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Temple of the Gods Archetype Complete Set (updated) 2 new cards


WWECENA

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so i finish the set it's actually one of the best cards i made i really like this set plz comment and tell me what you think

 

i just add 2 new xyz so hope you like them 

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effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn, you can look at your opponent's hand and select 1 card in it and send it to the Graveyard.

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effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn, draw 1 card then discard 1 card from your hand.

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effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn you can pay 1000 Life Points to look at all Set cards on your opponent's field. Flip Effects are not activated at this time this card cannot attack the turn you activate this effect 

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effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn if another "Temple" monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon that monster during your next Standby Phase.

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effect: You can discard this card to the Graveyard to add 1 "Temple of the Gods" from your Deck to your hand.

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effect: As long as this card remains on the field " Temple of the Gods" cannot be destroyed by a card effect.

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effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn you can select and destroy 1 monster your opponent control, if you do this card cannot declare an attack this turn.

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effect: If"Temple of the Gods" is on the field, this card gain the following effect. All face-up "Temple" monsters on the field gain 500 ATK and DEF.

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effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn you can select and add 1 "Temple" monster from your Deck to your hand instead of conducting your normal draw during you Draw Phase.

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effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 "Temple" monsters with different names on your side of the field. If"Temple of the Gods" is on the field, this card gain the following effects based on the number of "Temple" monsters in your Graveyard
2 monsters : This card cannot be destroyed by the effects of Spell cards.
4 monsters : This card cannot be destroyed by the effects of Trap cards.
6 monsters or more: Once per turn you can have this card lose 1000 ATK if you do this card can attack twice during the same Battle Phase. This card is unaffected by the effect of "Temple of the Gods".

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effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Temple Prison". This card gains 500 ATK and DEF for each "Temple" monster in your Graveyard, each time this card destroys a monster by battle Equip that monster to this card at the end of the Battle Phase, if this card would be destroyed by battle or a card effect while equipped, you can send 1 equipped monster instead. This card is unaffected by the effect of "Temple of the Gods"

 

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effect: 2 Level 4 "Temple" monsters

When this card is Xyz Summoned: You can add " Temple of the Gods" from your Deck or Graveyard to your hand. Once per turn If "Temple of the Gods" is on the field: You can detach 1 Xyz Material from this card to Special Summoned 2 "Temple" Monsters from your Graveyard there effect is negated and cannot be used as a Synchro Material or Xyz Material. You cannot conduct your Battle Phase the turn you activate this effect.   

 

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effect: 3 Level 4 monsters

When this card is Xyz Summoned: You can add " Temple Dragon Owa or Temple Reaper Grad " from your Deck or Graveyard to your hand. Once per turn If "Temple of the Gods" is on the field: You can detach 1 Xyz Material from this card, until the end of this turn all "Temple" monsters you control cannot be destroyed by battle or by card effects.

 

 

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effect: When this card is activated choose 1 of the following effects:

1-While this card is face-up on the field Level 6 or higher monsters cannot be Normal Summoned or Set
2-While this card is face-up on the field Level 6 or higher monsters cannot be Special Summoned
Once per turn, if a "Temple" monster would be destroyed by battle, it is not destroyed.


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effect: You can only activate this card while "Temple of the Gods" is on your side of the field. Special Summon " Temple Dragon Owa" from you Graveyard,ignoring the Summoning conditions, his effect is negated. this turn " Temple Dragon Owa" can attack your opponent Life Point directly. Destroy it at the end of this turn.

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effect: Add 1 card from your Deck to your hand that includes "Temple" in its card name.

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effect: Decrease the ATK of all your opponent's monster x 200 for each "Temple" monster you control.

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effect: You can only activate this card if a "Temple" monster is destroyed and sent to the Graveyard. You can choose and activate 1 of the following effects.
1: Increase your Life Points by an amount equal to the destroyed monster original ATK.
2: Special Summon 1 level 4 or lower "Temple" monster from your Deck or hand to your side of the field.

