Master Hyperion Posted December 31, 2011 Report Share Posted December 31, 2011 [img]http://img849.imageshack.us/img849/6463/skullheadedreindeer.jpg[/img] [quote]Once per turn, when a Trap Card is activated and that card is still face-up after its resolved: Destroy 1 card on the field. When this card is equipped with a Trap Card and this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/quote] Link to comment Share on other sites More sharing options...
Toffee. Posted December 31, 2011 Report Share Posted December 31, 2011 [url=http://yugioh.wikia.com/wiki/Horn_of_the_Phantom_Beast]Horn[/url] isn't a Continuous Trap, though O,o You might want to re-word the 1st effect to just say Trap Card, instead of Continuous, and then the 2nd effect should be 'If this card is Equipped with a Trap Card', rather then 'When this card is affected by a Continuous Trap'. Link to comment Share on other sites More sharing options...
Master Hyperion Posted December 31, 2011 Author Report Share Posted December 31, 2011 [quote name='Armadilloz' timestamp='1325348403' post='5740911'] [url="http://yugioh.wikia.com/wiki/Horn_of_the_Phantom_Beast"]Horn[/url] isn't a Continuous Trap, though O,o You might want to re-word the 1st effect to just say Trap Card, instead of Continuous, and then the 2nd effect should be 'If this card is Equipped with a Trap Card', rather then 'When this card is affected by a Continuous Trap'. [/quote] oh god how did I not noticed that. Fixed it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2011 Report Share Posted December 31, 2011 piercing isn't anything new, and 1800 atk is meh for the atk amount the destroying 1 card on the field is good but it's a bit too situational I would have allowed this for spells as well, not traps only similarly for the piercing effect I don't see why you allowed only equip traps Link to comment Share on other sites More sharing options...
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