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The Sanctuary Archetype [AngryBird] 9/50


The Sleeping Dude

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[center][spoiler=REMINDERS]To start things off, I don't give a f*** if the "Sanctuary" name is already used.[/spoiler][/center]

[center][size=6]THE SANCTUARY [/size][size=5]ARCHETYPE[/size][/center]

[center]A [b]sanctuary[/b] is any place of safety -Wikipedia[/center]

[center]This archetype I made is something of the meaning of sanctuary, "safety" which is most likely means prevention of "destruction".[/center]
[center]So the archetype is most likely to stop attacking and banishing (which is not destruction). And now I bring you THE SANCTUARY!![/center]

[center][-PLACE BOOSTER PACK HERE-][/center]

[center][spoiler=*ACE CARD* Omegus, Ruler of the Sanctuary][/center]
[center][font=monospace][color=#666600][img]http://img525.imageshack.us/img525/7641/angrybird1.png[/img][/color][/font][/center]
[center][font=arial,helvetica,sans-serif]Lore:[/font][/center]
[center][i]3 Level 4 "Sanctuary" Monsters[/i][/center]
[center][i]This card gains 500 ATK for each Xyz Material on it. If a monster would be destroyed: you can detach 1 Xyz Material monster from this card ; That monster is not destroyed. You can only activate this effect once per turn. You can activate this effect any times per turn if "Sanctuary Citadel" is face-up on the field.[/spoiler][/i][/center]
[center][spoiler=Sanctuary Citadel][/center]
[center][img]http://img573.imageshack.us/img573/7030/317901ai.jpg[/img][/center]
[center]Lore:[/center]
[center]During each of your Standby Phase: Target 1 monster your opponent controls and 1 "Sanctuary" monster you control; Both monsters cannot attack until the end of your opponent's turn. As long as this card is face-up on the field; A "Sanctuary monster cannot be destroyed by card effects.[/spoiler][/center]
[center][spoiler=Knight of the Sanctuary][/center]
[center][img]http://img832.imageshack.us/img832/4872/317901x.jpg[/img][/center]
[center]Lore:[/center]
[center][i]Cannot be Normal Summoned or Set. You can Special Summon this card from your hand by banishing 1 "Sanctuary" monster you control to the Graveyard. Once per turn: Banish this card; Add 1 "Sanctuary" monster from your Deck except "Knight of the Sanctuary" to your Hand. You can banish "Sanctuary Citadel" you control during the End Phase; Special Summon this banished card.[/i][/spoiler][/center]
[center][spoiler=Time Mage of the Sanctuary][/center]
[center][img]http://img85.imageshack.us/img85/3787/317901.jpg[/img][/center]
[center]Lore:[/center]
[center][i]When this card is Normal Summoned: Target 1 monster on your opponent's side of the field; Banish it and Special Summon 1 "Sanctuary" monster from your hand except "Time Mage of the Sanctuary".[/spoiler][/i][/center]
[center][spoiler=Alpharus, the Elder Dragon of the Sanctuary][/center]
[center][img]http://img208.imageshack.us/img208/3787/317901.jpg[/img][/center]
[center]Lore:[/center]
[center][i]Cannot be Normal Summoned or Set. Can only be Special Summoned after Tributing 2 "Sanctuary" monsters you control. Negate any Trap Cards that targets this card and banish them. If you control "Sanctuary Citadel", you can have this card's original ATK and DEF to 0; banish all monsters on the field except this card and gain 200 ATK for each monster that was banished. If this card attacks; Banish it.[/i][/spoiler][/center]
[center][spoiler=Blademaster of the Sanctuary][/center]
[center][img]http://img100.imageshack.us/img100/3787/317901.jpg[/img][/center]
[center]Lore:[/center]
[center][i]This card is banished if there is no "Sanctuary" monster other than this card. If this card leaves he field; Increase the attack of all "Sanctuary" monsters on the field by 500.[/i][/center]
[center][size=2][i]*Yes, Its perma-boost[/i][size=4][/spoiler][/size][/size][/center]
[center][spoiler=Gemini, the First of the Sanctuary][/center]
[center][img]http://img210.imageshack.us/img210/3787/317901.jpg[/img][/center]
[center]Lore:[/center]
[center][i]When this card is Normal or Special Summoned: You can Special Summon 1 "Gemini, the Second of the Sanctuary" from your Deck or Hand. You can only control 1 "Gemini, the First of the Sanctuary".[/i][/spoiler][/center]
[center][spoiler=Gemini, the Second of the Sanctuary][/center]
[center][img]http://img706.imageshack.us/img706/3787/317901.jpg[/img][/center]
[center]Lore:[/center]
[center][i]When this card is Normal or Special Summoned: You can Special Summon 1 "Gemini, the First of the Sanctuary" from your Deck or Hand. You can only control 1 "Gemini, the Second of the Sanctuary".[/i][/spoiler][/center]
[center][spoiler=Ultima, Bug of the Sanctuary][/center]
[center][img]http://img821.imageshack.us/img821/8857/angrybird2.png[/img][/center]
[center]Lore:[/center]
[center][i]2 Level 3 LIGHT Monsters[/i][/center]
[center][i]This card cannot be destroyed by your opponent's card (Either by battle or by card effect). During each of your End Phase; detach 1 Xyz Material Monster from this card OR banish this card[/i].[/spoiler][/center]


[center]I GOT 41 cards left to make!![/center]
[center]IMAGE CREDIT TO JAZIN KAY[/center]
[center]XYZ TEMPLATE CREDIT TO ZEXTRA[/center]

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[i]Once per turn: Banish this card; Add 1 "Sanctuary" monster from your Deck to your Hand. [/i]<---With regards to this effect for knight, I'm unsure if you want to add a restriction saying you can't add another Knight to your hand, does seem to make it a bit recyclable

for Time Mage, magician isn't a real type, change it to spellcaster

for Alpharus, the stat dropping to 0 effect might be a bit too much since you're banishing EVERY other card on the field. This means it can easily go up to like 4000 atk, too easy OTK set up

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