crystalfeet Posted November 20, 2011 Report Share Posted November 20, 2011 [u]Monsters: 21[/u] 1x Jack's Knight 1x Queen's Knight 1x King's Knight 1x Swift Gaia the Fierce Knight 1x Big Piece Golem 1x Medium Piece Golem 1x Small Piece Golem 1x Penguin Soldier 1x Comrade Swordsman of Landstar 1x Rose, Warrior of Revenge 1x Turbo Booster 3x Nimble Momonga 1x Summoner of Illusions 1x Elemental HERO Prisma 1x Trust Guardian 1x Jutte Fighter 1x Prime Material Dragon 1x Elemental HERO Woodsman 1x King of the Swamp [u]Spells: 11[/u] 1x Double Spell 1x Monster Reborn 1x Heavy Storm 2x Polymerization 1x Miracle Synchro Fusion 1x Re-Fusion 1x Fusion Gate 1x De-Fusion 1x Scapegoat 1x Dimension Explosion [u]Traps: 12[/u] 1x Waboku 2x Chain Material 1x Paradox Fusion 1x Rising Energy 1x Limit Reverse 2x Forced Back 1x Zero Gravity 1x Call of the Haunted 1x Return from the Different Dimension 1x Trap stun [u]Extra Deck: 15[/u] [u]Fusion:[/u] 2x Arcana Knight Joker 2x Gaia Drake, the Universal Force 1x Vision HERO Adoration 1x Dragon Knight, Draco-Equiste 1x Multiple Piece Gilem [u]Synchro's:[/u] 2x Gaia Knight, the Force of the Earth 1x Colossal Fighter 1x Scarred Warrior 1x Naturia Barkion 1x Orient Dragon 1x Scrap Archfiend [u]Exceed's:[/u] 1x Diagusto Emeral [u]Side Deck:[/u] 3x Thunder Dragon 1x Twin-Headed Thunder Dragon 1x Question 1x Double Summon 1x De-Synchro 1x Mist Wurm 1x D.D.R Different Dimension ReincarnationI am thinking of naming it KNIGHT ATTACK!! Link to comment Share on other sites More sharing options...
evilfusion Posted November 20, 2011 Report Share Posted November 20, 2011 Why are you running so many cards at 1? This reduces consistency. Link to comment Share on other sites More sharing options...
jabber2033 Posted November 20, 2011 Report Share Posted November 20, 2011 44 cards =/= good deck. Cut it to 40. And run multiple copies of your best cards. More Jack, King, Queen's Knights., More King of the Swamp. More E-Hero Prisma. You get the idea. Run more staple traps as well. Solemns, Bottomless, Torrential, and so on. Also run Space Typhoon, Dark Hole, Avarice, Honest, Reinforcement of the Army... I could go on. Link to comment Share on other sites More sharing options...
crystalfeet Posted November 21, 2011 Author Report Share Posted November 21, 2011 [quote name='jabber2033' timestamp='1321807675' post='5655007'] 44 cards =/= good deck. Cut it to 40. And run multiple copies of your best cards. More Jack, King, Queen's Knights., More King of the Swamp. More E-Hero Prisma. You get the idea. Run more staple traps as well. Solemns, Bottomless, Torrential, and so on. Also run Space Typhoon, Dark Hole, Avarice, Honest, Reinforcement of the Army... I could go on. [/quote] too bad none of those traps suit my style Oh and the deck is also based on luck/faith/skill. And + this game is played for fun not just to win, in-case anyone forgot. [quote name='evilfusion' timestamp='1321807308' post='5655000'] Why are you running so many cards at 1? This reduces consistency. [/quote] May be but i found out that having the card in the hand does not necessarily mean you can use it. For jack's stats the level does not really match (LV 5, ATK 1900, DEF 1400) no point having more than 1 of him. + if i add cards like jabber says then the purpose of the deck is lost i.e to actually play "arcana" coz the only way i found to bring him out is to use this different approach. Get into grave from extra deck, then revive him. This way is easier than summoning the requirements (this was tried and tested by yours truly).+ arcana is not the only life saver Link to comment Share on other sites More sharing options...
RyanAtlus Posted November 21, 2011 Report Share Posted November 21, 2011 This Deck genuinely confuses me, and reminds me of back when I ran Poker Knights... *goes to rebuild Deck* Link to comment Share on other sites More sharing options...
Tiger Tracks Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='crystalfeet' timestamp='1321872799' post='5656710'] too bad none of those traps suit my style Oh and the deck is also based on luck/faith/skill. And + this game is played for fun not just to win, in-case anyone forgot. [/quote] If your style of trap consists mainly of -1's then I feel bad for you. The deck clearly needs luck to win, no deck functions with the "heart of cards" to play, and this deck is so heavily luck dependent that skill isn't a factor. Constantly losing isn't fun either. YCM's specialty is making tier 2 and lower decks as consistant as possible. The users are also particularly fond of flaming retards who ignore fixes and say that their obviously bad deck is good. [quote name='crystalfeet' timestamp='1321872799' post='5656710'] For jack's stats the level does not really match (LV 5, ATK 1900, DEF 1400) no point having more than 1 of him. + if i add cards like jabber says then the purpose of the deck is lost i.e to actually play "arcana" coz the only way i found to bring him out is to use this different approach. Get into grave from extra deck, then revive him. This way is easier than summoning the requirements (this was tried and tested by yours truly). + arcana is not the only life saver [/quote] If you add the cards jabber suggested then the focus of the deck is easier to fulfill (i.e. they make it easier to bring out Arcana Knight Joker). Additionally the cards jabber suggested removes problems that the deck would otherwise have. [quote name='crystalfeet' timestamp='1321872799' post='5656710']May be but i found out that having the card in the hand does not necessarily mean you can use it.[/quote] A keen observation. However, if a card is just going to sit in your hand because you don't need for whatever reason doesn't that suggest the card is dead weight. Why that card could be Dark Hole to mess with your opponent when the get the upper hand, or Torrential Tribute to stop them from setting up on you, or it could be another copy of a key card in the deck so if things go wrong you can up again or put additional pressure on the opponent. I don't care what you do. I'd suggest focus on using Polymerization, Chain Gate, or Summoner of Illusions as your deck's main focus and then add non-situational cards to help the deck. But if you're just going to ignore everyone's comments and suggestions this may as well be locked now Link to comment Share on other sites More sharing options...
Lunar Origins Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='Zebra Kitteh' timestamp='1321894544' post='5656973'] The deck clearly needs luck to win, [u]no deck functions with the "heart of cards" to play[/u], and this deck is so heavily luck dependent that skill isn't a factor. [/quote] I counter with Infernities! Anyways, run multiples of the cards this deck is ACTUALLY BASED AROUND. Maybe... 2 Jack's Knight 3 Queens Knight 3 Kings Knight 3 Prisma 1 Summoner of Illusion 3 Shining Angel 1 Honest 3 King of the Swamp 3 Tour Guide from the Underworld 1 Sangan 1 BLSEOTB 3 Polymerization 1 Future Fusion Something like that? [I have no idea how to actually build the deck, so...] EDIT: ALSO. SUPER POLY. Link to comment Share on other sites More sharing options...
evilfusion Posted November 21, 2011 Report Share Posted November 21, 2011 While I agree Jack's Knight is rather mediocre and shouldn't be run at 3 or anything, since you do NOT want to draw it, it's still strange that Queen's and King's are also at 1, since they're combo pieces, and that you're running a lot of random monsters that dont fit the theme at all. Link to comment Share on other sites More sharing options...
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