Chaos Pudding Posted December 20, 2011 Report Share Posted December 20, 2011 How does that make any sense what so ever? If the chain resolves backwards, and there are Multi-Trigger or Trigger effects that can activate at the time, why the hell shouldn't they be able to? Link to comment Share on other sites More sharing options...
.Rai Posted December 20, 2011 Report Share Posted December 20, 2011 Eh, because Priority was too abusable. Still in the TCG, so no fretting needed. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted December 20, 2011 Report Share Posted December 20, 2011 you're n****r learn what you're talking about before you post Link to comment Share on other sites More sharing options...
Chaos Pudding Posted December 20, 2011 Author Report Share Posted December 20, 2011 How the hell is Priority abusable? If a card is able to have an effect activate, then why the hell shouldn't it be able to be activated? It's Konami's fault for not knowing how to balance cards. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted December 20, 2011 Report Share Posted December 20, 2011 the priority is removing or that just theory? Link to comment Share on other sites More sharing options...
.Rai Posted December 20, 2011 Report Share Posted December 20, 2011 [quote name='Chaos Pudding' timestamp='1324409194' post='5719366'] How the hell is Priority abusable? If a card is able to have an effect activate, then why the hell shouldn't it be able to be activated? It's Konami's fault for not knowing how to balance cards. [/quote] That's the point. Solutions: 1. Remove priority as a test. 2. Ban 3000 cards. Link to comment Share on other sites More sharing options...
Chaos Pudding Posted December 20, 2011 Author Report Share Posted December 20, 2011 Ugh, this is just like Magic removing damage using the stack. Except this makes tons of cards worse, instead of relatively few. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 20, 2011 Report Share Posted December 20, 2011 [quote name='.Rai' timestamp='1324409285' post='5719371'] 2. Ban 3000 cards. [/quote] I'm a fan of this option regardless of whether priority exists or not. Also, if anything, the card activation rule that should be removed isn't Priority, it's Missing the Timing. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted December 20, 2011 Report Share Posted December 20, 2011 /chal so priority isn't removed its just that Ignition effects from successfully summoned monsters do not get chain link 1 priority, the opponent can chain bottomless to the successful summon of a monster. Meaning that you can't yell "I CALL PRIO" when your opponent bottomless trap holes your Chaos Sorcerer or Black Luster Soldier. n****r Link to comment Share on other sites More sharing options...
Chaos Pudding Posted December 20, 2011 Author Report Share Posted December 20, 2011 [quote name='Crab Helmet' timestamp='1324409458' post='5719376'] I'm a fan of this option regardless of whether priority exists or not. Also, if anything, the card activation rule that should be removed isn't Priority, it's Missing the Timing. [/quote] This this a thousand times this. Seriously **** missing the timing, it's totally counter-intuitive. Cards should do what they say they do.[quote name='Bob the Rainicorn' timestamp='1324409495' post='5719378'] /chal so priority isn't removed its just that Ignition effects from successfully summoned monsters do not get chain link 1 priority, the opponent can chain bottomless to the successful summon of a monster. Meaning that you can't yell "I CALL PRIO" when your opponent bottomless trap holes your Chaos Sorcerer or Black Luster Soldier. but even then this change only applies to the OCG, the TCG still has ignition effect priority.stop being a troll pudding because you know priority wasn't removed the way you described it [/quote] Then ban the offending cards. Don't change the actual rules of the game just because you screwed up and made broken cards. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted December 20, 2011 Report Share Posted December 20, 2011 so ban every ignition effect card thats a troll move man Link to comment Share on other sites More sharing options...
Canadian Posted December 20, 2011 Report Share Posted December 20, 2011 [quote name='Chaos Pudding' timestamp='1324409614' post='5719379'] This this a thousand times this. Seriously **** missing the timing, it's totally counter-intuitive. Cards should do what they say they do. Then ban the offending cards. Don't change the actual rules of the game just because you screwed up and made broken cards. [/quote] Sometimes by having cards miss the timing, they become far more balanced and less abusable. Link to comment Share on other sites More sharing options...
Blake Posted December 20, 2011 Report Share Posted December 20, 2011 [img]http://images2.wikia.nocookie.net/__cb20111205234154/yugioh/images/thumb/d/d8/GustoGulldoHA05-EN-SR-1E.jpg/300px-GustoGulldoHA05-EN-SR-1E.jpg[/img] This, and things like this, exist. Missing the timing being removed would be the stupidest move in the history of the game. EDIT: CANADIAN NINJAS Link to comment Share on other sites More sharing options...
Lunar Origins Posted December 20, 2011 Report Share Posted December 20, 2011 Ban "Missing the Timing"? We WOULD have to ban 3000 cards, then. And Priority, imo, needs to be removed completely. It's for the better of the game. Link to comment Share on other sites More sharing options...
