Garthfunkle Vii Backwards Posted December 18, 2011 Report Share Posted December 18, 2011 [img]http://img440.imageshack.us/img440/1120/354645.jpg[/img] Corrupted Soul Arua As long there at least 1 monster with oringal ATK is 500 or less in Attack Postion, all players must enter their Battle Phase every turn. During every battler phase all monsters are change to ATK Posititon (monster that were set their effect is not activated at this time) and all face up monster in Attack Position must attack. At the end of every Battle Phase all monster return to their Oringial Postion before this card effect activated. [img]http://img444.imageshack.us/img444/6280/354645z.jpg[/img] Corrupted Soul White Warrior This Card can not be Special Summon or Set. When this card is Summon return all your banished cards, cards in the Graveyard and, Field (Except this card) to your Deck, your Deck is then shuffled. There can only be 1 "Corrupted Soul White Warrior" on the Field. When your Life Points are Lower than your Opponent(s), switch your Life Points with your Opponent(s)'. This card can not attack your Opponent(s) directly, this card can not be removed from the Field expect by this card effect, this card can not be destoryed in Battle and, can not be targeted by card's effect. This card gains attack equal to number of cards in your Extra Deck x 50. During your End Phase send the bottom 4 cards in your Deck to the Graveyard. When this card is selected as attack target twice in the same Battle Phase remove this card from the Field by this card's effect, when this card is removed from the Field by this card's effect return this card to your Deck and Special Summon 1 "Corrupted Soul Lord Zausdroughtcuis" then, shuffle your Deck. [img]http://img832.imageshack.us/img832/7263/354645i.jpg[/img] Corrupted Soul Fiend Lord Zausdroughtcuis This Card can not be Normal Summon or Set. This card can only Special Summon by the Effect of "Corrupted Soul White Warrior". When this card is banished, in your Hand or, is in your Graveyard reveal this card to your Opponent(s) then return it to your Deck your Deck is then shuffled. When this card is Summon return all your banished cards, cards in the your Graveyard and, your side of the Field (Except this card) to your Deck, your Deck is then shuffled. There can only be 1 "Corrupted Soul Fiend Lord Zausdreadnoughtcuis" on the Field. When your Life Points are Lower than your Opponent(s), switch your Life Points with your Opponent(s)'. This card can not be removed from the Field expect by this card effect, this card can not be destoryed in Battle and, can not be targeted by card's effect. This card gains attack equal to number of cards in your Deck and Extra Deck x 50. During your End Phase your Opponent(s) gain 800 Life Points or remove this card from your the Field by this card's effect. When this card is selected as attack target twice in the same Battle Phase remove this card from the Field by this card's effect, when this card is removed from the Field by this card's effect return this card to your Deck and add 1 "Corrupted Soul Lord Zausdroughtcuis" to your Hand then, shuffle your Deck. Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2011 Report Share Posted December 18, 2011 Honestly, they seem really, really pointless. All those effects clogged up together, with no actual synergy; makes the cards just look bad. Really, the only good card here is the first one, and that's just because of it's LP switching effect (only because that effect works with Wall of Revealing Light) and quite possibly the ATK gain effect. The rest (resetting grave and field / the SS effect) are worthless. Seriously, the resetting and the milling are so out from place here. Did you really just think of random effects and stuff them into a card? Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted December 18, 2011 Author Report Share Posted December 18, 2011 no no hahaha no i wanted a card with the lp switch but then i added a few "cool" aspect then i was like way too OP'ed for a lv 4 monster (i wanted lv 4 monster WHY easy to summon no real restriction) so added the mill can not attack directly no ss or set the return effect was to intended to help the atk gain but i changed the atk gain to extra deck but the mill still sortof help balance this out if you recheck there no real ristiction on the first one besides the direct attacking all you have to do is normal summmon the first one then let get attack 2 times in the same battle phase to Special summon the mnch munch stronger verison that will have way more atk can attack directly less mill effect which you can decide to stop as long you are willing to give him up for it and besides you have not seen the loop they create ? and you can have multiple copies of both on the field at the same time but i will change that alot of people would like using these 2 guys in summary the first one is close to invincble the only real way get rid of him is having 2 monster attack him in the same battle phase plus