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Inzektor Hopper


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[center][img]http://images1.wikia.nocookie.net/__cb20120115064510/yugioh/images/thumb/5/50/InzektorHopper-ORCS-EN-R-1E.jpg/300px-InzektorHopper-ORCS-EN-R-1E.jpg[/img]
[quote][center]Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.[/center][/quote][/center]
Aside from the fact the Direct-attacking effect is mediocre, the +4 levels part seems quite interesting, as it could allow for a few Big Eye plays O,o
Discuss.

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Konami, why you stuff around messing them up with all different freaking levels?

ATK is a plus point compared to other Inzektors, but can't see it being of much use or being very practical for getting Big Eye in reality.

Do people actually use the Level increase ability then? I thought all anyone did was Damsel-Hornet-Centipede swarm direct attack.

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Essentially, this is supposed to be our replacement Hornet when Hornet itself is inevitably banned.
Which isn't saying much, as it prevents you from doing that other thing Inzektors are good at: attacking.
...
You know, I've never been this sad to see an archetype go.
I can see the writing on the wall. Hornet will get banned, and the Inzektors coming out in Galactic Overload have made it clear we're not getting anything like it again.
*sigh*
I'm gonna miss you Inzektors...

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[quote name='Armadilloz' timestamp='1326650571' post='5765360']
Not really.
I just thought it was neat cuz' it increases by 4.
[/quote]

They all seem to increase the equipped monster by their own level...

... except for one of the GAOV ones which doesn't, only by half or something...

...which is strange...

[quote name='Charlotte The Witch' timestamp='1326650643' post='5765361']
Essentially, this is supposed to be our replacement Hornet when Hornet itself is inevitably banned.
Which isn't saying much, as it prevents you from doing that other thing Inzektors are good at: attacking.
...
You know, I've never been this sad to see an archetype go.
I can see the writing on the wall. Hornet will get banned, and the Inzektors coming out in Galactic Overload have made it clear we're not getting anything like it again.
*sigh*
I'm gonna miss you Inzektors...
[/quote]

I'm not :D

That's unfair, they are interesting just have a stupidly easy autopilot combo. Think Damsel is the card that needs limiting and they might be fine.

GAOV Inzektors are poor though.

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[quote name='Verz Bahamut' timestamp='1326650871' post='5765363']
I'm not :D
That's unfair, they are interesting just have a stupidly easy autopilot combo. Think Damsel is the card that needs limiting and they might be fine.
GAOV Inzektors are poor though.
[/quote]
Well, Inzektors were my first "pro" archetype.
And they weren't too autopilot with me.
I ran them with Kabutron and a couple other non-standard cards.
But yes, GAOV Inzektors suck.
It's like Konami doesn't want them to have synergy anymore...

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[quote name='Charlotte The Witch' timestamp='1326651041' post='5765366']
Well, Inzektors were my first "pro" archetype.
And they weren't too autopilot with me.
I ran them with Kabutron and a couple other non-standard cards.
But yes, GAOV Inzektors suck.
It's like Konami doesn't want them to have synergy anymore...
[/quote]

I see.

What happened to Kabutron btw? Is it coming out still?

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IDK, but it's on DN, and it sort of makes up for Hornet...
Sort of...
I mean, you can equip any Inzektor to a Dragonfly or a Centipede, and use the effect of the Dragonfly or Centipede, plus get back the Inzektor you just sent away.
It's slower...much slower...but it's better than the card up top...

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