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[b]Monsters[/b]

-1 BLS
-1 Tour Bus
-1 Sangan
-2 Tour Guide

+1 Sheratan
+1 Maxx "C"

[b]Spells[/b]

-2 Duality

+3 Star of the Sacred
+2 Smashing Ground

[b]Traps[/b]

-2 Debunk

+1 Safe Zone
+1 Trap Dustshoot

[b]Extra[/b] (Too lazy to actually fix, so I'll just post the good Extra)

1 Sacred Hyades
2 Sacred Omega
1 Sacred Beehive
1 Lavalval Chain
1 Verz Ouroboros
2 Sacred Pleiades
1 Volcasaurus
1/2 Tiras, Keeper of Genesis
1 Dborak the King of Heavy Machinery (Optional)
3 Sacred Ptolemys
1 Chimeratech Fortress Dragon

[b]Side[/b]

-All the Xyzs

+1 Leeching the Light
+1 Mystical Space Typhoon
+1 Light-Imprisoning Mirror

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Despite what all of you have said, this has been testing very well for me. But I'll take your advice into account.

Allow me to provide some reasoning behind my selections, though—
[list]
[*]Three Maxx "C" clogged. I literally drew one each of my first three turns.
[*]Three Sheratan worked fine, but I had to get rid of somebody for part of my Chaos Engine, and Pollux, Gredi, and Kaust all outclassed it.
[*]Three Star of the Sacred was just too much. I either A—Didn't Xyz while it was out, or B—Xyzed and drew it the next turn. I tried running it @2 or 1, but I still found myself losing when I pulled that instead of a Tour Guide or Pollux.
[*]I don't run Trap Dustshoot. I never get it at a good time—Either very early (up against DW) or very late (up against everything else). Besides, if I [i]DO[/i] run it, then my opponent never has anything worth sending back, or they decide to activate MST, bringing their hand below the minimum. Besides, I never understood the appeal behind it; it isn't as great as some other cards.
[*]In response to my siding of Dust Tornado—It's MST, but you can also set during the opponent's turn.
[*]Debunk is a very underrated card. Works wonders against DWs and Frognarchs.
[*]I prefer Adreus to Tiras, personally. Very similar effects, but Adreus is my personal preference.
[*]Leviair exists because 1.) I needed some Rank 3 monsters and 2.) He can recover my banished monsters from the summon of Chaos BLS.
[*]C39 exists because Utopia exists; Utopia exists because Kaust, Pollux, and Gredi all exist.
[*]Tour Bus exists as an additional TGU target, and by detaching it, it allows me to recover a monster.
[/list]

I believe that about covers everything I can actually defend...Everything else, I'll look into.

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Trap Dustshoot is good because you basically predict what your opponent can do. You can pretty much decide to win like third turn without fear from random Gorzes or whatever Trap that may come your way.

And what about when you're not against DWs or Frogs with Debunk stuck on the field? ._. It's basically a side card.

The 'extra Tour Guide target' should just be 3rd Tour Guide. I prefer consistency over weird-ass techs that Xyz Reborn does better.

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