byak Posted January 4, 2012 Report Share Posted January 4, 2012 3 Swift Scarecrow 3 Deep Diver 3 A/D Changer 1 Sangan 1 Morphing Jar 3 Pot of Duality 3 Book of Taiyou 3 Book of Eclipse 3 Dark World Dealings 3 Gold Sarcophagus 3 A Feather of the Phoenix 3 One day of Peace 3 Upstart Goblin 2 Magical Stone Excavation 1 Card Destruction 1 Book of Moon 1 Heavy Storm Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted January 4, 2012 Report Share Posted January 4, 2012 isnt like tour guide better than deep sea diver? Link to comment Share on other sites More sharing options...
jamesfopresident Posted January 4, 2012 Report Share Posted January 4, 2012 Tourguide can get Warninged loses to Thunderking and its better bcuz it can make rank 3s but this deck doesnt care about xyzing. Link to comment Share on other sites More sharing options...
Brinolovania Posted January 4, 2012 Report Share Posted January 4, 2012 [quote name='jamesfopresident' timestamp='1325647672' post='5747331'] Tourguide can get Warninged loses to Thunderking and its better bcuz it can make rank 3s but this deck doesnt care about xyzing. [/quote]Why are you talking like tha- Oh. Change your avi. Please. Deck looks cool...how's it test? Link to comment Share on other sites More sharing options...
byak Posted January 4, 2012 Author Report Share Posted January 4, 2012 amoxing Link to comment Share on other sites More sharing options...
sgrug4 Posted January 4, 2012 Report Share Posted January 4, 2012 Quick question: Does eclipse stack? Link to comment Share on other sites More sharing options...
byak Posted January 4, 2012 Author Report Share Posted January 4, 2012 one Eclipse would flip up their monsters and then the other Eclipses can't flip up anything Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted January 4, 2012 Report Share Posted January 4, 2012 why dark world dealings and not hand destruction? Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 4, 2012 Report Share Posted January 4, 2012 [quote name='Brandon Geren' timestamp='1325686469' post='5747690'] why dark world dealings and not hand destruction? [/quote] because Jack-O sacks into A/D Changer when he has no cards in hand and no cards to flip Jar up Link to comment Share on other sites More sharing options...
thekazu4u Posted January 4, 2012 Report Share Posted January 4, 2012 [quote name='RobotBowtieOfDestruction' timestamp='1325686852' post='5747696'] because Jack-O sacks into A/D Changer when he has no cards in hand and no cards to flip Jar up [/quote] Not making any sense. Hand Destro is just too good in this deck. [quote name='Brandon Geren' timestamp='1325646949' post='5747315'] isnt like tour guide better than deep sea diver? [/quote] I see no advantage of putting Tour Guide in this deck other than making your deck more expensive. If I am missing something, please tell. I would use this decklist. The Into the Voids make it more consistant, the cup of aces dont. It tries to FTK, while the other seems to be a bit slower. If this deck takes you longer than 1 turn to set up (i.e. no diver or sangan or morphing and no way to draw into them in first hand) you are dead. But my view is that you are probably dead even with the scarecrows, so not much damage done. Also, people say that this deck looses consistanty to effect veiler. However, the thing is, it does not. While effect veiler is a amazingly big pain, it is just one more flip needed of morphing jar, which is not monumental in this deck. Also, I have heard that some people took out the Cup of Aces for Giant Rats. This also could be a good idea. Similarly, instead of Cup of Aces or Giant Rats, Browws can be a good idea and are monumental should you play against Dark World. Hope this helps. x8 Monsters 3 Deep Diver 3 A/D Changer 1 Sangan 1 Morphing Jar x32 Spells 3 Book of Taiyou 3 Book of Eclipse 3 Dark World Dealings 3 Hand Destruction 3 One day of Peace 3 Upstart Goblin 3 Into the Void 2 Pot of Duality 2 Magical Stone Excavation 2 A Feather of the Phoenix 2 Cup of Ace 1 Card Destruction 1 Book of Moon 1 Heavy Storm Side: x1 Allure of Darkness x3 Broww x1 Magical Explosion x1 Plaguespreader Zombie x3 Royal Magical Library x3 Snoww x3 Gateway to the Dark World Extra: x3 Tempest Magician Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 4, 2012 Report Share Posted January 4, 2012 slowness is good if you're consistent lol Link to comment Share on other sites More sharing options...
thekazu4u Posted January 4, 2012 Report Share Posted January 4, 2012 [quote name='RobotBowtieOfDestruction' timestamp='1325697194' post='5747849'] slowness is good if you're consistent lol [/quote] Slowness in this deck is bad nearly 100% of the time. If you want them to be able to rescue rabit or eradicator epidemic virus or solemn or wrath etc...then you will give them time. Link to comment Share on other sites More sharing options...
Tronta Posted May 21, 2012 Report Share Posted May 21, 2012 Slowness is completely acceptable. This meta has changed way too much for my tastes if people are actually running EEV or wrath. And what are they going to solemn, praytell? Take your time with setup. 3 crows and 3 days of peace gives you -9 deck and +6 turns to play with at no risk to yourself. Hell, run some roars on top of that. Once you finally have what you need to make the game end, burn it out in a turn, and burn it hard. Link to comment Share on other sites More sharing options...
Sailor Gourmet Posted May 21, 2012 Report Share Posted May 21, 2012 -1 Dealings and Feather for +2 Shallow Grave, perhaps? Link to comment Share on other sites More sharing options...
Tronta Posted May 21, 2012 Report Share Posted May 21, 2012 shallow grave for what? side deck the card if you must, but you invite inconsistencies by keeping it in the main. Link to comment Share on other sites More sharing options...
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