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Hello, this is my first post so please constructive criticism and shtuff =L
Point of these cards are to lure your opponent to destroy as much THUNDER types

[img]http://img840.imageshack.us/img840/1504/466501.jpg[/img]
desc : This cards name is treated as " Element of Thunder, Ancient Dragon ". This card is also treated as a Thunder-type monster. If a LIGHT attribute monster is destroyed and sent to the battle, increase the ATK of this card by level of the destroyed monster x100. This card cannot be selected as an attack target.

[img]http://img638.imageshack.us/img638/2779/466501c.jpg[/img]
desc : Once per turn you can special summon one Thunder type monster from your Deck. If you use this effect pay lifepoints equal to the level of the Special Summoned monster x200. If a Thunder type monster on your side of the field is destroyed, increase this cards ATK by the level of the destroyed monster x100.

[img]http://img819.imageshack.us/img819/1504/466501.jpg[/img]
desc : This card can be Normal Summoned without a tribute. If this card is Special Summoned to your side of the field, increase your lifepoints by 800. During your opponents Battle Phase, if you control another face-up Thunder type monster, your opponent must target this card for battle. Any Battle Damage you receive when this card is destroyed, is reduced to 0.

[img]http://img847.imageshack.us/img847/1504/466501.jpg[/img]
desc : This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 or more Thunder type monsters on your side of the field. The ATK of this card is equal to the combined levels of the tributed monsters x500. Once per turn, while you control another face-up Thunder-type monster, you can negate the effect of your opponent's Spell and Trap card effects.

[img]http://img651.imageshack.us/img651/1504/466501.jpg[/img]
desc : This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing one Thunder-type monster on the field. Once per turn you can special summon one " Lure Token " (Thunder-Type/LIGHT/Level 8/ATK 0/DEF 2500) in face-up Attack position. While this card is on the field, any Battle Damage you take is reduced to 0. If a THUNDER type monster on your side of the field is destroyed, increase this cards ATK by the level of the destroyed monster x100.

[img]http://img843.imageshack.us/img843/1504/466501.jpg[/img]
desc : If this card is in your hand during your opponent's Battle Phase, you can Special Summon it to your side of the field. This card cannot be selected as an attack target by your opponents monsters. If a Thunder type monster on your side of the field is destroyed, increase the ATK of this card by level of the destroyed monster's level x200.

[img]http://img51.imageshack.us/img51/1504/466501.jpg[/img]
desc : If this card is selected as an attack target, double its ATK. Once per turn you can send one THUNDER-type monster from your deck to the graveyard. During your End Phase, any cards sent from your Deck to your Graveyard is returned to your hand.

[img]http://img835.imageshack.us/img835/1504/466501.jpg[/img]
desc : This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing one " Messenger of Darkness " on your side of the field. If this card is attacked, double its ATK and halve the attacking monster's ATK. Once per turn you can send a card from your deck to your hand.

Some of the artwork/names dont really go with Thunder-type but the pictures just [b]had [/b]to be used for their epicness
All credit for the pictures goes to this Deviant : [url="http://sanguisgelidus.deviantart.com/gallery/"]http://sanguisgelidu...rt.com/gallery/[/url]
If you used pictures from this Deviant i'd appreciate if you reffered me and give him the appropriate credit
o.O

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for THUNDER-type, change it to Thunder-type. Only attributes are capitalized all the way

for Ferocious, the Thunder monster summoning effect is good, but in terms of LP pay, it does seem cheap, you should make it 200* the level instead

for Ray-King, it's not really powerful. The Spell/trap effect negation isn't anything new

for Messenger of Darkness, this is way too powerful. Double an atk when it has 1500 atk already is too much, that's not even counting cutting your opponent's atk in half. You should take out the halving part, then lower the base atk of Messenger of Darkness

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