Galkin Posted December 18, 2011 Report Share Posted December 18, 2011 [img]http://img815.imageshack.us/img815/4746/478047.jpg[/img] [img]http://img405.imageshack.us/img405/4746/478047.jpg[/img] Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 18, 2011 Report Share Posted December 18, 2011 There's no point in ever putting this in your deck because your opponent always has the option of having its effect be "Nothing happens". It cannot help you in any way unless your opponent decides to let it help you. And that's even before you get into rules issues like "What if your opponent decides to Special Summon a monster, looks at your deck, and discovers that it contains no monsters that can legally be Special Summoned". Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 18, 2011 Report Share Posted December 18, 2011 this seems to have WAY too much draw power 1st sentence and the last sentence seem to conflict with each other You said your opponent can select a monster in your deck then special summon it therefore, he/she has to look at your deck. And that contradicts the last sentence since he/she will look at it regardless of whether to choose to summon one or not Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='ragnarok1945' timestamp='1324197298' post='5714617'] this seems to have WAY too much draw power [/quote] Why, yes, clearly the problem with this card is that it lets the user draw too much, and not that, you know, [b]it does absolutely nothing without the opponent's permission[/b]. How can you be so bad at this game that you look at a card whose text pretty much says "Your opponent may counter this card without doing anything if they want" and think it's too good? Link to comment Share on other sites More sharing options...
gimmepie Posted December 18, 2011 Report Share Posted December 18, 2011 Most of what needs to be said has been said so I'll just point out one thing I have noticed. Your opponent can petty much steal your boss monster and be done with it, running this would be a huge risk (if your opponent let you use it). @Crab I'd assume that if nothing could be legally special summoned you would not get the effect and your opponent would get a free look at your deck. Link to comment Share on other sites More sharing options...
Resident Fascist Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='ragnarok1945' timestamp='1324197298' post='5714617'] this seems to have WAY too much draw power [/quote] ARE YOU AN IMBECILE this card's horrible -____- I don't have to special something and +2 you, you know. I'll just make you -1 while I sit there laughing. Either force me to special or... what's the point? If you have to rely on your opponent to [b]GIVE YOU ADVANTAGE [/b]your obviously playing an idiot Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted December 18, 2011 Report Share Posted December 18, 2011 No Rag is right, way too much draw power. Make it a bit less so there's actually a chance the opponent will let you draw :/ Link to comment Share on other sites More sharing options...
Resident Fascist Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Twilight Sparkle' timestamp='1324203699' post='5714683'] No Rag is right, way too much draw power. Make it a bit less so there's actually a chance the opponent will let you draw :/ [/quote] but why would I summon a monster? why would I +2 my opponent for a monster? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Shard' timestamp='1324204099' post='5714686'] but why would I summon a monster? why would I +2 my opponent for a monster? [/quote] EXACTLY. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 18, 2011 Report Share Posted December 18, 2011 People, the amount of draw power doesn't matter. The amount of reward your opponent gets for accepting doesn't matter. The card is still horrible because IT. DOES. NOTHING. Fiddling with exactly what deal you're offering your opponent won't change the underlying problem that your opponent can completely negate its effect by sitting back and doing nothing. The card may as well be blank. Actually, it's worse than a black Spell; at least you could activate that and put in your Graveyard without giving your opponent an extra option. In that sense, no matter what sort of bargain you're offering, this card is actually [i]worse than a spell with no effect whatsoever[/i]. And that's terrible. Link to comment Share on other sites More sharing options...
Galkin Posted December 18, 2011 Author Report Share Posted December 18, 2011 I've created a counterpart "Gift of Destruction" to work with this card. The two cards now work like unity and yu-jo friendship. Do they seem more useful now? I'm still thinking whether to lower the draw power on gift of purity or not. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted December 18, 2011 Report Share Posted December 18, 2011 So to make a -1 better...you make a -2 card... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2011 Report Share Posted December 19, 2011 [quote name='Shard' timestamp='1324203118' post='5714677'] ARE YOU AN IMBECILE this card's horrible -____- I don't have to special something and +2 you, you know. I'll just make you -1 while I sit there laughing. Either force me to special or... what's the point? If you have to rely on your opponent to [b]GIVE YOU ADVANTAGE [/b]your obviously playing an idiot [/quote] anything higher than 2 is considered too much despite the need for drawpower these days, the cost has to be sufficient think how much people pay just to just ONE Link to comment Share on other sites More sharing options...
Galkin Posted December 19, 2011 Author Report Share Posted December 19, 2011 I've made changes to both cards. Both card's drawing effects have been lowered to 2 instead of 3, and the reveal effects have been changed. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2011 Report Share Posted December 19, 2011 that should make it all better now, well done Galkin Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 19, 2011 Report Share Posted December 19, 2011 Fantastic, now it's a 2-card combo to get a +0 and which leaves the second card dead in your hand and in which each component in the combo is useless without the other. Still terrible. Also, note that Rag is seriously horrible at this game and listening to his advice will pretty much always make your cards worse. At least when it let you draw three cards, it finally gave you a +1, even though the fact that Gift of Destruction was left dead made it more like a +0. Link to comment Share on other sites More sharing options...
Galkin Posted December 19, 2011 Author Report Share Posted December 19, 2011 While its true that one component is useless without the other, the way I though they would work is to trick your opponent, since they don't know if you have the other gift in your hand, they must decide to either go with the first effect and gain something, or hope you don't have the other gift and gain nothing. Maybe the reveal effects should be improved? Link to comment Share on other sites More sharing options...
gimmepie Posted December 20, 2011 Report Share Posted December 20, 2011 ^sorry man but I'd say this is a lost cause, we've all had them so it isn't really a big deal. Just wow everybody with your next cards XD Link to comment Share on other sites More sharing options...
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