CAD97 Posted December 21, 2011 Report Share Posted December 21, 2011 [spoiler=3rd]Pic coming soon.[/spoiler] [spoiler=2nd][IMG]http://i.imgur.com/vIO4h.jpg[/IMG][/spoiler] [spoiler=original][img]http://i.imgur.com/sD9zq.jpg[/img][/spoiler] How can I improve it? Will like good explained suggestions. Hand Destruction x3 Reload x3 Heart of the Underdog x3 Mirror Force x1 Justi-Break x2 Damage Polerizer x1 Forbidden One Pieces x1 each 22 Lv 4- Normal Monsters w/ 2000+ DEF EDITED: -2 Justi-break, -1 Damage Polarizer, +3 One Day of Peace EDITED: -3 One Day of Peace and +3 Swords of Revealing Light (will post IMG when I get back on DN) Link to comment Share on other sites More sharing options...
evilfusion Posted December 21, 2011 Report Share Posted December 21, 2011 Drop the Justibreaks and Damage Polarizer (why is that even used?) Maybe put in One Day of Peace instead. Link to comment Share on other sites More sharing options...
CAD97 Posted December 21, 2011 Author Report Share Posted December 21, 2011 Aqua Madoor Battle Footballer Bunilla Chamberlain of the 6Sam Charcoal Impachi D.D. Trainer Earthbound Spirit E HERO Clayman Flamvell Guard Giant Soldier of Stone Humanoid Slime Island Turtle Mystical Elf Oppresed People Prevent Rat Renge, Gatekeeper of DW Skull Dog Marron Soul Tiger Spirit of the Harp The Dragon Dwelling in the Cave Venom Cobra These are the Normal monsters @1 eachI like it, evilfusion, so -2 Justi-break, -1 Damage Polarizer, +3 One Day of Peace Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 21, 2011 Report Share Posted December 21, 2011 So I heard DARK version is better Veil of Darkness and Heart of Underdog work together, I'm told. Link to comment Share on other sites More sharing options...
CAD97 Posted December 21, 2011 Author Report Share Posted December 21, 2011 [quote name='Darkplant - FEAR' timestamp='1324432409' post='5720318'] So I heard DARK version is better [/quote] I might make one of those as well, but HotU is a great draw card for this kind of thing.changed image to fit first set of changes.[quote name='evilfusion' timestamp='1324432164' post='5720309'] Damage Polarizer (why is that even used?) [/quote] Why? No damage + draw = good. Link to comment Share on other sites More sharing options...
evilfusion Posted December 21, 2011 Report Share Posted December 21, 2011 Damage Polarizer only works on a single instance of Effect Damage. Link to comment Share on other sites More sharing options...
IceDorago Posted December 21, 2011 Report Share Posted December 21, 2011 Polarizer is only from burn though... EDIT: Ninja'd. Link to comment Share on other sites More sharing options...
Greiga Posted December 21, 2011 Report Share Posted December 21, 2011 3 Flamvell Guard 3 Alexandrite Dragon 3 Gene Warped Warwolf 3 Vorse Raider 3 Spirit of the Harp 3 Dark Blade 3 Battle Ox 2 Chaos Sorc 1 BLS Best Normal Lineup, makes over half the deck, that you can chaos. Obviously you add the Exodia peices on to said lineup. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 21, 2011 Report Share Posted December 21, 2011 [quote name='GreigaBeastDS' timestamp='1324432893' post='5720329'] 3 Flamvell Guard 3 Alexandrite Dragon 3 Gene Warped Warwolf 3 Vorse Raider 3 Spirit of the Harp 3 Dark Blade 3 Battle Ox 2 Chaos Sorc 1 BLS Best Normal Lineup, makes over half the deck, that you can chaos. [/quote] I actually prefer this variety that makes it fun. Link to comment Share on other sites More sharing options...
Greiga Posted December 21, 2011 Report Share Posted December 21, 2011 His variety or mine? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 21, 2011 Report Share Posted December 21, 2011 TC's. Link to comment Share on other sites More sharing options...
sgrug4 Posted December 21, 2011 Report Share Posted December 21, 2011 Replace reloads with magical mallets. I dnt want my WHOLE hand to be reloaded. Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 21, 2011 Report Share Posted December 21, 2011 I understand that a large portion needs to be Normals for this to work, but would Common Charity work in here? Seems like a decent fit, considering all the targets you have. Link to comment Share on other sites More sharing options...
Welche the crab Posted December 21, 2011 Report Share Posted December 21, 2011 [quote name='sgrug4' timestamp='1324439105' post='5720520'] Replace reloads with magical mallets. I dnt want my WHOLE hand to be reloaded. [/quote] That's stupid. Link to comment Share on other sites More sharing options...
IceDorago Posted December 21, 2011 Report Share Posted December 21, 2011 [quote name='sgrug4' timestamp='1324439105' post='5720520'] Replace reloads with magical mallets. I dnt want my WHOLE hand to be reloaded. [/quote] No, you want Reload so that you can activate it in the Draw Phase and then draw more normals in said phase to use HotU. Link to comment Share on other sites More sharing options...
CAD97 Posted December 21, 2011 Author Report Share Posted December 21, 2011 [quote name='Icemare Moon' timestamp='1324465914' post='5720818'] No, you want Reload so that you can activate it in the Draw Phase and then draw more normals in said phase to use HotU. [/quote] You are correct there. Quick-Play can be activated in the DP I know this is porobably something obvious that I am missing, but TC is...? Going to check Common Charity soon. How about Nightmare Steel Cage for stalling? Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted December 21, 2011 Report Share Posted December 21, 2011 Use Swords of Revealing Light, it lasts longer. Link to comment Share on other sites More sharing options...
evilfusion Posted December 21, 2011 Report Share Posted December 21, 2011 TC= Topic Creator. Nightmare's Steel is a bad idea. Extra Spells end your Heart drawing spree. Link to comment Share on other sites More sharing options...
CAD97 Posted December 21, 2011 Author Report Share Posted December 21, 2011 It would replace ODoP. There are not enough quick play spells for draw as I need, unless I use the wierdly worded one that says something like 'Combine one monster on your field with your deck, then combine your hand with your deck. Draw the same number of cards as you had in your hand', and it requires a monster that I almost always lose before my turn. I am going to -3 ODoP and +3 SoRL until I or someone else think of a better card(s) to fill the last three slots. And thanks for the clarification on TC. Link to comment Share on other sites More sharing options...
evilfusion Posted December 21, 2011 Report Share Posted December 21, 2011 [quote name='CAD97' timestamp='1324508459' post='5721848'] It would replace ODoP. There are not enough quick play spells for draw as I need, unless I use [b]the wierdly worded one that says something like 'Combine one monster on your field with your deck, then combine your hand with your deck. Draw the same number of cards as you had in your hand', and it requires a monster that I almost always lose before my turn[/b]. I am going to -3 ODoP and +3 SoRL until I or someone else think of a better card(s) to fill the last three slots. And thanks for the clarification on TC. [/quote] Monster Recovery. Yeah, don't use that, heh. Link to comment Share on other sites More sharing options...
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