Zaratuir Posted February 15, 2012 Report Share Posted February 15, 2012 Another thing I noticed, and I don't know if this is by intent, but Owa's effect makes him unable to be destroyed by spell effects, so Owa's Revival's effect to destroy him at the end phase wouldn't happen if there were 2 "Temple" monsters in the grave. Might consider negating his effect when he's specialled that way? Link to comment Share on other sites More sharing options...
WWECENA Posted February 15, 2012 Author Report Share Posted February 15, 2012 [quote name='ragnarok1945' timestamp='1329252718' post='5816857'] then I'll be waiting for just that [/quote] ok [quote name='Zaratuir' timestamp='1329268069' post='5817328'] Another thing I noticed, and I don't know if this is by intent, but Owa's effect makes him unable to be destroyed by spell effects, so Owa's Revival's effect to destroy him at the end phase wouldn't happen if there were 2 "Temple" monsters in the grave. Might consider negating his effect when he's specialled that way? [/quote] i think owa gonna be destroyed at the end of the turn cuz this is the card effect it has nothing to do with owa effect Link to comment Share on other sites More sharing options...
Zaratuir Posted February 17, 2012 Report Share Posted February 17, 2012 In current rulings, Owa wouldn't be destroyed by Owa's Revival because it is destruction by a spell card's effect and Owa's effect prevents him from being destroyed by effects of spell cards. You could also modify Owa to say he can't be destroyed by opponents spell card effects, but otherwise, he would stay on the field. Just a thought. It's your deck, so you can make final decisions, but I would say to make it a bit more balanced, modify one of the two effects. Overall though, very nice set. It'd be fun to use. Link to comment Share on other sites More sharing options...
WWECENA Posted February 17, 2012 Author Report Share Posted February 17, 2012 [quote name='Zaratuir' timestamp='1329476857' post='5822369'] In current rulings, Owa wouldn't be destroyed by Owa's Revival because it is destruction by a spell card's effect and Owa's effect prevents him from being destroyed by effects of spell cards. You could also modify Owa to say he can't be destroyed by opponents spell card effects, but otherwise, he would stay on the field. Just a thought. It's your deck, so you can make final decisions, but I would say to make it a bit more balanced, modify one of the two effects. Overall though, very nice set. It'd be fun to use. [/quote] thanx i negated is effect =_= Link to comment Share on other sites More sharing options...
WWECENA Posted March 4, 2012 Author Report Share Posted March 4, 2012 bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 4, 2012 Report Share Posted March 4, 2012 you're still expecting comments here, WWECENA? Link to comment Share on other sites More sharing options...
WWECENA Posted March 4, 2012 Author Report Share Posted March 4, 2012 [quote name='ragnarok1945' timestamp='1330837912' post='5855372'] you're still expecting comments here, WWECENA? [/quote] no i just want every one to enjoy the set cuz i know people don't go to finish set alot so maybe someone missed it Link to comment Share on other sites More sharing options...
Thranduil Posted March 15, 2012 Report Share Posted March 15, 2012 Dude your "Temple" set looks awesome. Keep up the good work, also yes some of the effects are a little too epic. The main one that I can think of is thief Look at your opponents entire hand? Well maybe yes if you payed 1000 life points each time you activated its effect. Link to comment Share on other sites More sharing options...
WWECENA Posted March 15, 2012 Author Report Share Posted March 15, 2012 [quote name='Orichalcos Tritos' timestamp='1331777871' post='5871093'] Dude your "Temple" set looks awesome. Keep up the good work, also yes some of the effects are a little too epic. The main one that I can think of is thief Look at your opponents entire hand? Well maybe yes if you payed 1000 life points each time you activated its effect. [/quote] thanx you know the effect is useless if you don't have temple of the gods =_= so that's the cost Link to comment Share on other sites More sharing options...
jixsel11 Posted March 16, 2012 Report Share Posted March 16, 2012 [quote name='ragnarok1945' timestamp='1328417380' post='5800133'] well Shrink has its uses, it's not COMPLETE crap, but it's close [/quote]no its not crap its usefull in moments when your opponent has a strong monster like blue-eyes or machina force its also usefull for time when your opponent has a weak and you have a strong and you just wanna kill the monster harder :3 Link to comment Share on other sites More sharing options...
