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another single Spell


ParadoxCaller

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1-4-1 destruction card, with a condition that isn't a Quick-Play Spell Card, and happens to deal 500 damage to opponent and let's them draw a card and a copy of it can only be activated once per turn? It's...okay...no, it's bad. Nobody would use it because of the fact that it's a crappy example of 1-4-1 destruction that benefits your opponent more than it does you. 1-4-1 (one for one) destruction got its name from the logic that even if your opponent lost a card, you did also.

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