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[DN] Armz' Knight.dek


Toffee.

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Obligatory song:
http://www.youtube.com/watch?v=m0Mf6SNKXeQ&feature=player_embedded

[spoiler=Old version]
[img]http://i.imgur.com/dLP3e.jpg[/img][/spoiler]

[b]Monster - 40[/b]
Armageddon Knight x2
Black Luster
Caius x3
Chaos Sorcerer x3
Cyber Dragon x2
DAD
Dimensional Alchemist x3
Effect Veiler x2
Gallis x3
Birdman x3
Power Planner
Gorz
Level Eater
Mystic
Tomato x2
Trance Archfiend x2
Necro Gardna x2
Plaguespreader
Ryko x3
Sangan
Trago x2
Witch of the Black Rose x2

[b]Extra - 15[/b]
Fortress Dragon
Catastor
Black Rose
Brionac
Crimson Mefist
Dark End
Triforce
Scrap Archfiend
Locomotion x2
Mist Wurm
Ogre Dragoon
Scrap Dragon
Stardust
Trishula

[b]Total - 40[/b]

Yea, yea, I'm basically re-posting this instead of bumping it.
Im open to suggestions, except I don't want to run Koa'ki Doom.

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[quote name='.Rai' timestamp='1324610922' post='5724634']
I don't understand why there's no Unicorn Beacon in the Side Deck.[/quote]
Beacon doesn't really fit, though :/
I mean I have reasons for all the cards in the Side, but I just couldn't think of anything for Beacon.

[quote name='.Rai' timestamp='1324610922' post='5724634']Run Trans Archfiend for the lolz.[/quote]
*Goes to find it on DN*
Hmmmm, so they named it [i]Trance[/i] Archfiend.
Meh, I guess I could swap my 2 Mirage Dragons for a pair.
Its unlikely I would ever use the ATK-Boost part, as the recover effect he has is basically another Alchemist. And having more Alchemists is always nice.

Oh, and this would help free-up my Extra Deck (by 1 card), as I would then be obligated to remove Exploder Dragonwing.
Dragonwing was a cool tech and all, but I hardly ever Synchro for him now-a-days :/

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[quote name='.Rai' timestamp='1324612493' post='5724688']
Yeah, using *vaguely* situational combos aren't as good as consistency.[/quote]
Meh, Mirage was mostly just left-overs from Wc11.
And.... Well.... That game wasn't made during the latest Heavy Storm-format.

[quote name='Kanade Otonashi' timestamp='1324612503' post='5724690']
..Um... How often do you go for Level 8 Synchros? Obviously a lot of DARK Tuners, so maybe you could run that Purgatory Orge Dragon thing.[/quote]
Level 8s are as easy as level 9s here.
And Hand-Advantage tends to very. So I guess I could tech an Ogre-Dragoon and see how it goes.

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[quote name='~King Crouton~' timestamp='1324615312' post='5724759']
Imagine...this vs. my Gallis Mash...the universe would collapse.[/quote]
Pretty much.
I've seen your build, though. Yours seems to be a bit faster, but you run the Grepher Engine, which is what I'm iffy about :/

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[quote name='Armadilloz' timestamp='1324617343' post='5724828']
Pretty much.
I've seen your build, though. Yours seems to be a bit faster, but you run the Grepher Engine, which is what I'm iffy about :/
[/quote]

Not that deck. This one.

[IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/GallisMash-5.jpg[/IMG]

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