DropDeadDream Posted November 21, 2011 Report Share Posted November 21, 2011 So comment, or don't comment, whatever man... [img]http://img266.imageshack.us/img266/9280/518482.jpg[/img] Text: As long as this card is in play, if there are any DARK and/or LIGHT monsters on either player's side of the field, take the total ATK power of all of them and then divide the result by the amount of DARK and/or LIGHT monsters. The number you get becomes the ATK power of all DARK and/or LIGHT monsters on the field. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 21, 2011 Report Share Posted November 21, 2011 yeesh, this is going to get aggravating of the math you have to do you should make it simpler to calculate Link to comment Share on other sites More sharing options...
sgrug4 Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='ragnarok1945' timestamp='1321845842' post='5656363'] yeesh, this is going to get aggravating of the math you have to do you should make it simpler to calculate [/quote] Not to mention the confusing OCG. idk what to do. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 21, 2011 Report Share Posted November 21, 2011 all you have to do is look at the old Skull Dice card and its anime effect, compared to the real game effect the anime version was it affects the targeted monster by dividing its current atk by the dice roll now, had that been the real skull dice effect, the math would have just been too much Link to comment Share on other sites More sharing options...
vintersjel666 Posted November 21, 2011 Report Share Posted November 21, 2011 OMG really? Can't you people do basic Math? Did you guys fail Basic Math 5 grades in a row? How hard is it to add and divide? Sheesh. It's not that difficult Link to comment Share on other sites More sharing options...
.Rai Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='vintersjel666' timestamp='1321902525' post='5657197'] OMG really? Can't you people do basic Math? Did you guys fail Basic Math 5 grades in a row? How hard is it to add and divide? Sheesh. It's not that difficult [/quote] It may be easy, but bad card design generally. Games are supposed to be fun, and cards with mechanics that are long, confusing, or just pure boring are bad for the game overall. And a waste of design space. This falls in the third category. Anyway, not including the horrendous boredom induced by this, pretty horrible card. Of all things, Shadow-Imprisoning or Light-Imprisoning is better. And this just either suicides everything on the field, or just equalizes your opponents' monsters' ATK and DEF. Not gonna help when it does the exact same damage. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 21, 2011 Report Share Posted November 21, 2011 It's a basic statistical mean; it's about as easy as it gets. The OCG is somewhat confusing for me too, but here's my attempt at fixing it: As long as this card is in play, if there are any DARK and/or LIGHT monsters on either player's side of the field, take their total ATK and then divide the result by the number of DARK and/or LIGHT monsters. Add the result to the ATK of all DARK and/or LIGHT monsters on the field. I changed it so the result is added to the monsters' ATK, which might be a little better. I only did this because I'm not quite sure how to properly phrase the original effect. As for the card itself, I think it's merely OK. I'm surprised Konami didn't try this sort of thing before, but it's far from spectacular. Link to comment Share on other sites More sharing options...
.Rai Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='En Almhjbat Wahd' timestamp='1321903087' post='5657215'] It's a basic statistical mean; it's about as easy as it gets. The OCG is somewhat confusing for me too, but here's my attempt at fixing it: As long as this card is in play, if there are any DARK and/or LIGHT monsters on either player's side of the field, take their total ATK and then divide the result by the number of DARK and/or LIGHT monsters. Add the result to the ATK of all DARK and/or LIGHT monsters on the field. I changed it so the result is added to the monsters' ATK, which might be a little better. I only did this because I'm not quite sure how to properly phrase the original effect. As for the card itself, I think it's merely OK. I'm surprised Konami didn't try this sort of thing before, but it's far from spectacular. [/quote] If you did that, you would just OTK your opponent with it. Easily :S Have it in hand, and cut the duel's time in half. Actual OCG would be: [quote]While this card is face-up on the field: The ATK of all DARK and LIGHT monsters on the field becomes the total ATK of all DARK and LIGHT monsters on the field, and divide the result by the number of DARK and LIGHT monsters on the field.[/quote] Link to comment Share on other sites More sharing options...
Stan Alda Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='Cursed Reaction' timestamp='1321903330' post='5657224'] If you did that, you would just OTK your opponent with it. Easily :S Have it in hand, and cut the duel's time in half. [/quote] I'm not quite sure how it would be a OTK. The result would be added to the monsters on both sides of the field, so that would still balance it out, right? The differences in ATK would be the same, wouldn't they? Link to comment Share on other sites More sharing options...