WWECENA Posted March 16, 2012 Author Report Share Posted March 16, 2012 [quote name='jixsel11' timestamp='1331869477' post='5872734'] no its not crap its usefull in moments when your opponent has a strong monster like blue-eyes or machina force its also usefull for time when your opponent has a weak and you have a strong and you just wanna kill the monster harder :3 [/quote] btw ragnarok is banned now he can't reply =_= Link to comment Share on other sites More sharing options...
shaun1e Posted March 17, 2012 Report Share Posted March 17, 2012 Just spotted a major flaw with Owa Revival. It states that it may only be activated while Temple of the Gods is in play on your side of the field. Right, so let me see if I have this right. Owa Revival summons back Temple Dragon Owa from the Graveyard. Now, ignoring the fact that Owa's OWN ABILITY prevents that (although that's not a big deal, compared to this next point), Temple of the Gods PREVENTS THE SUMMON, since it blocks all Level 6 or greater monsters from being Normal Summoned, Set, or SPECIAL Summoned. Okay, now to look at the rest of the cards: Temple Thief: REALLY needs a cost to that aside from the field spell active-that is too OP. Maybe a 500 point cost? Temple Sorceror: I like it. It gives draw power (very useful), and can potentially fill the Graveyard for stronger monster effects. Temple Scout: For the cost, this is very usable in a lot of situations. It works well. Temple Scribe: This needs clarification-does Temple Scribe have to remain on the field for its effect to work during the next Standby Phase? If so, then not a bad card. If NOT, then could be considered slightly broken. Temple Priest: Searches for the Field Spell, and high ATK in case you need a blocking monster. What's not to like? Temple Guardian: Does a 200/2100 have to be 4 star? Aside from that, a good blocker, with a useful effect. Might want to clarify that with a "remains face-up" wording, though. Temple Assassin: Only need two words for this one: Boom. Headshot. Temple Enforcer: An 1800/1500 monster that gets a free 500/500 boost when it's in play with a Field Spell that's necessary anyway. Sweet. Temple Visionary: Mmm, maybe not the best idea for an effect, as Temple monsters aren't restricted to this set. Still, gives ya monster presence. Temple Dragon Owa: Blue-Eyes reskin, with effects. Two of his brethren in the Grave gives him protection from Green. Four gives him protection from Purple. (Yeah, couldn't resist the Magic joke ) Six makes him attack twice per turn, in exchange for a 1000 ATK loss (is this permanant, by the way? Because if it is, it SUCKS.) AND the loss of the Temple's saving effect. I can think of worse ideas for this-but I can think of better too. Temple Reaper Grad: So, must be summoned by a Trap that forces you to blow up your helpful Field Spell. That makes sense. 500 ATK and DEF is a little low for what I assume is the powerhouse of the set-maybe 800/800? The equip ability is a nice touch-makes it look as though Grad is stealing the souls of the monsters he destroys. Temple of the Gods: Ahh, the set's facilitator. Blocks ALL Level 6 or higher monsters from being Summoned (which, by the way, is better wording-"Summoned" means ALL types of Summon) and protects all of the set's monsters from battle once per turn...except for Owa (with all abilities) and Grad. That works well, actually. Owa Revival: See top. Also, attacks directly? That is overpowered massively. Maybe allow him a second attack instead, with battle damage reduced to 0. Road to Immortality: A great card with a confusing name. NEXT! Defense Walls: Drains the opponent's ATK? We don't see that nearly enough, and I'm glad we do. Maybe add another 200 loss for each monster when the Temple is in play? Hall of Justice: Nothing wrong with this at all. Nice Trololol potential. Hall of Doom: Ahh, the Last Stand card. Great effects in both, but why just 600 points per monster for effect 2? Make it 800! Temple Prison: A three-turn wait to summon a powerful monster, while a Continuous Trap just sits there doing nothing? I think that might be a prime example of MST-bait. Why not just summon it immediately? Final Judgement: The first time I read it, I thought "underpowered". Then I reread the effect, and my thoughts swung the other way. You see, the wording states that 300 damage would be dealt per CARD, not per MONSTER. Thus, add lots of Equips to a monster, or cards that are destroyed when the monster affected by them leaves the field-then pop this. Boooooom. New Dawn: Last Resort for Temple of the Gods. Comes with free Negation of opponent's Field Spell. Buy it now! Soul Collector: Two monsters blown up by Grad: add one monster. Four monsters blown up by Grad: Grad gets two attacks. Six monsters blown up by Grad: Grad returns from death. Excellent card, good concept-but once again, MST-bait. Overall: Good set, but could do with a little work to make it perfect. Great look of the cards, though. Verdict: 4/5. Link to comment Share on other sites More sharing options...
