gimmepie Posted November 24, 2011 Report Share Posted November 24, 2011 Yes, another random single. I find it confusing it was never made because it would certainly make life easier. [img]http://img851.imageshack.us/img851/5426/490484e.jpg[/img] Effect: Banish synchro material monsters from your grave, field or hand to special a synchro monster with the banished material listed. The summon of a monster with this card is treated as a synchro summon. Please review and give constructive criticism. I think I may stop pumping random singles for a while now. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 24, 2011 Report Share Posted November 24, 2011 change grave to graveyard I don't know if this is considered broken or not. It certainly can pull the synchro out faster, so there's a lot of possibilities, Here's what I'd do instead: allow the synchro to be summoned this way, however as a drawback its effects are negated until next turn Link to comment Share on other sites More sharing options...
gimmepie Posted November 24, 2011 Author Report Share Posted November 24, 2011 It isn't really any different to Miracle Fusion though... but I will definitely think about doing that I can see where your coming from. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 24, 2011 Report Share Posted November 24, 2011 all I'm saying is a lot of synchros have relatively vague material monsters required for the synchro summoning, THAT is the key Link to comment Share on other sites More sharing options...
gimmepie Posted November 24, 2011 Author Report Share Posted November 24, 2011 Good point. Link to comment Share on other sites More sharing options...
groniack Posted November 24, 2011 Report Share Posted November 24, 2011 I agree with ragnarock. As it is now you can Summon Shooting quazar Dragon way too easily. You can put some restrictions to this card. For example you can banish up to 2 monsters with this effect. This way you won't be able to summon the most powerful synchros with just 1 spell card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 24, 2011 Report Share Posted November 24, 2011 [quote name='gimmepie' timestamp='1322178061' post='5663469'] Good point. [/quote] on the other hand you negate the synchro's effects, 1 turn is usually all your opponent needs to force it back off the field if it can't defend itself Link to comment Share on other sites More sharing options...
gimmepie Posted November 24, 2011 Author Report Share Posted November 24, 2011 Maybe negate till end-phase of the turn it is summoned? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 24, 2011 Report Share Posted November 24, 2011 yeah that's what I'm talking about it'll get its power back once the turn shifts to your opponent, so unless he's got something waiting RIGHT away, it can still have a chance Link to comment Share on other sites More sharing options...
Master White Posted November 25, 2011 Report Share Posted November 25, 2011 Its all in all good, and everything, but I actually agree with rag, maybe make it along these lines.... Granted, my OCG is not the best, and I'M using new OCG, so.... Banish the Synchro Material monsters listed on a Synchro Monster from your field, hand, or Graveyard: Special Summon the Synchro Monster; The Special Summon is treated as an Synchro Summon. The Special Summoned card cannot declare an attack until the End Phase of the turn it is Summoned. Other then that, even though it would be easy way to get good cards out on the field and etc, I stil wouldn't use it.....Just my opinion.. Link to comment Share on other sites More sharing options...
gimmepie Posted November 25, 2011 Author Report Share Posted November 25, 2011 Thanks for the correction and input, that gives me another viable option to consider. As for its playability I'll respect your decision. Link to comment Share on other sites More sharing options...
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