Yankee Posted November 28, 2011 Report Share Posted November 28, 2011 Monsters ( 17 ) : Stardust/AM x2 Aklys x2 Mystetainn x2 Dux x3 Legionaire x2 Phalanx x3 Assault Beast x3 Spells ( 15 ) : Dragon Ravine x3 Terraforming x3 Cards of Consonance x2 Dark Hole Heavy Storm MST x2 Reborn FuFu Avarice Traps ( 8 ) : AMA x3 Bottomless x2 Judgement Starlight Road x2 Extra (15) : Gae Dearg Vajrayana x3 Stardust x3 FGD Catastor BRD Brio RDA Scrap Dragon Trish Utopia Go Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 28, 2011 Report Share Posted November 28, 2011 I see your Dragunities and raise you a Maxx "C" which is along with Rai-Oh, mostly played card in the format and gives your opponent massive pluses if you go Dux -> Vajayjay -> Stardust. Link to comment Share on other sites More sharing options...
Yankee Posted November 28, 2011 Author Report Share Posted November 28, 2011 Which won't matter too much if you go into Stardust/AM right after. Of course, there are always ways to stop this, but I'm more interested in improve what I got. What I have right now is a Dragunity Assault deck. So...what should I add/neg? Link to comment Share on other sites More sharing options...
Expelsword Posted November 28, 2011 Report Share Posted November 28, 2011 I dunno what to take out, but I think 3 Assault Beasts might be unnecessary... Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 28, 2011 Report Share Posted November 28, 2011 [quote name='Expelsword - 輝き' timestamp='1322512356' post='5672607'] I dunno what to take out, but I think 3 Assault Beasts might be unnecessary... [/quote] Elaborate? It's a beatstick that tutors out deck's namesake card. No reason not to play 3. Link to comment Share on other sites More sharing options...
Expelsword Posted November 28, 2011 Report Share Posted November 28, 2011 You'll have it most of the time just using 1 of them and 3 AMA, from my experience. Zephyros and Sin Stardust can come in handy as well. Link to comment Share on other sites More sharing options...
Yankee Posted November 28, 2011 Author Report Share Posted November 28, 2011 [quote name='Expelsword - 輝き' timestamp='1322513326' post='5672681'] You'll have it most of the time just using 1 of them and 3 AMA, from my experience. Zephyros and Sin Stardust can come in handy as well. [/quote] You forget, he thins the deck, and with Ravine, I can thin the deck, then dump off those extra AMA to grab/dump a Dragunity. I actually have Malefic Stardust sided. I might try Zephyros, too. Link to comment Share on other sites More sharing options...
Yankee Posted November 29, 2011 Author Report Share Posted November 29, 2011 Le' Bump Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 29, 2011 Report Share Posted November 29, 2011 What use do you get out of Mystletain? Link to comment Share on other sites More sharing options...
Jesse S Hall Posted November 29, 2011 Report Share Posted November 29, 2011 technically, mystletain gives him other opportunities to make stardust. Also, I lost to this so many times yesterday with my Iron Chains, though I was under the impression I had main decked Maxx "C" and Veilers. :3 Link to comment Share on other sites More sharing options...
Yankee Posted November 30, 2011 Author Report Share Posted November 30, 2011 [quote name='Twilight Sparkle' timestamp='1322592839' post='5674293'] What use do you get out of Mystletain? [/quote] It nets me Stardust. Makes opening hands okay. Don't draw Ravine, but draw Phalanx and him? Play Phalanx, drop him, go into Stardust. He's really used as a extra pathway to Stardust. Link to comment Share on other sites More sharing options...
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