.Rai Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='En Almhjbat Wahd' timestamp='1321903497' post='5657231'] I'm not quite sure how it would be a OTK. The result would be added to the monsters on both sides of the field, so that would still balance it out, right? The differences in ATK would be the same, wouldn't they? [/quote] Then you realise that your opponent has no monsters on his/her side of the field, because you completely nuked them earlier. It's called timing. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='Cursed Reaction' timestamp='1321904840' post='5657282'] Then you realise that your opponent has no monsters on his/her side of the field, because you completely nuked them earlier. It's called timing. [/quote] I stand corrected; I was looking for a OTK in the card itself. Well, ignore my advice then, DropDeadDream. Link to comment Share on other sites More sharing options...
DropDeadDream Posted November 21, 2011 Author Report Share Posted November 21, 2011 [quote name='En Almhjbat Wahd' timestamp='1321903087' post='5657215'] It's a basic statistical mean; it's about as easy as it gets. The OCG is somewhat confusing for me too, but here's my attempt at fixing it: As long as this card is in play, if there are any DARK and/or LIGHT monsters on either player's side of the field, take their total ATK and then divide the result by the number of DARK and/or LIGHT monsters. Add the result to the ATK of all DARK and/or LIGHT monsters on the field. I changed it so the result is added to the monsters' ATK, which might be a little better. I only did this because I'm not quite sure how to properly phrase the original effect. As for the card itself, I think it's merely OK. I'm surprised Konami didn't try this sort of thing before, but it's far from spectacular. [/quote] Thanks, your comment is pretty helpful. [quote name='Cursed Reaction' timestamp='1321902823' post='5657206'] It may be easy, but bad card design generally. Games are supposed to be fun, and cards with mechanics that are long, confusing, or just pure boring are bad for the game overall. And a waste of design space. This falls in the third category. Anyway, not including the horrendous boredom induced by this, pretty horrible card. Of all things, Shadow-Imprisoning or Light-Imprisoning is better. And this just either suicides everything on the field, or just equalizes your opponents' monsters' ATK and DEF. Not gonna help when it does the exact same damage. [/quote] Except that say your opponent has BLS- EOTB on the field and you have, say, Spirit Reaper. It would balance themselves out, so they'd each have the same attack. Then you could attack BLS with Spirit Reaper and destroy it, and Reaper wouldn't be destroyed because of it's effect. And ta-da! You've just gotten rid of BLS- Envoy of the Beginning. Granted this isn't the easiest thing, but it's not as useless as you make it sound. But thanks for your input anyways. Link to comment Share on other sites More sharing options...
.Rai Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='DropDeadDream' timestamp='1321912241' post='5657652']Except that say your opponent has BLS- EOTB on the field and you have, say, Spirit Reaper. It would balance themselves out, so they'd each have the same attack. Then you could attack BLS with Spirit Reaper and destroy it, and Reaper wouldn't be destroyed because of it's effect. And ta-da! You've just gotten rid of BLS- Envoy of the Beginning. Granted this isn't the easiest thing, but it's not as useless as you make it sound. But thanks for your input anyways. [/quote] Okay, in any format apart Chaos, this is near useless. Black Luster should be able to OTK anyway, and killing something with Spirit Reaper is good and all, but it just stalls. Nothing else. Especially considering next turn it's in Attack Position, ready for 5 monsters to go run into it. Link to comment Share on other sites More sharing options...
DropDeadDream Posted November 21, 2011 Author Report Share Posted November 21, 2011 [quote name='Cursed Reaction' timestamp='1321914522' post='5657734'] Okay, in any format apart Chaos, this is near useless. Black Luster should be able to OTK anyway, and killing something with Spirit Reaper is good and all, but it just stalls. Nothing else. Especially considering next turn it's in Attack Position, ready for 5 monsters to go run into it. [/quote] True, but I made this card to be used in a Chaos Deck. Link to comment Share on other sites More sharing options...
sgrug4 Posted November 22, 2011 Report Share Posted November 22, 2011 The ATKs wuldnt be that high. It;s basically the average of the atks of ur monsters. Unless you have a field of high ATK monsters, and you want your low ATK monsters to be balanced, this card's not too good. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 22, 2011 Report Share Posted November 22, 2011 This is what I would have the description as: As long as this card is in play, the original ATK of all LIGHT/DARK Type monsters becomes the average original ATK of all face-up LIGHT/DARK Type monsters on the field. I think the way you have it is very confusing to read but it's an OK card anyway. I wouldn't run it (I don't and never will use Chaos) but it does have some use. Link to comment Share on other sites More sharing options...
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