Blake Posted January 14, 2012 Report Share Posted January 14, 2012 [center][img]http://images.wikia.com/yugioh/images/6/68/WindUpHunter-PHSW-EN-SR-1E.jpg[/img][/center] [center]Because a +0 that costs field prescence for hand count damage is obviously the broken card in a combo involving an Xyz that is a +0 on its own and should be the one banned.[/center] [center]Discuss[/center] Link to comment Share on other sites More sharing options...
·Toot Posted January 14, 2012 Report Share Posted January 14, 2012 We all just love that loop. Link to comment Share on other sites More sharing options...
evilfusion Posted January 14, 2012 Report Share Posted January 14, 2012 So all the crap you can do with this, Magician, Rat, Factory, and Shark are all negligable because Zenmaity gets things started? Link to comment Share on other sites More sharing options...
Brinolovania Posted January 14, 2012 Report Share Posted January 14, 2012 *points to last post in Zenmaity thread* Card is evil cause loop of death and doom. Link to comment Share on other sites More sharing options...
·Toot Posted January 14, 2012 Report Share Posted January 14, 2012 [quote name='Pacmanexus' timestamp='1326512079' post='5763411'] [b]Card is evil cause loop of death and doom.[/b] [/quote]And that's why we love it. :3 Link to comment Share on other sites More sharing options...
Blake Posted January 14, 2012 Author Report Share Posted January 14, 2012 [quote name='evilfusion' timestamp='1326512032' post='5763409'] So all the crap you can do with this, Magician, Rat, Factory, and Shark are all negligable because Zenmaity gets things started? [/quote] Zenmaity's the broken card, not this. Without Zenmaity, this isnt broken. However, without thism Zenmaity is still broken. Link to comment Share on other sites More sharing options...
EmpoleMew Posted January 14, 2012 Report Share Posted January 14, 2012 I pulled one of these today. If my Wind-Up loving friend finds out about the loop, I'm not letting him know I have this. Link to comment Share on other sites More sharing options...
evilfusion Posted January 14, 2012 Report Share Posted January 14, 2012 [quote name='Relius Clover' timestamp='1326512287' post='5763423'] Zenmaity's the broken card, not this. Without Zenmaity, this isnt broken. However, without thism Zenmaity is still broken. [/quote] Which side are you advocating again? Link to comment Share on other sites More sharing options...
Blake Posted January 14, 2012 Author Report Share Posted January 14, 2012 [quote name='evilfusion' timestamp='1326512391' post='5763426'] Which side are you advocating again? [/quote] The OP was Sarcasm. I'm saying the Aircraft Carrier needs to go, not the Hunter. Link to comment Share on other sites More sharing options...
evilfusion Posted January 14, 2012 Report Share Posted January 14, 2012 Right. And Zenmaity is problematic in multiples, but Hunter still has a lot of stuff it can work with, albeit with more balance. Link to comment Share on other sites More sharing options...
Welche the crab Posted January 14, 2012 Report Share Posted January 14, 2012 Dog King knows why this card makes me rage so hard. Link to comment Share on other sites More sharing options...
Kazooie Posted January 14, 2012 Report Share Posted January 14, 2012 [quote name='RoseSymphony' timestamp='1326513138' post='5763437'] Honestly, without at least one or two copies of Zenmaitys, Wind-Ups completely suck and aren't worth using. And if you're seriously having trouble getting rid of a Zenmaity the turn after its Summoned, you're doing it wrong. Zenmaity is the only decent Xyz that Wind-Ups have, and whether you like it or not, broken cards will exist in the metagame. Now then, this is my final stance on the matter, because it's kind of stupid to argue about this. I only posted here because your idiotic OP pissed me off so much. Now then, you may continue b*tching about the unbalance of the metagame because of a card that can be easily worked around. Have a nice day. [/quote] Just gonna say an DECK shouldn't be able to exist because of a broken card. Without Hunter, Zenmaity can be just as crazy with what it gives. Without Zenmaity, Hunter needs more help. Honestly, the LOOP is bad for the game, so I say ban both and not risk EITHER becoming more abusable. We still have Shark and Magician to worry about after all. Link to comment Share on other sites More sharing options...
