and 1 “Thunder Elemental” monster. You may then Special Summon 1 monster from either Graveyard to your side of the field in Face-up Attack position. EAS-EN092 The Third Pentagram -Normal --This card can only be activated if “The First Pentagram” and “The Second Pentagram” are in your graveyard. Sacrifice each of the following monsters to banish all cards on your opponent’s side of the field: 1 “Sky Elemental” monster, 1 “Abyss Elemental” monster, 1 “Sun Elemental” monster, 1 “Moon Elemental” monster, and 1 “Metal Elemental” monster. You may then Special Summon 1 monster from either Graveyard to your side of the field in Face-up Attack position. EAS-EN093 The Last Pentagram -Normal --This card can only be activated if “The First Pentagram”, “The Second Pentagram”, and “The Third Pentagram” are in your graveyard. Sacrifice each of the following monsters to banish all cards in your opponent’s Graveyard: 1 “Heaven Elemental” monster, 1 “Hell Elemental” monster, 1 “Life Elemental” monster, 1 “Death Elemental” monster, and 1 “Dragon Elemental” monster. By banishing all 4 “Pentagram” cards from your Graveyard, you may Special Summon 3 “Elemental” Synchro monsters to the field in Face-up Attack Position.[/spoiler] [spoiler= Trap Cards]EAS-EN094 Elemental Judgment -Normal --Select 1 Attribute, and then flip a coin. If it lands on Heads, all monsters on your opponent’s side of the field with the selected Attribute are banished. If it lands on Tails, all monsters on your side of the field with the selected Attribute are banished. You may then add 1 “Elemental Rapture” and 1 “Elemental Damnation” from your deck to your hand. Then shuffle your deck. EAS-EN095 Elemental Rapture -Normal --Select 1 Attribute. All monsters on your opponent’s side of the field with the selected Attribute are destroyed. You may then select the same number of monsters in your Graveyard with the selected Attribute and Special Summon them to the field in Face-up Defense Position. EAS-EN096 Elemental Damnation -Normal --Select 1 Attribute. All monsters on your opponent’s side of the field with the selected Attribute are banished, and all monsters on your side of the field with the selected Attribute are destroyed. EAS-EN097 Mirror Decoy -Counter --When an opponent declares an attack, the attacking monster is destroyed and Piercing Battle Damage is inflicted to your opponent’s Life Points. Damage is doubled if the attacking monster targets a monster with the same Attribute. EAS-EN098 Shield Breaker -Normal --Negate the activation of a Spell or Trap Card that prevents you from attacking and return it to your opponent’s deck. EAS-EN099 Backfire EAS-EN100 The Forever Pit -Continuous --This card cannot be destroyed by the effects of Spell or Trap Cards.[/spoiler] [/quote]isnt the creator already a card Link to comment Share on other sites More sharing options...
crushcastles23 Posted November 29, 2011 Report Share Posted November 29, 2011 yes it already been said Link to comment Share on other sites More sharing options...
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