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So An Argument In The TCG Forum Led To This (Inzektor Deck)


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[center][IMG]http://i.imgur.com/naHhJ.jpg[/IMG][/center]

[center]Don't ask about the spat.[/center]
[center]Just discuss how I can improve this build, as DN keeps giving me dead draws of Traps and Spells.[/center]
[center]Granted, having a Solemn Judgment, 2 Solemn Warnings, and a Mirror Force in your opening hand is nothing to laugh at.[/center]
[center]But I am getting tired of just barely winning.[/center]
[center]Also, please explain any changes as thoroughly as possible.[/center]

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Yeah. The reason why you're 'dead drawing' is because you're running 3 Giga-wateverit'scalled. And Verdant Sanctuary.

And Virus. And Trap Stun. And no Dustshoot either.

Tomatos are unneeded. Why? Because Inzecktors don't need the slow consistency. They're already fast.

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[quote name='.Rai' timestamp='1323896937' post='5706875']
Yeah. The reason why you're 'dead drawing' is because you're running 3 Giga-wateverit'scalled. And Verdant Sanctuary.

And Virus. And Trap Stun. And no Dustshoot either.

Tomatos are unneeded. Why? Because Inzecktors don't need the slow consistency. They're already fast.
[/quote]
Yeah.
That's the point of the deck.
Lock down the opponent and swarm.
BTW, this deck was built by a Level 1 Judge who has over 60 Regionals under his belt.

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[quote name='Charlotte The Witch' timestamp='1323897013' post='5706880']

Yeah.
That's the point of the deck.
Lock down the opponent and swarm.
BTW, this deck was built by a Level 1 Judge who has over 60 Regionals under his belt.
[/quote]

If you wanted to do that, why not choose a deck that actually is good at doing that.

Inzektors can't lock down in any way whatsoever ._. I can't even think of a lockdown in the build you're running.

And is that supposed to change our opinion?

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[quote name='GreigaBeastDS' timestamp='1323897059' post='5706883']
2 Gigamantis
1 Giga weevil
Cut the tomatos
Add a summoner monk or 2
Reckless Greed
Forest > Verdant Sanctuary, even then you run 2 Forest
Heart of Clear Water
Sacred M7
TGU
Leviair

Also the judge sucks obvs.
[/quote][quote name='.Rai' timestamp='1323897108' post='5706887']
If you wanted to do that, why not choose a deck that actually is good at doing that.

Inzektors can't lock down in any way whatsoever ._. I can't even think of a lockdown in the build you're running.

And is that supposed to change our opinion?
[/quote]
IDK. Just saying.
Anyways, why Gigaweevil, TGU, Leviair, and especially M7?
I want the help, but I would also like some explanations as to why these changes are needed, and how the deck will work with the changes.

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[quote name='Welche' timestamp='1323897310' post='5706904']
TGU and Leviair for obvious pro plays if you also add Gold Sarc
[/quote]
-_-'
That REALLY explains a lot!!!


[quote name='GreigaBeastDS' timestamp='1323897344' post='5706906']
Weevil can be spammed
TGU because TGU
You run leviair

Also run Gold Sarco.
[/quote]
I still don't see what Weevil has over Mantis.
And why M7?!?

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[quote name='Charlotte The Witch' timestamp='1323897239' post='5706900']

IDK. Just saying.
Anyways, why Gigaweevil, TGU, Leviair, and especially M7?
I want the help, but I would also like some explanations as to why these changes are needed, and how the deck will work with the changes.
[/quote]

Tour Guide is abusive everywhere. Why wouldn't you use it? There's a reason why it's considered one of the really badly designed and overpowered cards in YGO. Others have explained fully anyway.

Leviair is good in anything, to be honest. Especially with Gold Sarc. But even so, you don't need Gold Sarc. Steal opponent's monsters anyway.

Messier 7 is good. Unneeded, but good. It just provides additional support.

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You gold sarco'd, remember?

My explaination for Giga-Weevil @1 is that it can be searched by Centipede, overlaid for a rank 6 if you ss'd it by Damsel, and there WILL be times when you want Gigamantis's effect more than once but can't, so you'll equip Weevil Underwood.

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Gold Sarcophagus. Normal Spell card. Know what it does? [url="http://yugioh.wikia.com/wiki/Select"]Select[/url][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3][left] and [/left][/size][/font][/color][url="http://yugioh.wikia.com/wiki/Remove_from_play"]remove from play[/url][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3][left] 1 card in your [/left][/size][/font][/color][url="http://yugioh.wikia.com/wiki/Main_Deck"]Deck[/url][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3][left]. During your second [/left][/size][/font][/color][url="http://yugioh.wikia.com/wiki/Standby_Phase"]Standby Phase[/url][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3][left] after this card's [/left][/size][/font][/color][url="http://yugioh.wikia.com/wiki/Activate"]activation[/url][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3][left], add the removed card to your [/left][/size][/font][/color][url="http://yugioh.wikia.com/wiki/Hand"]hand[/url][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3][left]. Notice the "Remove from play" part. Notice how Leviair summons from RFG. Notice how TGU is good here.[/left][/size][/font][/color]

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