MysticalMystery Posted December 11, 2011 Report Share Posted December 11, 2011 One of the cards I'm working on for my occult / demonic / darkness / whatever set. Constructive criticism is appreciated. [img]http://img859.imageshack.us/img859/9073/513576.jpg[/img] Lore: This card cannot be normal summoned or set. This card can only be special summoned by banishing two DARK monsters from your graveyard. This card gains 300 ATK each time a DARK monster is removed from play. If this card is destroyed by battle, you may banish one DARK monster from your graveyard to special summon it on your next standby phase. Link to comment Share on other sites More sharing options...
Mr. guy Posted December 11, 2011 Report Share Posted December 11, 2011 MORE OP DRAGONS YAY Link to comment Share on other sites More sharing options...
·Toot Posted December 11, 2011 Report Share Posted December 11, 2011 OCG Fix Cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 2 DARK monsters in your Graveyard. Each time a DARK monster is banished; this card gains 300 ATK. If this card is destroyed by battle; you can banish 1 DARK monster in your graveyard to Special Summon it on your next Standby Phase. I guess the recycling effect would be good if the ATK was a bit lower... this face-up and you control macros... there is a million ways this card can become an intense beatstick... maybe lowering it down to 2400? or lowering how much ATK it gains... Link to comment Share on other sites More sharing options...
kevin7653 Posted December 11, 2011 Report Share Posted December 11, 2011 i think it is a great card and effect exept for one tiny little thing the last effect alowing it to special summon itself back to the field is op i would get rid of that part or raise the number monsters plus i might raise the gain to 500 it gets from banishing monsters aand/or make it temory yyiou might want to add a effect to this card to let it send dark monsters to the graveyard such as by sacrificing 1000lp nice card though 9/10 keep making more~! Link to comment Share on other sites More sharing options...
Mr. guy Posted December 11, 2011 Report Share Posted December 11, 2011 On a serious note, do you know how OP this card would be in dedicated DARK decks? Or twilight decks? Things like dark Grepher, Armageddon knight, card trooper can put a huge amount of dark monsters in your grave. Plus decks that benefit from removed from play monsters would benefit as well. It's a huge beatstick that you can't get rid of (LOLGRAPHA) but I digress. Change the SS effect. Link to comment Share on other sites More sharing options...
groniack Posted December 11, 2011 Report Share Posted December 11, 2011 The summoning conditions aren't strict enough. DARK monsters can be sent to the Graveyard very easily. So banishing 2 of them isn't hard. Its ATK, DEF and effect are too great for a monster that can be special summoned so easily. [b]If this card is destroyed by battle, you may banish one DARK monster from your graveyard to special summon it on your next standby phase. [/b]You should also put some restrictions to the DARK monster you Special Summon this way because you can easily Special Summon Dark Horus this way or Dark End Dragon etc. The artwork is great but the card needs a lot of work. Link to comment Share on other sites More sharing options...
TCG warrior Posted December 11, 2011 Report Share Posted December 11, 2011 way too strong; easy to summon (special summon) 3000 ATK beatstick whose ATK can still increase and can keep the number of DARK monsters in your graveyard low for dark armed dragon (keep it as close to the 3 DARK in grave as possible). And it can also ressurect! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 11, 2011 Report Share Posted December 11, 2011 overused pic it's not really hard to summon to the field anyways atk gain effect I guess is ok given it's a lv9 monster however in getting it back onto the field is WAY too easy, you need to change that I would have said if it gets special summoned back onto the field that way its effects are all negated Link to comment Share on other sites More sharing options...
MysticalMystery Posted December 11, 2011 Author Report Share Posted December 11, 2011 Thanks for the OCG fixes / tips everybody- after taking your advice into consideration, I've developed a newer version of the card: [img]http://img268.imageshack.us/img268/9073/513576.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing three DARK monsters in your graveyard whose total levels equal 20 or more. Each time a DARK monster is banished; this card gains 300 ATK. If this card is destroyed by battle; you may banish 1 DARK monster in your graveyard to special summon it on your next standby phase as a normal monster. @everybody who replied- made it harder to special summon / lowered the ATK @groniack- it means that you banish a dark monster to revive the doom dragon, not banish a dark monster to special summon that monster @ragnarok1945- added your idea of the monster having no effects once you revive it Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 12, 2011 Report Share Posted December 12, 2011 no, no, no, you misunderstoof me I didn't mean once you special summon it that way in the last effect its effect get negated for only 1 turn I meant once you special summon it that way, its effects are negated PERMANENTLY Link to comment Share on other sites More sharing options...
MysticalMystery Posted December 12, 2011 Author Report Share Posted December 12, 2011 Yeah, that's what the card says- you special summon it with the ATK and DEF it had when it died, but it comes back as a normal monster. Link to comment Share on other sites More sharing options...
kevin7653 Posted December 12, 2011 Report Share Posted December 12, 2011 well this one is much better you should add an effect that by paying 1000 life points you can banish a dark type monster or two or three Link to comment Share on other sites More sharing options...
Thar Posted December 12, 2011 Report Share Posted December 12, 2011 [quote name='kevin7653' timestamp='1323705047' post='5702361'] well this one is much better you should add an effect that by paying 1000 life points you can banish a dark type monster or two or three [/quote] Paying 1000 Life Points to banish 3 monsters? That just SCREAMS overpowered. One is enough. Two is pushing it. But 3 is not acceptable. @Mystical: If you ask me, it's a little underpowered. 20 level stars for a Level 9 monster sounds kinda awkward, especially for a monster whose ATK is lower than 2800. With Kevin's suggestion, it would raise the stakes a bit, but I'd lower the summoning cost just a hair. I haven't judged cards in a while, so my opinion might be misinterpreted. Link to comment Share on other sites More sharing options...
MysticalMystery Posted December 13, 2011 Author Report Share Posted December 13, 2011 Changed the starting ATK / DEF to 3000 / 2400, due to the new stricter special summon conditions [img]http://img215.imageshack.us/img215/9073/513576.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing three DARK monsters in your graveyard whose total levels equal 20 or more. Each time a DARK monster is banished; this card gains 300 ATK. If this card is destroyed by battle; you may banish 1 DARK monster in your graveyard to special summon it on your next standby phase as a normal monster. Link to comment Share on other sites More sharing options...
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