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So I decided to make Golems a hilarious Archetype.


Shizuku Oikawa

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[center]Rescue Golem[/center]
[center]EARTH/Level 3[/center]
[center]Rock/Effect[/center]
[center]You can Banish this card: Target 1 face-up "Golem" monsters your opponent controls; Special Summon 2 monsters with the same Type from your Deck with the same Level as the target monster.[/center]

[center]Golem Golem[/center]
[center]WIND/Level 4[/center]
[center]Rock/Effect[/center]
[center]If you do not control another "Golem" monster, monsters you control cannot attack. When this card is Special Summoned, during the End Phase: This card's controller Banishes 1 card from their hand.[/center]
[center]2000/1000[/center]

[center]Double Team Golem Squad[/center]
[center]DARK/Level 3[/center]
[center]Rock/Effect[/center]
[center]When this card is Normal Summoned: Target 1 "Golem" monster in your Graveyard; Special Summon that target to your opponent's side of the field in Defense Position. "Golem' monsters cannot switch battle positions while this card is face-up.[/center]
[center]1600/1500[/center]

[center]Absorbing Golem[/center]
[center]LIGHT/Level 5[/center]
[center]Machine/Effect[/center]
[center]If this card is Summoned: You can draw 1 card for every "Golem" monster your opponent controls. If you control a face-up "Golem" monster, you can Normal Summon this card without Tributing.[/center]
[center]1500/1500[/center]

[center]Fire Breeding Golem[/center]
[center]FIRE/Level 10[/center]
[center]Aqua/Effect[/center]
[center]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by also Special Summoning 2 "Petit Golem Tokens" (Rock/FIRE/ATK 0/DEF 0) in Defense Position on your opponent's side of the field. If Summoned this way, monsters cannot be Normal Summoned or Set the same turn. During your Standby Phase, take 800 damage for every "Golem" monster you control.[/center]
[center]3000/2500[/center]

[center]Gore Golem[/center]
[center]WIND/Rank 4[/center]
[center]Zombie/Xyz/Effect[/center]
[center]2 Level 4 "Golem" Monsters[/center]
[center]During your Standby Phase: Detach 2 of this card's materials, or take 2500 damage. Effect and activation cannot be negated. You cannot Normal Summon or Set monsters.[/center]
[center]3500/3500[/center]

[center]Golem Team-Up[/center]
[center]Normal Spell[/center]
[center]Switch control of all face-up "Golem" monsters you control, then destroy cards your opponent controls for every monster switched, except "Golem" monsters. Monsters switched by this effect cannot be Tributed or used as an Xyz Material monster.[/center]

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Needs some awesome Spell/Trap support...

Golem Gift
Spell/Quick-Play
Switch control of 1 "Golem" monster on the field and randomly discard 1 card from your opponent's hand.

Sub-Zero Tempest
Spell/Quick-Play
Activate only when you take 2000 or more damage from a "Golem" monster. Banish all monsters on the field and in both players' hands.

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Archived

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