Tymur Shayk Posted November 20, 2011 Report Share Posted November 20, 2011 [center]If you don't know already, I have a love for Machine and Union monsters, this is a support Trap Card, limited to 1 per deck[/center] [center]Image credit goes to .Buddha[/center] [center]All criticism is welcome, OCG / balance check appreciated.[/center] [center][img]http://img403.imageshack.us/img403/3955/459095w.jpg[/img][/center] [center]Lore: Only activate this card when a Union Monster you control is selected as an Attack Target. Negate the attack and equip the attacking monster with this card. The equipped monster cannot change it's Battle Position and loses 800 ATK and DEF during each of your opponents Battle Phases. When the equipped monsters ATK or DEF reaches 0, inflict damage to your opponent equal to the original ATK or DEF (whichever is 0.). If this card or the equipped monster is sent to the Graveyard, inflict 1000 damage to both players Life Points.[/center] Link to comment Share on other sites More sharing options...
groniack Posted November 20, 2011 Report Share Posted November 20, 2011 In my opinion it shouldn't be limited. There are already cards that are more generic than this and they are better. I would rather use dimensional prison or mirror force or even nightmare wheel. The effect damage makes this card better and usable. Make it a Normal Trap because there aren't any Quick Play traps lol Link to comment Share on other sites More sharing options...
david ice Posted November 20, 2011 Report Share Posted November 20, 2011 what if the card returns to your hand instead ,but your are just going to pot it face down again. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 20, 2011 Report Share Posted November 20, 2011 it might be a little too slow given losing only 500 atk/def even for lv4 monsters this would take 3-4 turns, and that's an eternity to wait Link to comment Share on other sites More sharing options...
Tymur Shayk Posted November 21, 2011 Author Report Share Posted November 21, 2011 lol, I thought this card was a bit OP I'll edit this card with a few buffs due to feedback @David: the card didn't go to the Graveyard, so the effect would start again like most continuous spells / traps EDIT: Fixed quick trap to Normal Trap Increased the ATK/DEF burn to 800 Link to comment Share on other sites More sharing options...
Yankee Posted November 21, 2011 Report Share Posted November 21, 2011 Did anybody else happen to catch that it's a quickplay trap? Link to comment Share on other sites More sharing options...
Tymur Shayk Posted November 21, 2011 Author Report Share Posted November 21, 2011 I fixed just recently, I wasn't thinking about it when it was made. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='Tymur Shayk' timestamp='1321839393' post='5656071'] lol, I thought this card was a bit OP I'll edit this card with a few buffs due to feedback @David: the card didn't go to the Graveyard, so the effect would start again like most continuous spells / traps EDIT: Fixed quick trap to Normal Trap Increased the ATK/DEF burn to 800 [/quote] all right, now we can give this one 9.1/10 Link to comment Share on other sites More sharing options...
Tymur Shayk Posted November 21, 2011 Author Report Share Posted November 21, 2011 Thanks Ragnarok Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 21, 2011 Report Share Posted November 21, 2011 I guess the real Q here is how often union monsters get attacked these days, and right off the bat for that matter Link to comment Share on other sites More sharing options...
Tymur Shayk Posted November 21, 2011 Author Report Share Posted November 21, 2011 Well, I love unions and though, mirror force, etc etc are nice, this would be a nice burn to keep my union monsters safe until I get a monster they can be equipped to Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted November 21, 2011 Report Share Posted November 21, 2011 - the union monster part part and you might have something but i mean i see what you was going for with the name of the card and the union monster thing lore Only activate this card when a Monster you control is selected as an Attack Target. Negate the attack and equip the attacking monster with this card. The equipped monster cannot change it's Battle Position and loses 800 ATK and DEF during each of your opponents Battle Phases. When the equipped monsters ATK or DEF reaches 0, inflict damage to your opponent equal to the original ATK or DEF (whichever is 0.). If this card or the equipped monster is sent to the Graveyard, inflict 1000 damage to both players Life Points. Link to comment Share on other sites More sharing options...
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