as long he is on the field when it comes to lp you will allways be on the winning side his one weakness is your strength his weakness bring out the munch stronger 2nd card the 2nd is close to invincble less mill way more atk same lp swap effect when he gone he add his weaker side back in your hand to wash rinse repeat Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2011 Report Share Posted December 18, 2011 You missed the point of my post. What I was trying to say is that nobody would run them because of the ATK gain or the invincibility, just for the fact that they switch LPs. And generally (seriously, anybody should know this), deck fattening is frowned upon (do not bring Plants into this, they're a whole different story). What I was saying is worthless are the rest of the effects, because nobody would run them for the other effects. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted December 18, 2011 Author Report Share Posted December 18, 2011 [quote name='Æther Royce' timestamp='1324205999' post='5714700'] You missed the point of my post. What I was trying to say is that nobody would run them because of the ATK gain or the invincibility, just for the fact that they switch LPs. And generally (seriously, anybody should know this), deck fattening is frowned upon (do not bring Plants into this, they're a whole different story). What I was saying is worthless are the rest of the effects, because nobody would run them for the other effects. [/quote] you only need the first one to bring out the stronnger one the stronger one is well worth the effort you normal summon white warrior Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Herman The German' timestamp='1324208603' post='5714717'] you only need the first one to bring out the stronnger one the stronger one is well worth the effort you normal summon white warrior [/quote] Go Google Wall of Revealing Light already damn it. Seriously, NOBODY is going to waste their deck space for the second one if the first one can get the job done. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted December 18, 2011 Author Report Share Posted December 18, 2011 [quote name='Æther Royce' timestamp='1324209096' post='5714729'] Go Google Wall of Revealing Light already damn it. Seriously, NOBODY is going to waste their deck space for the second one if the first one can get the job done. [/quote] the first one atk is very low and even if it is shift to def it wouldnt really take munch to attack it twice the second is more of a easy summon beat stick with lp swap effect new spell card add help this out a little more Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Herman The German' timestamp='1324209367' post='5714733'] the first one atk is very low and even if it is shift to def it wouldnt really take munch to attack it twice[/quote] Because +2250 ATK makes such low ATK. And for heavens sake man, I'm not talking about the bloody stats. I'm talking about how the first card will only be used with Wall of Revealing Light god damn it, GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted December 18, 2011 Author Report Share Posted December 18, 2011 [quote name='Æther Royce' timestamp='1324216044' post='5714795'] Because +2250 ATK makes such low ATK. And for heavens sake man, I'm not talking about the bloody stats. I'm talking about how the first card will only be used with Wall of Revealing Light god damn it, GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. [/quote] normal summon corrupted summon white warrior then play corrupted soul arua then set ojama token your opponent turn activate ojama token your opponent is forced to attack with his tokens then you can ss corrupted soul fiend lord zausdreadnoughtcuis with one more token left to attack Link to comment Share on other sites More sharing options...
Admiral Tim Posted December 18, 2011 Report Share Posted December 18, 2011 Just sayin, aren't those pics from white knight chronicles? Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Herman The German' timestamp='1324235105' post='5715298'] normal summon corrupted summon white warrior then play corrupted soul arua then set ojama token your opponent turn activate ojama token your opponent is forced to attack with his tokens then you can ss corrupted soul fiend lord zausdreadnoughtcuis with one more token left to attack [/quote] Don't make me Pulp Fiction your ass, seriously. Really, do you not understand why I keep saying Wall of Revealing Light over and over and over again? BECAUSE WALL OF REVEALING LIGHT + THE FIRST CARD IS A F***ING BETTER MOVE THAN YOUR SHITTY COMBOS. Link to comment Share on other sites More sharing options...
guuu1234 Posted December 19, 2011 Report Share Posted December 19, 2011 Wall of revealing light is limited, so chances are that combo won't be consistent. Still, it is the best use for this card. . .unless you like to use old school psychics Link to comment Share on other sites More sharing options...
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