WWECENA Posted March 17, 2012 Author Report Share Posted March 17, 2012 [quote name='shaun1e' timestamp='1332010948' post='5875105'] Just spotted a major flaw with Owa Revival. It states that it may only be activated while Temple of the Gods is in play on your side of the field. Right, so let me see if I have this right. Owa Revival summons back Temple Dragon Owa from the Graveyard. Now, ignoring the fact that Owa's OWN ABILITY prevents that (although that's not a big deal, compared to this next point), Temple of the Gods PREVENTS THE SUMMON, since it blocks all Level 6 or greater monsters from being Normal Summoned, Set, or SPECIAL Summoned. Okay, now to look at the rest of the cards: Temple Thief: REALLY needs a cost to that aside from the field spell active-that is too OP. Maybe a 500 point cost? Temple Sorceror: I like it. It gives draw power (very useful), and can potentially fill the Graveyard for stronger monster effects. Temple Scout: For the cost, this is very usable in a lot of situations. It works well. Temple Scribe: This needs clarification-does Temple Scribe have to remain on the field for its effect to work during the next Standby Phase? If so, then not a bad card. If NOT, then could be considered slightly broken. Temple Priest: Searches for the Field Spell, and high ATK in case you need a blocking monster. What's not to like? Temple Guardian: Does a 200/2100 have to be 4 star? Aside from that, a good blocker, with a useful effect. Might want to clarify that with a "remains face-up" wording, though. Temple Assassin: Only need two words for this one: Boom. Headshot. Temple Enforcer: An 1800/1500 monster that gets a free 500/500 boost when it's in play with a Field Spell that's necessary anyway. Sweet. Temple Visionary: Mmm, maybe not the best idea for an effect, as Temple monsters aren't restricted to this set. Still, gives ya monster presence. Temple Dragon Owa: Blue-Eyes reskin, with effects. Two of his brethren in the Grave gives him protection from Green. Four gives him protection from Purple. (Yeah, couldn't resist the Magic joke ) Six makes him attack twice per turn, in exchange for a 1000 ATK loss (is this permanant, by the way? Because if it is, it SUCKS.) AND the loss of the Temple's saving effect. I can think of worse ideas for this-but I can think of better too. Temple Reaper Grad: So, must be summoned by a Trap that forces you to blow up your helpful Field Spell. That makes sense. 500 ATK and DEF is a little low for what I assume is the powerhouse of the set-maybe 800/800? The equip ability is a nice touch-makes it look as though Grad is stealing the souls of the monsters he destroys. Temple of the Gods: Ahh, the set's facilitator. Blocks ALL Level 6 or higher monsters from being Summoned (which, by the way, is better wording-"Summoned" means ALL types of Summon) and protects all of the set's monsters from battle once per turn...except for Owa (with all abilities) and Grad. That works well, actually. Owa Revival: See top. Also, attacks directly? That is overpowered massively. Maybe allow him a second attack instead, with battle damage reduced to 0. Road to Immortality: A great card with a confusing name. NEXT! Defense Walls: Drains the opponent's ATK? We don't see that nearly enough, and I'm glad we do. Maybe add another 200 loss for each monster when the Temple is in play? Hall of Justice: Nothing wrong with this at all. Nice Trololol potential. Hall of Doom: Ahh, the Last Stand card. Great effects in both, but why just 600 points per monster for effect 2? Make it 800! Temple Prison: A three-turn wait to summon a powerful monster, while a Continuous Trap just sits there doing nothing? I think that might be a prime example of MST-bait. Why not just summon it immediately? Final Judgement: The first time I read it, I thought "underpowered". Then I reread the effect, and my thoughts swung the other way. You see, the wording states that 300 damage would be dealt per CARD, not per MONSTER. Thus, add lots of Equips to a monster, or cards that are destroyed when the monster affected by