Makο Posted January 17, 2012 Report Share Posted January 17, 2012 This is an archetype I sort of thought up while being dead bored. It will be sci-fi-ish in nature. It focuses and destroying/removing from play Thunder-Type monsters to "power" more powerful monsters effects. What you do with this powerful monsters will determine how much attack it has, as the effects it uses "drains" it's attack. The support cards will focus on adding the weaker Thunder-Type monsters back to your hand/deck or Special Summoning them to help keep the more powerful ones going. So yeah. I won't continue the idea if it sucks/has already been done/nobody thinks it's a good idea. So it's up to you guys to determine whether I will or not. [img]http://img713.imageshack.us/img713/4089/258841y.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Thunder-Type monster from your Hand. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to that monsters ATK. You can only activate this effect when this card has 1500 or more ATK. When you activate this effect, this card loses 1500 ATK. While this card has 0 ATK, you can destroy 2 Thunder-Type monsters you control to have this card gain 3000 ATK. cnc on the first of, hopefully, many Link to comment Share on other sites More sharing options...
Sander Posted January 17, 2012 Report Share Posted January 17, 2012 It's only useful for it's 3k ATK, and that's all. Nobody would really use the destruction effect because it would drain up the monsters ATK and make it weak, ie you've wasted Thunder-Type monsters to summon this just to reduce it's ATK to 1500 and make it an easy target. Link to comment Share on other sites More sharing options...
Agro Posted January 17, 2012 Report Share Posted January 17, 2012 The Special Summoning requirements for this card are ridiculous, not to mention there's hardly any current cards that are Thunder and you don't mind banishing. If I were you, I'd start now on Thunder cards that'd work on support to get 3 cards in hand easily or just go back to the drawing board. That being said, the basic idea is good and I like what you're trying to do. If you want to follow my advice but don't know where to start, look up "Voltanic" in WC, you should find a thread I made a while back about banithunder cards. I suppose in this cards', or rather this archetype's case, the banished zone would kind of serve as the used energy area, so maybe you have a set of monsters with a 3rd type that generates energy and returns them to the hand/deck, or maybe just a machine 'generator' as it were. As for the effect itself, I'd say scrap the second effect that makes it lose attack and say that it cannot attack the same turn you use the effect unless you banish/tribute 1 Thunder-type monster. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 17, 2012 Report Share Posted January 17, 2012 a little high for the atk, you should have made it lv8, and besides those have more support also I'm a bit confused why are you making this go with Thunder types when this is a machine type I'm unsure how well those mix Link to comment Share on other sites More sharing options...
Makο Posted January 17, 2012 Author Report Share Posted January 17, 2012 [quote name='Wraith' timestamp='1326786694' post='5768111'] The Special Summoning requirements for this card are ridiculous, not to mention there's hardly any current cards that are Thunder and you don't mind banishing. If I were you, I'd start now on Thunder cards that'd work on support to get 3 cards in hand easily or just go back to the drawing board. [b]mfw you thought I WASN'T going to create weaker support Thunder cards by the dozen :I[/b] That being said, the basic idea is good and I like what you're trying to do. If you want to follow my advice but don't know where to start, look up "Voltanic" in WC, you should find a thread I made a while back about banithunder cards. I suppose in this cards', or rather this archetype's case, the banished zone would kind of serve as the used energy area, so maybe you have a set of monsters with a 3rd type that generates energy and returns them to the hand/deck, or maybe just a machine 'generator' as it were. [b]Oh ho. A generator? Actually never thought of that. That's a pretty unique idea. I may build off of that.[/b] As for the effect itself, I'd say scrap the second effect that makes it lose attack and say that it cannot attack the same turn you use the effect unless you banish/tribute 1 Thunder-type monster. [b]I guess I could, but that's make it so...unoriginal. Maybe I should do the same thing except for defense instead...[/b] [/quote] [quote name='ragnarok1945' timestamp='1326800818' post='5768169'] a little high for the atk, you should have made it lv8, and besides those have more support also I'm a bit confused why are you making this go with Thunder types when this is a machine type I'm unsure how well those mix [/quote] can't tell if trolling or serious In any case, thanks for the feedback guys. You gave me just enough ideas and...well, feedback...to help me officially start on the archetype. I'll call it Power Monger, or just PM. Link to comment Share on other sites More sharing options...
Agro Posted January 17, 2012 Report Share Posted January 17, 2012 If you don't want that effect, then say that it loses 1500 ATK and then "Once per turn, during your Main Phase 2, if this card's ATK is below 3000: You can tribute 1 Thunder-Type monster you control; Increase this card's ATK by 1500." Link to comment Share on other sites More sharing options...
Makο Posted January 17, 2012 Author Report Share Posted January 17, 2012 I probably won't. See, I'm the type of person who doesn't like using other people's ideas directly. I'll just build off of them. But thanks anyways. Link to comment Share on other sites More sharing options...
Agro Posted January 17, 2012 Report Share Posted January 17, 2012 I know what you mean, it's just that destroying them seems off from what you were doing earlier with the banishing. Other idea: Maybe make a Thunder monster than when banished returns to the hand at the End Phase. Link to comment Share on other sites More sharing options...
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