Toffee. Posted January 6, 2012 Report Share Posted January 6, 2012 [center][img]http://images1.wikia.nocookie.net/__cb20100829141246/yugioh/images/thumb/5/51/ParadoxFusionDREV-EN-SR-1E.jpg/300px-ParadoxFusionDREV-EN-SR-1E.jpg[/img] [quote][center]Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.[/center][/quote][/center] Discuss. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted January 6, 2012 Report Share Posted January 6, 2012 Obviously, you should run this @3 in Heroes and Gem-Knights. Link to comment Share on other sites More sharing options...
Dementuo Posted January 6, 2012 Report Share Posted January 6, 2012 [quote name='Evil Tristan' timestamp='1325887828' post='5751533'] Obviously, you should run this @3 in Heroes and Gem-Knights. [/quote] Not sure if serious. >Has never played Gem-Knights and rarely plays HEROs Link to comment Share on other sites More sharing options...
Toffee. Posted January 6, 2012 Author Report Share Posted January 6, 2012 [quote name='Rainbow Dash' timestamp='1325888303' post='5751549'] Not sure if serious.[/quote] Gem-Knights have Fusion Monsters all over the place. Link to comment Share on other sites More sharing options...
Welche the crab Posted January 6, 2012 Report Share Posted January 6, 2012 Use with Abs0 for win. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 6, 2012 Report Share Posted January 6, 2012 So...it's a Solemn Judgment that prevents access to that Fusion Monster for about 2 turns (unless you happen to use RftDD in Gem Knights and you banish a Semi-Nomi) Link to comment Share on other sites More sharing options...
Dementuo Posted January 6, 2012 Report Share Posted January 6, 2012 [quote name='Ieyasu Tokugawa' timestamp='1325888435' post='5751553'] So...it's a Solemn Judgment that prevents access to that Fusion Monster for about 2 turns (unless you happen to use RftDD in Gem Knights and you banish a Semi-Nomi) [/quote] Minus the LP cost, minus the ability to negate Normal Summons and Flip Summons. Link to comment Share on other sites More sharing options...
Coffee Black Posted January 7, 2012 Report Share Posted January 7, 2012 [quote name='Evil Tristan' timestamp='1325887828' post='5751533'] Obviously, you should run this @3 in Heroes and Gem-Knights. [/quote] It would be fun to spam the field with fusions then set 3 of these and basically mimic the Infernity strategy. Too bad it would basically never happen Link to comment Share on other sites More sharing options...
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