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Pure Fusion


Mlaxeson

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[b]Update:[/b]
I've read through the thread carefully and here is the updated OCG that I'm putting here so you don't have to read the whole thread, as was pointed out. The effect is getting pritty long XD.
Die. Suggested that it should be 2 level 5s or less to summon. I'm considering it, but I would prefer not to limit it like that. See what you think of this update anyhow:
[img]http://img842.imageshack.us/img842/1329/314850.jpg[/img]
Lore:

Any two monsters.
This card can only be Fusion Summoned using polymerization. Banish from your Deck, Hand, Field and/or Graveyard the Fusion Material monsters used to summon this card. This card may gain one or both of the effect(s) of the Fusion Material Monsters used to Summon it. Half this cards ATK and DEF for each effect that is gained. For the remainder of the Duel:
*If either of the Fusion Material Monsters used to Summon this card would be Special Summoned, Special Summon this card instead.
*This cards original ATK and DEF become the total ATK and DEF of the monsters used to Fusion Summon it.
*The original Attribute and Type of this card become the same as the monsters used to Fusion Summon it.
*This cards level becomes the total of the levels of the monsters used to Fusion Summon it.
*This card gains the Names of the monsters used to Fusion Summon it.
*This card may gain the effect(s) of the Fusion Material Monsters used to Summon it. Half this cards ATK and DEF for each effect that is added.

Notes:
Limited to two monsters.
Attack is halved when effects are added.
I made it Divine because Divine isn't one of the other Attributes, just for the card to be different. When it is summoned its attribute and type are replaced, so technically it stops being divine when summoned (unless you used adivine monster as material)
You lose the fusion material monsters to the banished pile, but if you are somehow able to try and summon one of them you are able to bring this card back to the field instead.

Just a VERY QUICK idea, what do you think?
[img]http://img440.imageshack.us/img440/1329/314850.jpg[/img]
Lore:

2 or more monsters.
When this card is Fusion Summoned it's original ATK and DEF become the total ATK and DEF of the monsters used to Fusion Summon this card. This card gains all the Attributes, Effects and Names of the monsters used to Fusion Summon this card. This card's level becomes the total of the levels of the monsters used to Fusion Summon this card. When this card is destroyed you take damage equal to it's ATK.

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It's an rare occasion when I have to agree with ragnarok, but that's only because your card is so blatantly overpowered and such poor card design. Really, did Future Fusion need another broken target that can actually lead to winning with no effort whatsoever? :|

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Pretty broken card. Why is it Divine? That doesn't make sense. What about half the combined attack of the fusion material? You should have it "You can Discard 1 card: select 1 card that this card used as a fusion material; this card gains the selected card's effect until your next Standby Phase."

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Cool, like I said, was just a quick idea.

But, in the interest of practising my balancing skills would this be a good enough side-effect:

'When your opponent takes battle damage from this card, you take half this cards ATK damage to you're Life Points.'

I think that would stop OTK, though it might only take two turns, but it would suppress the desire to give it a stupidly high attack.

As to the matter of the level going above 12 I thought that would be a side-effect. Unless I'm foolishly unaware of a deck that would benefit from having a monster with more than 12 stars. (also, I know this sounds anal as most of you will already know this, but I just want to make sure we're clear: since the levels of the fused monsters replace the current level of the card it's level is not 12 + the fused monsters, it's just their total).

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Hmm, how to create a card that is a perfect fusion of two monsters, effects levels and all, that doesn't destroy my life points or deck?

How about this:

New OCG:
Any two monsters.
Banish three polymerizations from your Deck, Hand, Field and/or Graveyard and the fusion material monsters used to summon this card. If you do not have three polymerizations in your Banished pile this card is returned to the Extra Deck. For the remainder of the duel if either of the fusion material monsters used to summon this card would be Special Summoned, Special Summon this card instead. This cards original ATK and DEF become the total ATK and DEF of the monsters used to Fusion Summon it. The original Attribute and Type of this card become the same as the monsters used to Fusion Summon it. This cards level becomes the total of the levels of the monsters used to Fusion Summon it. This card gains the Effects and Names of the monsters used to Fusion Summon it.

How's that? Any better?

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[quote name='Mlaxeson' timestamp='1327016310' post='5771786']
Hmm, how to create a card that is a perfect fusion of two monsters, effects levels and all, that doesn't destroy my life points or deck?

How about this:

New OCG:
Any two monsters.
Banish three polymerizations from your Deck, Hand, Field and/or Graveyard and the fusion material monsters used to summon this card. If you do not have three polymerizations in your Banished pile this card is returned to the Extra Deck. For the remainder of the duel if either of the fusion material monsters used to summon this card would be Special Summoned, Special Summon this card instead. This cards original ATK and DEF become the total ATK and DEF of the monsters used to Fusion Summon it. The original Attribute and Type of this card become the same as the monsters used to Fusion Summon it. This cards level becomes the total of the levels of the monsters used to Fusion Summon it. This card gains the Effects and Names of the monsters used to Fusion Summon it.

How's that? Any better?
[/quote]
Alright, just stop for a minute.

2 monsters is perfect. 2 or more is what broke it. The key to balance isn't adding on a f*ckton of restrictions, it's making it good for it's cost. Instead of making it harder to use, tone down the card's effect.

