Dharc Posted January 1, 2012 Report Share Posted January 1, 2012 [media]http://www.youtube.com/watch?v=hJP2adjH8r8[/media] Came up with this build one day when I was experimenting with someone else's Sacreds (forgot who, sorry). Tell me if I should change anything about my Sacred Chaos Build. [url="http://imgur.com/DIcrB"][img]http://i.imgur.com/DIcrB.jpg[/img][/url] Link to comment Share on other sites More sharing options...
Toffee. Posted January 2, 2012 Report Share Posted January 2, 2012 Safe Zone seems kinda' random. though, hows it been testing? Oh, and 'Paper Moon' is awesome. So I was obligated to post here. Link to comment Share on other sites More sharing options...
Jord200 Posted January 2, 2012 Report Share Posted January 2, 2012 Soul Eater FTW! OT- Mabye side a Chaos Sorcerer or 2? Link to comment Share on other sites More sharing options...
.Rai Posted January 2, 2012 Report Share Posted January 2, 2012 Why you're siding a Dust Tornado over a third MST is beyond me. -1 something +1 Dustshoot Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted January 2, 2012 Report Share Posted January 2, 2012 Why do you have no Star of the Sacreds? Link to comment Share on other sites More sharing options...
sgrug4 Posted January 2, 2012 Report Share Posted January 2, 2012 Debunk should be sided. -2 debunk -1 safe zone +2 star of sacred +1 duality Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted January 2, 2012 Report Share Posted January 2, 2012 Problem is, the Chaos makes it worse. You should be running 3 Stars, 3 Sheratan, 2 Safe Zones and not maining the Debunks (1 is generally fine though). Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 2, 2012 Report Share Posted January 2, 2012 Lose the Tour Bus and get it's driver. Link to comment Share on other sites More sharing options...
Althemia Posted January 2, 2012 Report Share Posted January 2, 2012 [b]Monsters[/b] -1 BLS -1 Tour Bus -1 Sangan -2 Tour Guide +1 Sheratan +1 Maxx "C" [b]Spells[/b] -2 Duality +3 Star of the Sacred +2 Smashing Ground [b]Traps[/b] -2 Debunk +1 Safe Zone +1 Trap Dustshoot [b]Extra[/b] (Too lazy to actually fix, so I'll just post the good Extra) 1 Sacred Hyades 2 Sacred Omega 1 Sacred Beehive 1 Lavalval Chain 1 Verz Ouroboros 2 Sacred Pleiades 1 Volcasaurus 1/2 Tiras, Keeper of Genesis 1 Dborak the King of Heavy Machinery (Optional) 3 Sacred Ptolemys 1 Chimeratech Fortress Dragon [b]Side[/b] -All the Xyzs +1 Leeching the Light +1 Mystical Space Typhoon +1 Light-Imprisoning Mirror Link to comment Share on other sites More sharing options...
Dharc Posted January 2, 2012 Author Report Share Posted January 2, 2012 Despite what all of you have said, this has been testing very well for me. But I'll take your advice into account. Allow me to provide some reasoning behind my selections, though— [list] [*]Three Maxx "C" clogged. I literally drew one each of my first three turns. [*]Three Sheratan worked fine, but I had to get rid of somebody for part of my Chaos Engine, and Pollux, Gredi, and Kaust all outclassed it. [*]Three Star of the Sacred was just too much. I either A—Didn't Xyz while it was out, or B—Xyzed and drew it the next turn. I tried running it @2 or 1, but I still found myself losing when I pulled that instead of a Tour Guide or Pollux. [*]I don't run Trap Dustshoot. I never get it at a good time—Either very early (up against DW) or very late (up against everything else). Besides, if I [i]DO[/i] run it, then my opponent never has anything worth sending back, or they decide to activate MST, bringing their hand below the minimum. Besides, I never understood the appeal behind it; it isn't as great as some other cards. [*]In response to my siding of Dust Tornado—It's MST, but you can also set during the opponent's turn. [*]Debunk is a very underrated card. Works wonders against DWs and Frognarchs. [*]I prefer Adreus to Tiras, personally. Very similar effects, but Adreus is my personal preference. [*]Leviair exists because 1.) I needed some Rank 3 monsters and 2.) He can recover my banished monsters from the summon of Chaos BLS. [*]C39 exists because Utopia exists; Utopia exists because Kaust, Pollux, and Gredi all exist. [*]Tour Bus exists as an additional TGU target, and by detaching it, it allows me to recover a monster. [/list] I believe that about covers everything I can actually defend...Everything else, I'll look into. Link to comment Share on other sites More sharing options...
.Rai Posted January 2, 2012 Report Share Posted January 2, 2012 Trap Dustshoot is good because you basically predict what your opponent can do. You can pretty much decide to win like third turn without fear from random Gorzes or whatever Trap that may come your way. And what about when you're not against DWs or Frogs with Debunk stuck on the field? ._. It's basically a side card. The 'extra Tour Guide target' should just be 3rd Tour Guide. I prefer consistency over weird-ass techs that Xyz Reborn does better. Link to comment Share on other sites More sharing options...
Dharc Posted January 2, 2012 Author Report Share Posted January 2, 2012 Even when I'm not up against DWs and Frognarchs, Debunk does come in handy. So, perhaps run it @1 and put a Dustshoot in? Link to comment Share on other sites More sharing options...
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