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Drop beats, not bombs...


FindingTheEverlight

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Okay, so the OCG is definatly off at a lot of parts, mainly because I couldn't find any similar effects to reference my OCG off of. Anyway:

[img]http://img853.imageshack.us/img853/585/40256.jpg[/img]

Lore: [i]Destroy all monsters on the field. Neither player can Normal Summon or Special Summon until your second Standby Phase. Destroy this card when the effect resolves. When this card is removed from the field by it's own effect, you cannot conduct you Battle Phase that turn.[/i]

I really have no idea what kind of deck this would go in, but idk, I saw this picture and had to make a card for it.

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[quote name='TheGreatEnguin' timestamp='1325359404' post='5741270']
Your opponent's second end phase when? You do have to say it.
And since it nukes the field and your opponent can't summon, AND it destroys at the end of your opponent's turn so skipping the Battle Phase is basically null.
It's OP'd basically. It's a stronger Dark Hole.
[/quote]

I see what you're saying but I don't think it's overpowered in any way, it blocks either play from attacking anyway and you can't normal summon, therefore, this is just a stall card, and it's not like you can attack your opponent when this card dies. I don't see this card in any way op'd.

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[quote name='Finding The Everlight' timestamp='1325359765' post='5741282']
I see what you're saying but I don't think it's overpowered in any way, it blocks either play from attacking anyway and you can't normal summon, therefore, this is just a stall card, and it's not like you can attack your opponent when this card dies. I don't see this card in any way op'd.
[/quote]
It IS VERY OVERPOWERED because it nukes and then it's destroyed during your opponent's turn SO you don't skip any battle phase and now have a clear defenseless opponent. It would make Ancient Gears invincible with their trap negating stuff. Or any deck using Royal Decree.

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[quote name='TheGreatEnguin' timestamp='1325360045' post='5741293']
It IS VERY OVERPOWERED because it nukes and then it's destroyed during your opponent's turn SO you don't skip any battle phase and now have a clear defenseless opponent. It would make Ancient Gears invincible with their trap negating stuff. Or any deck using Royal Decree.
[/quote]

Oh, I see. There was a flaw in my OCG, it was meant so you cant attack on your turn, so you can't attack a your opponent defenseless.

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[quote name='Æther Royce' timestamp='1325380966' post='5741876']
It's pretty much a more broken version of Dark Hole. The fact that you can easily stall for 2 turns and build up your resources without the fear that your opponent will do anything is just a badly designed part of the card.
[/quote]

Technically you can't really build up your resources being that you can't normal or special, it makes it less op'd than you think.

[quote name='ragnarok1945' timestamp='1325387313' post='5742007']
don't prevent both normal summoning AND special summoning

I'd only prevent one of them, not both of them

it's still good for the burning and all that, so nothing wrong there
[/quote]

I only stopped both of them in order to keep the field clear. I feel that it works better that way because it stops from monster effects that would destroy this card.

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[quote name='Finding The Everlight' timestamp='1325396371' post='5742282']
Technically you can't really build up your resources being that you can't normal or special, it makes it less op'd than you think.[/quote]

Because you obviously can't set monsters, especially without the fear that your opponent will destroy them.

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