Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 Why is the deck so...variable? Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324064310' post='5711105'] Why is the deck so...variable? [/quote] There are lots and lots of possible choices. If you're not sure on something, feel free to ask. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 OK. Why discredit the awesomeness that is #20? Getting out 2-3 #20s gives all of your monsters +900! And by that time, you will have cleared your opponent's field! Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324064722' post='5711119'] OK. Why discredit the awesomeness that is #20? Getting out 2-3 #20s gives all of your monsters +900! [/quote] Brilliant is a cool tech, but it's rather slow. Hence why it's 0-1, because some people might still want to run it. Sure, you can run more, but it's not advised. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 Another thing I don't get is the whole "skeleton" thing. Is this the build that EVERYONE is supposed to run? Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324064929' post='5711129'] Another thing I don't get is the whole "skeleton" thing. Is this the build that EVERYONE is supposed to run? [/quote] Cards that have just a single number next to them are cards that every build should play, because they are essential. Other cards have indicators which tell you how many copies of said card you should play, if you want to. Like, as Spirit Reaper has "0-1-2", means you can play either 1, 2 or no copies. MST has "2-3", means you play either 2 or 3. etc. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='-Makoto-' timestamp='1324065054' post='5711133'] Cards that have just a single number next to them are cards that every build should play, because they are essential. Other cards have indicators which tell you how many copies of said card you should play, if you want to. Like, as Spirit Reaper has "0-1-2", means you can play either 1, 2 or no copies. MST has "2-3", means you play either 2 or 3. etc. [/quote] You didn't answer my question. Is this the absolutely, positively, PERFECT Inzektor build range that EVERYONE should run, if they are not already? Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324065137' post='5711135'] You didn't answer my question. Is this the absolutely, positively, PERFECT Inzektor build range that EVERYONE should run, if they are not already? [/quote] Well, I wouldn't call it "perfect", but it's a really solid base. I doubt we missed any essential things. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324065137' post='5711135'] You didn't answer my question. Is this the absolutely, positively, PERFECT Inzektor build range that EVERYONE should run, if they are not already? [/quote] Nothing is absolute or perfect in a card game. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='-Makoto-' timestamp='1324065235' post='5711139'] Well, I wouldn't call it "perfect", but it's a really solid base. I doubt we missed any essential things. [/quote] But how do we know what is essential or not? Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324065345' post='5711144'] But how do we know what is essential or not? [/quote] If a card directly helps the deck's goal, it's essential in it. There are also lots of other cards that don't contribute to the goal directly, but definitely help. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 I'm sorry for criticizing, but it just seems really...odd...to have a skeleton. It's like it totally limits what can and cannot be put into a deck, and removes any attempts at discussion, like we all must conform to this set and stay within them with very little ability to have variation or discussion. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324065471' post='5711150'] I'm sorry for criticizing, but it just seems really...odd...to have a skeleton. It's like it totally limits what can and cannot be put into a deck, and removes any attempts at discussion, like we all must conform to this set and stay within them with very little ability to have variation or discussion. [/quote] ... We had 14 pages of discussion to BUILD the skeleton. It was totally opened, and we created it. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324065471' post='5711150'] I'm sorry for criticizing, but it just seems really...odd...to have a skeleton. It's like it totally limits what can and cannot be put into a deck, and removes any attempts at discussion, like we all must conform to this set and stay within them with very little ability to have variation or discussion. [/quote] ...this is the point of this thread, so that people know which cards are they supposed to play. Yes, you can put in lots of other cards, but they won't help too much. You don't have to stick to this base, but it's highly advised if you want your deck to run smoothly and stand its own against others. And what Noel said. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='-Noel-' timestamp='1324065552' post='5711154'] ... We had 14 pages of discussion to BUILD the skeleton. It was totally opened, and we created it. [/quote] What I'm getting at is that I am terrible at building a deck, so I like to have a definitive decklist in front of me, because I have no idea which values should be placed where, because I tend to just have them at maximum, but that doesn't help my deck at all. And this not only doesn't tell me EXACTLY what I need, but also has some cards that I am questioning, like DAD and the Synchros without having any Tuner, and relying on your opponent having one you can steal. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324065767' post='5711162'] What I'm getting at is that I am terrible at building a deck, so I like to have a definitive decklist in front of me, because I have no idea which values should be placed where, because I tend to just have them at maximum, but that doesn't help my deck at all. [b]Then you could say so from the start, I'd give you a build.[/b] And this not only doesn't tell me EXACTLY what I need, but also has some cards that I am questioning, like DAD and the Synchros without having any Tuner, and relying on your opponent having one you can steal. [b]It doesn't say exactly, because some people will want different cards than others. And why do you question DAD? Synchros, we just don't have better stuff to put in extra, and Mind Control/Monster Reborn can steal opponent's Tuners.[/b] [/quote] Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 Because it requires having EXACTLY 3 DARK monsters in your Graveyard. And what are the chances of having a DAD in your hand when that happens? Also, it banishes to use its effect. What would you be banishing that you would probably need later? Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324066403' post='5711179'] Because it requires having EXACTLY 3 DARK monsters in your Graveyard. And what are the chances of having a DAD in your hand when that happens? Also, it banishes to use its effect. What would you be banishing that you would probably need later? [/quote] ...I lose all patience guys. And hope. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 I'm serious. It seems easier to just use the usual combination of Hornet and Dragonfly/Centipede. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted December 16, 2011 Report Share Posted December 16, 2011 [quote name='-Makoto-' timestamp='1324066543' post='5711185'] ...I lose all patience guys. And hope. [/quote] Me too ;_; Really, Charlotte. We don't want to be rude to you, but if you can't understand how this works, you're really hopeless. We explained over and over. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 ...DAD is listed as 0-1. Then, don't play it if you don't know how it works. Problem solved. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 I'm sorry. I'm just trying to learn this game so I can be as good as everyone else on this site. And that involves me saying what appears to be some very irritating and inanely stupid things. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Charlotte The Witch' timestamp='1324066791' post='5711196'] I'm sorry. I'm just trying to learn this game so I can be as good as everyone else on this site. And that involves me saying what appears to be some very irritating and inanely stupid things. [/quote] But you're like that every time, meaning you don't improve at all. Something's really wrong here. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2011 Report Share Posted December 16, 2011 Alright. Let's just start over. How can I use this to build the Inzektor build I want? Which is a build that uses as many Inzektors as possible, as well as cards I can actually hope to acquire IRL, instead of inanely expensive, broken things that everyone seems to run? *coughcoughTourGuidecoughcough* Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 16, 2011 Author Report Share Posted December 16, 2011 First look at cards that have just a single number next to them. They are the most essential ones you just need to play for the deck to be relatively decent. Then, just look over the remaining cards, and fill up the left deckspace with them, in listend quantities. Link to comment Share on other sites More sharing options...
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