them leaves the field-then pop this. Boooooom. New Dawn: Last Resort for Temple of the Gods. Comes with free Negation of opponent's Field Spell. Buy it now! Soul Collector: Two monsters blown up by Grad: add one monster. Four monsters blown up by Grad: Grad gets two attacks. Six monsters blown up by Grad: Grad returns from death. Excellent card, good concept-but once again, MST-bait. Overall: Good set, but could do with a little work to make it perfect. Great look of the cards, though. Verdict: 4/5. [/quote] wow you spend alot of time writing this comment do you looool i don't know where to start will first thanx for the comment and i can only talk about [font="tahoma, helvetica, arial, sans-serif"]Owa Revival you see the funny thing is this wasn't the original effect the [/font][font=tahoma, helvetica, arial, sans-serif]original[/font][font="tahoma, helvetica, arial, sans-serif"] was to summon him and destroy him at the end turn but some dude told me that owa will not be destroy cuz of his effect so he told me to negate his effect so i did and then you came and said that he can't be special summon cuz his effect is negated and temple of the gods [/font][size=4][font=tahoma, helvetica, arial, sans-serif]PREVENTS THE SUMMON of lvl 6 or higher monster so i'm a little [/font][/size]confused right now lool but from my āexperience owa will be summon cuz the negate part take place after he is already on the field not while he is in the graveyard [font="tahoma, helvetica, arial, sans-serif"] [/font][font="tahoma, helvetica, arial, sans-serif"] [/font] Link to comment Share on other sites More sharing options...
Thranduil Posted March 17, 2012 Report Share Posted March 17, 2012 I just noticed this but you can change the effect of Temple Visionary to a simpler version. you can change it to If "Temple of the Gods" is on the field during your draw phase you may add one "Temple" monster to your hand instead of conducting your normal draw. Link to comment Share on other sites More sharing options...
WWECENA Posted March 17, 2012 Author Report Share Posted March 17, 2012 [quote name='Orichalcos Tritos' timestamp='1332016926' post='5875232'] I just noticed this but you can change the effect of Temple Visionary to a simpler version. you can change it to If "Temple of the Gods" is on the field during your draw phase you may add one "Temple" monster to your hand instead of conducting your normal draw. [/quote] this is actually Temple Visionary effect lool so what are you trying to say Link to comment Share on other sites More sharing options...
Ygredviper Posted March 21, 2012 Report Share Posted March 21, 2012 Looks great .increase the power od Dfense wall by 300 points. Clarify Owa. Add more cards. Link to comment Share on other sites More sharing options...
Dragovian Posted March 21, 2012 Report Share Posted March 21, 2012 Some of them look slightly OP, although these are compensated by ones that look slightly UP. Good job! Although Owa needs to say that he is unaffected by Temple of the Gods while he is being Summoned, or else Temple will stop it. Link to comment Share on other sites More sharing options...
WWECENA Posted March 21, 2012 Author Report Share Posted March 21, 2012 [quote name='Dragovian' timestamp='1332353218' post='5882308'] Some of them look slightly OP, although these are compensated by ones that look slightly UP. Good job! Although Owa needs to say that he is unaffected by Temple of the Gods while he is being Summoned, or else Temple will stop it. [/quote] dude read owa effect closely =_= [quote name='Ygredviper' timestamp='1332314602' post='5881821'] Looks great .increase the power od Dfense wall by 300 points. Clarify Owa. Add more cards. [/quote]thanx and [size=4][font=arial, sans-serif]Unfortunately there is not gonna be another cards this is the full set =_= [/font][/size] Link to comment Share on other sites More sharing options...
WWECENA Posted August 29, 2013 Author Report Share Posted August 29, 2013 just add 2 xyz tell me what you thinkĀ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.