Synchronized Posted November 12, 2011 Report Share Posted November 12, 2011 [i]So I decided I'd try and create a set, name currently undecided, that will feature a bunch of different cards, some of which support each other. If it's well received, then I suppose I'll be sure to expand upon the archetype(s).[/i] [spoiler=Endymion, Apprentice Battlecaster SHBF-EN001] Ultra Rare [img]http://i40.tinypic.com/a11de9.jpg[/img] [quote]2 Level 4 Spellcaster-Type monsters When this card is Xyz Summoned; Place 1 Spell Counter on it for each monster you control. This card gains 300 ATK for each Spell Counter on it. When your opponent activates a Spell or Trap Card: Detach 1 Xyz Material and remove 2 Spell Counters from this card; negate the activation and effect of that card and destroy it.[/quote][/spoiler] SHBF-EN002 Ultra Rare [img]http://i44.tinypic.com/35hoklu.jpg[/img] [quote]If you control a Spellcaster-Type monster: Banish 1 DARK monster from your Graveyard; Special Summon this card (from your hand). Once, while you control this face-up card: Increase this card's Level by 1; destroy 1 Spell or Trap Card on the field.[/quote] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 12, 2011 Report Share Posted November 12, 2011 well it's not too likely to exceed the 3000 mark, so that part's fine although I'm a bit confused by the 2 spell counters from this card effect once summoned you put only ONE counter on it you didn't put an effect where it can add more counters after the summoning turn, so where'd the other counter come from? Link to comment Share on other sites More sharing options...
Synchronized Posted November 12, 2011 Author Report Share Posted November 12, 2011 [quote name='ragnarok1945' timestamp='1321126938' post='5635314'] well it's not too likely to exceed the 3000 mark, so that part's fine although I'm a bit confused by the 2 spell counters from this card effect once summoned you put only ONE counter on it you didn't put an effect where it can add more counters after the summoning turn, so where'd the other counter come from? [/quote] One counter for each monster you control. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 12, 2011 Report Share Posted November 12, 2011 right, now on to Valkryia looks relatively easy to summon, has a neat level up ability to it as well curious as to see why you didn't make it a tuner though would have been nice for synchro food and much easier Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 12, 2011 Report Share Posted November 12, 2011 Okay, I'm going against you on this one Rag. If Valkyria was made a Tuner it would've been WAY too easy to set up for several Synchros + the S/T popping effect would've made it too good. Valkyria is good as is with those stats and the destruction effect as it sets up for easy Xyzs. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 13, 2011 Report Share Posted November 13, 2011 ok that makes sense well if that's the case then what you can say is you can destroy 1 spell/trap on the field OR treat it as a tuner, or is that too much too? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 13, 2011 Report Share Posted November 13, 2011 If you treat it as a Tuner, it'll be a useless effect. The card is good as it is. (9.3/10) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 15, 2011 Report Share Posted November 15, 2011 all right I'll let that part go hey Star, you going to have the 3rd card up here soon? Link to comment Share on other sites More sharing options...
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