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Doom_Shaman

  

4 members have voted

  1. 1. How would you rate this Deck?

    • 5 - Amazing Deck
      0
    • 4 - Some minor improvements needed but good concept
      1
    • 3 - Needs Work
      0
    • 2 - You may want to rethink the entire structure of the deck
      3
    • 1 - This deck is cat vomit
      0


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Pretty self explanitory. summon strong monsters, sup em up and crush your opponent before they can do anything about it. Kinda anti-meta but thats a halfa**ed after thought. Rate, Review, Advise?

Fiend Beatstick

Monsters: 20
1x Darkness Neosphere
1x Gorz, Emissary of Darkness
2x Gaap The Divine Soldier
2x Vanity's Fiend
3x Mist Archfiend
3x Giant Orc
3x Goblin Elite Attack Force
2x Koa'ki Meiru Doom
3x Doomcaliber Knight


[size=4]Spells: 10[/size]
[size=4]3x Solidarity[/size]
[size=4]1x Monster Reborn[/size]
[size=4]1x Dark Hole[/size]
[size=4]1x Heavy Storm[/size]
[size=4]1x Allure of Darkness[/size]
[size=4]3x Forbidden Chalice[/size]

[size=4]Traps: 11[/size]
[size=4]2x Bottomless Trap Hole[/size]
[size=4]3x Skill Drain[/size]
[size=4]2x Ultimate Offering[/size]
[size=4]1x Torrential Tribute[/size]
[size=4]2x Solemn Warning[/size]
[size=4]1x Solemn Judgment[/size]

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No MST or monster reborn mostly for lack of room. The Deck is mainly about brute force 1 solidarity, 1 mystic plasma zone, 1 FAO, and 1 intervention on the field gives all my monsters +1300 (Leaving the Weakest of them at 3000) and forcing all of my opponents monsters into face up attack postion. not too many cards can contend with a 4000 ATK Gorz. also FAO prevents the defense effects of Giant Orc and Goblin Elite, which is a big help.

That said thank you for the advice, Ill Make a couple changes ASAP

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Yeah, Plasma Zone isn't too worth it. Now that I take a second look at it.
This is the way I'd have the Spell/Traps. Feel free to provide counter-points to my reasoning.

Spells (11):-
2x Pot of Duality - obv. staple
1x Gold Sarc - personal prefrence
2x Forbidden Chalice - helps your strategy
And then 2x MST; 1x Allure, Dark Hole, Heavy, Reborn.

Traps (10):-
2x Skill Drain - shuts the opponent down while your monsters don't care
2x Ultimate Offering - can be used more often than Double Summon
2x Bottomless Trap Hole, Dark Bribe - save your comboes
Finally, 1x Mirror Force & Torrential.

Altho' you might've had something going with Final Attack Orders and Light of Intervention.

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k so i edited the spell/trap setup. Albiet trap heavy, im fairly satisfied with the lineup. Thinking about droping solemn warning (gasp) for Another spell. maybe Solemn Judgment instead..... >_>

idk yet

@dog king: The monster set up is basicly the fastest/easiest monsters to summon that share a type (fiend) theoriticly its possibly to have gorz, neosphere, and gaap on the field on turn 2 which would decimate almost anything. theirs probably some better selections for it but I havnt found them yet.

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