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effect: This card can only be activated when your Life Points are 2000 or less. You can choose and activate 1 of the following effects
1: Destroy 1 monster your opponent control and inflict damage to your opponent's Life Points equal to it's ATK.
2: Inflict 600 damage to your opponent's Life Points for each "Temple" monster in your Graveyard.

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effect: You can only activate this card if "Temple of the Gods" is destroyed by your opponent card effect and sent to the Graveyard, during your 3th turn after activation you can send this card to the Graveyard to Special Summon "Temple Reaper Grad" from your Deck or your hand.

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effect: You can only activate this card while "Temple of the Gods" is on your side of the field. Destroy all monsters cards of the field and inflict damage to your opponent Life Points equal to the number of cards destroyed by this effect x 300.

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effect: Activate only when your opponent activate a Field Spell Card, negate the activation and then select "Temple of the Gods" from your Deck and activate it .

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effect: Each time " Temple Reaper Grad " destroys a monster by battle, place 1 Soul Counter on this card. You can remove Soul Counters from this card to apply the following effects.
2 Counters: Select 1 monster in your opponent Graveyard and equip it to " Temple Reaper Grad "
4 Counters: " Temple Reaper Grad " can attack twice during the same Battle Phase.
6 Counters: Special Summon " Temple Reaper Grad " from your Graveyard (ignoring the Summoning conditions).

so what you think guys

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  • 2 weeks later...

for Thief, I'd just randomly select a card from your opponent's hand, don't look at the ENTIRE hand

for Scout you should have paid the 1000 LP to look at all the cards in your opponent's hand OR all of his/her set cards, not both

for Scribe you should have said if a Temple monster is destroyed you can special summon it, EXCEPT for Scribe

Guardian you shouldn't have protected it from ALL card effects, just spells/traps

for Owa's multi attack, I wouldn't reduce the atk PERMANENTLY, just maybe for 1 turn, and then say if you used the multi attack effect then it can't do battle damage

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[quote name='ragnarok1945' timestamp='1328392391' post='5799394']
for Thief, I'd just randomly select a card from your opponent's hand, don't look at the ENTIRE hand

for Scout you should have paid the 1000 LP to look at all the cards in your opponent's hand OR all of his/her set cards, not both

for Scribe you should have said if a Temple monster is destroyed you can special summon it, EXCEPT for Scribe

Guardian you shouldn't have protected it from ALL card effects, just spells/traps

for Owa's multi attack, I wouldn't reduce the atk PERMANENTLY, just maybe for 1 turn, and then say if you used the multi attack effect then it can't do battle damage
[/quote] dude the new cards are thief and sorcerer and grad and 5 new spell and trap =_=

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[quote name='ragnarok1945' timestamp='1328393773' post='5799454']
your point?
[/quote] i mean you already comment on most card here before but then i added new card and i want you to see them the new card are( thife [size=4][font=tahoma, helvetica, arial, sans-serif] sorcerer and grad and [/font][/size]defense walls, road to immortality, hall of justice and all the trap card ) those the card i want your opinion on the rest you already comment on them before you just don't remember lool[font="tahoma, helvetica, arial, sans-serif"] [/font]

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[quote name='ragnarok1945' timestamp='1328398887' post='5799603']
sorry, ok I'll go for the 5 spells/traps now

about the only one that I think isn't good is defense walls

Shrink can do better for atk drop, and that card isn't popular
[/quote] what shrink has to do with defense walls ?

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[quote name='ragnarok1945' timestamp='1329097484' post='5813734']
damn, I was hoping you'd put more here
[/quote] you really like the set do you ? loool



[quote name='Zaratuir' timestamp='1329127170' post='5814365']
Looks pretty good and pretty balanced. Only recommendation would be to include "ignoring summoning conditions" in Owa revival. In current format, since Owa says it "can't be special summoned except by...", it wouldn't be able to be special summoned from the grave.
[/quote] oh right sorry about that

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[quote name='ragnarok1945' timestamp='1329165795' post='5815065']
something like that, which is why I wished you'd add another one
[/quote] i really run out of ideas about the temple monster cuz i spend alot of time making it so i put every idea i can think of

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