J-Max Posted November 28, 2011 Report Share Posted November 28, 2011 [center][img]http://img694.imageshack.us/img694/262/20250r.jpg[/img] Activate when your opponent Sets 2 or more Cards in a single turn. Select 1 Spell or Trap Card from your Deck and Set it face-down in your Spell & Trap Card Zone. The selected card cannot be activated until your next turn. When the Set card is activated, take 1000 damage. If your opponent Set 4 or more cards, you can also select 1 additional Spell or Trap Card from your Deck and add it to your hand.[/center] Link to comment Share on other sites More sharing options...
Galkin Posted November 28, 2011 Report Share Posted November 28, 2011 Effect is nice since it lets you pick any spell or trap card from your deck and people love setting cards face-down these days. I do see issues with it because it could be useless if your opponent never sets or decides to MST this card before setting cards face-down, but its a nice effect overall and makes an easy counter when someone fills their backrow and you use this to search out heavy storm. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 28, 2011 Report Share Posted November 28, 2011 explain to me why you're burning yourself via the set trap, J-max that seems to make it so that this card does more harm to you than good unless you were implying the 1000 burn was to your opponent in which case just clarify that part because I'm a bit confused on the matter Link to comment Share on other sites More sharing options...
J-Max Posted November 29, 2011 Author Report Share Posted November 29, 2011 The card was designed to hurt yourself to balance it somewhat. The ability to nab any Spell or Trap especially if the Secondary effect also kicks in. At the moment it's a +0 but when you get the second part it's a +1 Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 29, 2011 Report Share Posted November 29, 2011 In all honesty I don't see why it's a Counter Trap since it's not responding or "countering" anything. The part about the set card not being usable is redundant as Quickplays and Traps can't be used the turn they're set anyway, and not many cards can set stuff on the opponent's turn. 1000 damage should be for the second effect. First effect is already situational, second is even moreso. Back when Trunade was around, this would kick arse since a lot of people were all "Set 4 and summon". Now, the first effect is most likely the only one you'll get. Imo it's bad card design just because it gives you advantage because your opponent's playing the game, though the card itself isn't actually broken really. Link to comment Share on other sites More sharing options...
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