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Can any MODERATORS move this topic to Realistic Cards? [YugiohCardMakerDotNet] New Original Cards


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[size=4]Since I do NOT know my password to "YugiohCardMakerNet". So I did decide to create a new account.

[YugiohCardMakerDotNet] “Terraform Lost Spirit Girl”, “Fire Queen”, Anime Fairy Water" and "Water Queen" – New Original Cards

New Original Cards Below:

[img]http://i40.tinypic.com/11jpt0g.jpg[/img]

Terraform Lost Spirit Girl

After activation, place 1 “Fire Counter”, 1 “Water Counter”, and 1 “Light Counter” on this card. Then, Special Summon this card in Defense Position on your side of the field; it is treated as an Effect Monster Card (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). You do not lose the Duel even if your Life Points become 0. This card cannot be destroyed by battle. For each time you take Battle Damage, place 1 “Spirit Counter” on this card. When there are 20 “Spirit Counters” on this card, you win the Duel. Then, when an attacking monster your opponent control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to you during the rest of this Duel. This card is treated as an Effect Monster Card while it is in the Graveyard. If this card would be removed from the field or would be destroyed from the field, you can remove 1 “Water Counter” from this card instead.

[img]http://i44.tinypic.com/2wq4oyr.jpg[/img]

Fire Queen

After activation, place 10 “Spirit Counters”, 1 “Water Counter”, and 1 “Light Counter” on this card. During each of your turns, you can move 1 “Spirit Counter”, 1 “Water Counter”, or/and 1 “Fire Counter” from this card to another face-up card that you can place a “Spirit Counter”, a “Water Counter”, or/and a “Fire Counter” on. When there are no “Spirit Counters” on this card, destroy this card. Then, Special Summon this card in Defense Position on your side of the field; it is treated as an Effect Monster Card (Spellcaster-Type/FIRE/Level 1/ATK 0/DEF 0). You do not lose the Duel even if your Life Points become 0. This card cannot be destroyed by battle. For each time you take Battle Damage, place 1 “Fire Counter” on this card. When there are 10 “Fire Counters” on this card, destroy this card. Then, when an attacking monster your opponent control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to you during the rest of this Duel. This card is treated as an Effect Monster Card while it is in the Graveyard. If this card would be removed from the field or would be destroyed from the field, you can remove 1 “Water Counter” from this card instead.

[img]http://i41.tinypic.com/238tfs.png[/img]

Anime Fairy Water

After activation, place 1 “Water Counter” on this card. [font=tahoma, helvetica, arial, sans-serif]During each of your turns, you can move [/font][font=tahoma, helvetica, arial, sans-serif]1 “Water Counter” from this card to another face-up card that you can place a “Water Counter” on. [/font]Then, Special Summon this card in Defense Position on your side of the field; it is treated as an Effect Monster Card (Fairy-Type/WATER/Level 1/ATK 0/DEF 0). All face-up monsters your opponent currently controls are changed to Attack Position, and cannot change their battle positions. All face-up monsters your opponent currently controls must attack, if able. During your opponent's End Phase, destory all face-up Attack Position monsters your opponent currently controls, that did not declare an attack. You do not lose the Duel even if your Life Points become 0. This card cannot be destroyed by battle. Then, when an attacking monster your opponent control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to you during the rest of this Duel. This card is treated as an Effect Monster Card while it is in the Graveyard. If this card would be removed from the field or would be destroyed from the field, you can remove 1 “Water Counter” from this card instead.

[img]http://i41.tinypic.com/15y7bq.jpg[/img]

Water Queen

This card is treated as a Counter Trap Card. After activation, place 10 “Spirit Counters”, 1 “Water Counter”, and 1 “Fire Counter” on this card. During each of your turns, you can move 1 “Spirit Counter”, 1 “Water Counter”, or/and 1 “Light Counter” from this card to another face-up card that you can place a “Spirit Counter”, a “Water Counter”, or/and a “Light Counter” on. When there are no “Spirit Counters” on this card, destroy this card. Then, Special Summon this card in Defense Position on your side of the field; it is treated as an Effect Monster Card (Spellcaster-Type/WATER/Level 1/ATK 0/DEF 0). You do not lose the Duel even if your Life Points become 0. This card cannot be destroyed by battle. For each time you take Battle Damage, place 1 “Light Counter” on this card. When there are 10 “Light Counters” on this card, destroy this card, then you lose the duel. Then, when an attacking monster your opponent control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to you during the rest of this Duel. This card is treated as an Effect Monster Card while it is in the Graveyard. If this card would be removed from the field or would be destroyed from the field, you can remove 1 “Water Counter” from this card instead.[/size]

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for Terraform Lost Spirit Girl, the 20 counter effect is a little like Final Countdown, but at least it can go faster since you can add more than 1 counter per turn

it certainly looks like you can get the counters faster given the effects too

same goes for Fire Queen, though it just seems wrong to keep the game going after LP drops to 0

strange that this one does not have an auto win like the first one does.......