Mugendramon Posted December 20, 2011 Report Share Posted December 20, 2011 [quote name='Chaos Pudding' timestamp='1324409614' post='5719379'] This this a thousand times this. Seriously **** missing the timing, it's totally counter-intuitive. Cards should do what they say they do. [/quote] Have you ever read Lightpulsar Dragon? It misses the timing. And it's still an amazing card. Now picture how much better it would be if it didn't. Bad-for-the-game good. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted December 20, 2011 Report Share Posted December 20, 2011 well okay Link to comment Share on other sites More sharing options...
Chaos Pudding Posted December 20, 2011 Author Report Share Posted December 20, 2011 [quote name='Bob the Rainicorn' timestamp='1324409671' post='5719383'] so ban every ignition effect card thats a troll move man [/quote] Where did I say that? Only the broken ones would need touched.[quote name='Yuzuru Otonashi' timestamp='1324409768' post='5719386'] [img]http://images2.wikia.nocookie.net/__cb20111205234154/yugioh/images/thumb/d/d8/GustoGulldoHA05-EN-SR-1E.jpg/300px-GustoGulldoHA05-EN-SR-1E.jpg[/img] This, and things like this, exist. Missing the timing being removed would be the stupidest move in the history of the game. EDIT: CANADIAN NINJAS [/quote] If the card is broken, BAN THE CARD. If it was broken without Missing the Timing, then it probably wasn't well designed in the first place. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted December 20, 2011 Report Share Posted December 20, 2011 there are too many cards that can take offense, like JD. besides, this ignition priority shouldn't have existed anyway, it completely ruins the point of trigger effects Link to comment Share on other sites More sharing options...
.Rai Posted December 20, 2011 Report Share Posted December 20, 2011 Point is, it's even worse card design to ban cards. It's better for a game overall to revise the rules. It's why Magic regularly revises its rules, while keeping bans to a minimum. Link to comment Share on other sites More sharing options...
Canadian Posted December 20, 2011 Report Share Posted December 20, 2011 [quote name='Chaos Pudding' timestamp='1324409970' post='5719394'] Where did I say that? Only the broken ones would need touched. [/quote] Exactly this. Only cards with ridiculous "Once per turn" effects are hurt. edit: Like what Bob says, JD for example. (among dozens more) Link to comment Share on other sites More sharing options...
Chaos Pudding Posted December 20, 2011 Author Report Share Posted December 20, 2011 [quote name='Mugendramon' timestamp='1324409879' post='5719391'] Have you ever read Light Pulsar Dragon? It misses the timing. And it's still an amazing card. Now picture how much better it would be if it didn't. Bad-for-the-game good. [/quote] Then ban the god damn card. Jesus, how is this a hard concept? If a card is broken, then ban it. If it's at 0, then it can't very well hurt the game now can it? And in order to prevent such things from happening in the future, DESIGN BALANCED CARDS. Link to comment Share on other sites More sharing options...
.Rai Posted December 20, 2011 Report Share Posted December 20, 2011 Uhh, so instead of fixing the rules, we're all gonna ban certain things so there are no more exceptions to these bad rules? ... great. Link to comment Share on other sites More sharing options...
Chaos Pudding Posted December 20, 2011 Author Report Share Posted December 20, 2011 [quote name='.Rai' timestamp='1324410088' post='5719397'] Point is, it's even worse card design to ban cards. It's better for a game overall to revise the rules. It's why Magic regularly revises its rules, while keeping bans to a minimum. [/quote] The only rule I can think of that actually actively changed how card worked (at least while I've been playing) is removing damage from the stack. And that affected a pretty minor amount of cards, specifically those that could sacrifice themselves in order to do things during combat, like deal damage. Link to comment Share on other sites More sharing options...
Blake Posted December 20, 2011 Report Share Posted December 20, 2011 [quote name='Chaos Pudding' timestamp='1324410018' post='5719394'] If the card is broken, BAN THE CARD. If it was broken without Missing the Timing, then it probably wasn't well designed in the first place. [/quote] It's designed fine =/ ATM, it only works when it's blown up or killed by battle. How is that bad design? And it only searches lv. 2 or lower. Plus, it's part of a toolbox-esque archetype, so they're all searchers, this just happens to be better. Without missing the timing, it's broken as hell. Missing the timing needs to stay, or the whole game is broken. You say it's a simple thign to ban it, but you'd have to ban practically every card that ever missed timing, when it was balanced while it missed. OR would you just like an errata to say "By a card effect or battle"? Link to comment Share on other sites More sharing options...
Canadian Posted December 20, 2011 Report Share Posted December 20, 2011 [quote name='Chaos Pudding' timestamp='1324410122' post='5719401'] Then ban the god damn card. Jesus, how is this a hard concept? If a card is broken, then ban it. If it's at 0, then it can't very well hurt the game now can it? And in order to prevent such things from happening in the future, DESIGN BALANCED CARDS. [/quote] Or, you know, design a rotation system like MTG. Link to comment Share on other sites More sharing options...
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