Changing it to 2 monsters and not giving it the monsters' effects is good for this. Then give it something else to protect itself while not being stupidly broke.

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[quote name='Mlaxeson' timestamp='1326747488' post='5767302']
Just a quick idea, what do you think?
[img]http://img440.imageshack.us/img440/1329/314850.jpg[/img]
Lore:

2 or more monsters.
When this card is Fusion Summoned it's original ATK and DEF become the total ATK and DEF of the monsters used to Fusion Summon this card. This card gains all the Attributes, Effects and Names of the monsters used to Fusion Summon this card. This card's level becomes the total of the levels of the monsters used to Fusion Summon this card. When this card is destroyed you take damage equal to it's ATK.
[/quote]

Actually this card's effect is not bad, it is the summoning requirements, make Future Fusion instantly OP'd beyond comparison. Change it to "This card can only be Fusion Summoned by the effect of Polymerization" and then it is balanced, while actually maybe making Poly worth it. Also, a "pure" fusion should be what fusion was originally intended to mean, and that was not with Future fusion / power bond etc... but with Polymerization.

edit: also divine is bad. Pick an attribute/type and use it.

edit: only 2 card is still bad if you are allowed future fusion: if people can come up with a 1 card FTK with the elemental hero generic fusions, then any 2 cards would make future fusion nearly as bad as Exchange of the Spirit.

edit: keep the effect the same as it was at the start, no more limitations needed if you simply add the only Poly requirement.

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[quote name='thekazu4u' timestamp='1327097314' post='5772902'][color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3]Actually this card's effect is not bad, it is the summoning requirements, make Future Fusion instantly OP'd beyond comparison. Change it to "This card can only be Fusion Summoned by the effect of Polymerization" and then it is balanced, while actually maybe making Poly worth it. Also, a "pure" fusion should be what fusion was originally intended to mean, and that was not with Future fusion / power bond etc... but with Polymerization.[/size][/font][/color][/quote]

You're only thinking that Future Fusion makes it bad? Well, that is true, but the fact is that this card gains all the effects of the monsters used to Summon it. Even without Future Fusion / Fusion Gate, the card will still be on the broken side because of the syphoning effect for ATK / Effects / Attributes.

[quote name='thekazu4u' timestamp='1327097314' post='5772902']
edit: also divine is bad. Pick an attribute/type and use it.[/quote]

Exactly how is the Divine Attribute / Divine-[i]Beast[/i]-Type bad? The game already has Divine Monsters released, so it should not a problem to post DIVINE attribute monsters in RC.

OT: Honestly, I think you could get away with Contact Fusion with this one, just add some limitation on what materials effect it can gain etc. etc.

[i]2 or more monsters[/i]
[i]This card can only be Special Summoned from your Extra Deck by sending the above cards you control to your Graveyard. The original ATK and DEF of this card is treated as the total ATK and DEF of the Fusion Material Monsters used to Fusion Summon this card. Once per turn: You can target 1 Fusion Material Monster from your Graveyard that was used to Fusion Summon this card; this card's name becomes that monster's name and it gains that monsters effect(s) until the End Phase.[/i]

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[quote name='Zanda Panda' timestamp='1327099624' post='5772987']
You're only thinking that Future Fusion makes it bad? Well, that is true, but the fact is that this card gains all the effects of the monsters used to Summon it. Even without Future Fusion / Fusion Gate, the card will still be on the broken side because of the syphoning effect for ATK / Effects / Attributes.



Exactly how is the Divine Attribute / Divine-[i]Beast[/i]-Type bad? The game already has Divine Monsters released, so it should not a problem to post DIVINE attribute monsters in RC.

OT: Honestly, I think you could get away with Contact Fusion with this one, just add some limitation on what materials effect it can gain etc. etc.

[i]2 or more monsters[/i]
[i]This card can only be Special Summoned from your Extra Deck by sending the above cards you control to your Graveyard. The original ATK and DEF of this card is treated as the total ATK and DEF of the Fusion Material Monsters used to Fusion Summon this card. Once per turn: You can target 1 Fusion Material Monster from your Graveyard that was used to Fusion Summon this card; this card's name becomes that monster's name and it gains that monsters effect(s) until the End Phase.[/i]
[/quote]

You summon it, they activate bottomless. You scoop. It is far from being OP'd without non-poly fusers, and if poly decks become, you know, ACTUALLY VIABLE, then they need at least one OP'd card in a land of plant/synchros, inzektors, etc... Divine monsters should actually be creative / divine in some way. This isn't, and would be incredibly hard to integrate in the anime (it is an unspoken rule that all divine monsters must be in the anime).

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[quote name='Professor Kokonoe' timestamp='1327101743' post='5773061']
I don't think anyone realizes that you can summon this thing with Super Poly to get a huge beater + minus your opponent out the ass. Lol.
[/quote]

Actually I did, accept the future fusion thing is far more OP'd. Thats why I said ONLY POLYMERIZATION. tip: read the thread.

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[quote name='thekazu4u' timestamp='1327101855' post='5773066']
Actually I did, accept the future fusion thing is far more OP'd. Thats why I said ONLY POLYMERIZATION. tip: read the thread.
[/quote]

Tip: Update OP. I don't have time to read through threads when I'm in such a state. :s

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