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[quote name='ragnarok1945' timestamp='1325192228' post='5737383']
for Terraform Lost Spirit Girl, the 20 counter effect is a little like Final Countdown, but at least it can go faster since you can add more than 1 counter per turn

it certainly looks like you can get the counters faster given the effects too

same goes for Fire Queen, though it just seems wrong to keep the game going after LP drops to 0

strange that this one does not have an auto win like the first one does.......
[/quote]

Same goes for [b]Anime Fairy Water and Water Queen[/b] though it just seems wrong to keep the game going after LP drops to 0.

Strange [b]Water Queen[/b] does have an auto [b]lose.[/b]

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[quote name='Blazer Pleasures' timestamp='1325203513' post='5737698']
This belongs in Any Other Cards, seeing as how what I've read makes the cards completely unrealistic and therefore not belonging in Realistic Cards. Topic moved~!
[/quote]

How are the cards are completely unrealistic? Also, can you move this topic to Realistic Cards?

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[quote name='YugiohCardMakerDotNet' timestamp='1325203910' post='5737708']
How are the cards are completely unrealistic? Also, can you move this topic to Realistic Cards?
[/quote]

Spell Cards that are treated as Counter Traps are a bit far fetched for now, considering how that Counter Trap is technically... well... Continuous and Counter Traps are primarily used to counter things that your opponent does.

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[color=#000066][b]Use your common sense. Where have you ever seen a card like those you made?
Also, duplicate accounts are bad. Why not use 'Forgot your password' thing?

@Blazer: How'd you move it? You're not a mod.[/b][/color]

[color=#000066][b]EDIT: ninja'd[/b][/color]

[color=#000066][b][quote name='Blazer Pleasures' timestamp='1325204002' post='5737711'][/b][/color]

[color=#000066][b]Spell Cards that are treated as Counter Traps are a bit far fetched for now, considering how that Counter Trap is technically... well... Continuous and Counter Traps are primarily used to counter things that your opponent does.
[/quote][/b][/color]

[color=#000066][b]mostly this^ :/[/b][/color]

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[quote name='N.E.M.E.S.I.S.' timestamp='1325204058' post='5737716']
[color=#000066][b]Use your common sense. Where have you ever seen a card like those you made?
Also, duplicate accounts are bad. Why not use 'Forgot your password' thing?

@Blazer: How'd you move it? You're not a mod.[/b][/color]

[color=#000066][b]EDIT: ninja'd[/b][/color]

[color=#000066][b][/b][/color]

[color=#000066][b]mostly this^ :/[/b][/color]
[/quote]

You don't read many of the stickies in Realistic Cards, do you?

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[quote name='N.E.M.E.S.I.S.' timestamp='1325204058' post='5737716']
[color=#000066][b]Use your common sense. Where have you ever seen a card like those you made?
Also, duplicate accounts are bad. Why not use 'Forgot your password' thing?

@Blazer: How'd you move it? You're not a mod.[/b][/color]

[color=#000066][b]EDIT: ninja'd[/b][/color]



[color=#000066][b]mostly this^ :/[/b][/color]
[/quote]

[url="http://yugioh.wikia.com/wiki/Trap_Monster"]http://yugioh.wikia....ki/Trap_Monster[/url]

My Old Account's Email Address is ALREADY DELETED.

Can any MODERATORS move this topic to Realistic Cards?

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[b][color=#000066]Please tell me you are not joking.[/color][/b]
[b][color=#000066]Trap monsters. Not Spell. Also, they're continuous. Why don't you read the article yourself?[/color][/b]
[b][color=#000066]Besides, these aren't realistic. At all. :/[/color][/b]

[b][color=#000066]OffT:Your old account's deleted?[/color][/b]

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