evilfusion Posted January 14, 2012 Report Share Posted January 14, 2012 [quote name='RoseSymphony' timestamp='1326513138' post='5763437'] I'm so thrilled that my simple opinion on the matter has frustrated you so much that you've opened a new thread just to prove me wrong. You're obviously some egotist who can't stand it when someone disapproves with what you say. Honestly, without at least one or two copies of Zenmaitys, Wind-Ups completely suck and aren't worth using. And if you're seriously having trouble getting rid of a Zenmaity the turn after its Summoned, you're doing it wrong. Zenmaity is the only decent Xyz that Wind-Ups have, and whether you like it or not, broken cards will exist in the metagame. Now then, this is my final stance on the matter, because it's kind of stupid to argue about this. I only posted here because your idiotic OP pissed me off so much. Now then, you may continue b*tching about the unbalance of the metagame because of a card that can be easily worked around. Have a nice day. [/quote] Are you new here? This is an everyday occurrence. A card mentioned in another thread, particularly if there's debate about one card over another, inspires a thread about that card, where people make their opinions known about it. It has nothing to do with you specifically, just the debate you had. Link to comment Share on other sites More sharing options...
Blake Posted January 14, 2012 Author Report Share Posted January 14, 2012 [quote name='RoseSymphony' timestamp='1326513138' post='5763437'] I'm so thrilled that my simple opinion on the matter has frustrated you so much that you've opened a new thread just to prove me wrong. You're obviously some egotist who can't stand it when someone disapproves with what you say. [/quote] Stopping you short, bucko. You're not the first person to say it. People have been saying it, a friend is arguing it to me right now, etc. Don't let your ego get inflated that I posted a topic on the same argument, when it wasn't you alone. [quote name='RoseSymphony' timestamp='1326513138' post='5763437'] Honestly, without at least one or two copies of Zenmaitys, Wind-Ups completely suck and aren't worth using. And if you're seriously having trouble getting rid of a Zenmaity the turn after its Summoned, you're doing it wrong. Zenmaity is the only decent Xyz that Wind-Ups have, and whether you like it or not, broken cards will exist in the metagame. Now then, this is my final stance on the matter, because it's kind of stupid to argue about this. I only posted here because your idiotic OP pissed me off so much. Now then, you may continue b*tching about the unbalance of the metagame because of a card that can be easily worked around. Have a nice day. [/quote] Summon Magician SS Shark SS Magician with MAgician Shark Lv. 5 SS Shark 2/Warrior/Soldier/Dog Make Volca Make rank 4 Congrats, you just got 2 +0 Xyz without Zenmaity Also, your argument has no substance. Future Fusion can make an FTK, BUT DRAGONZ NEEDZ IT. That logic is stupid, and in fact, not allowed. [url="http://forum.yugiohcardmaker.net/topic/170712-broken-card-x-should-not-be-banned-because/"]http://forum.yugiohc...banned-because/[/url] So, give me a valid reason balanced +0 should be banned over +0 Xys that makes loops? Link to comment Share on other sites More sharing options...
Airride Posted January 14, 2012 Report Share Posted January 14, 2012 the best solution is to ban everything ever except genex ally remote. and make him run in 40s. then everyone has best deck Link to comment Share on other sites More sharing options...
Welche the crab Posted January 14, 2012 Report Share Posted January 14, 2012 That would be a very interesting game. Link to comment Share on other sites More sharing options...
Airride Posted January 14, 2012 Report Share Posted January 14, 2012 who ever goes first loses. really wire to wire. unless they run into a def remote over and over. Link to comment Share on other sites More sharing options...
Welche the crab Posted January 14, 2012 Report Share Posted January 14, 2012 Really go first GG because your opponents needs only to deck you out. Format is no longer interesting. Link to comment Share on other sites More sharing options...
Airride Posted January 14, 2012 Report Share Posted January 14, 2012 how about I add cydra at 15 and genex ally axel at 15. also limiter at 5. Link to comment Share on other sites More sharing options...
RoseSymphony Posted January 14, 2012 Report Share Posted January 14, 2012 [quote name='Evoltile Westlo' timestamp='1326517235' post='5763564'] how about I add cydra at 15 and genex ally axel at 15. also limiter at 5. [/quote] Also, System Down at 1 to make it REALLY interesting. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted January 14, 2012 Report Share Posted January 14, 2012 Put Zenmaighty to 1 Problem solved Link to comment Share on other sites More sharing options...
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