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top tier goal ancient gears rise!


masqurade

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[quote name='DJVD' timestamp='1327725002' post='5784838']
Power Bond and SUPER poly is better than regular Poly. Take out Poly and add Super Poly.
And why are you not running Gadjiltron Dragon with Trade-In?
[/quote] ok super poly sound good hard to get but good and i dont have trade in but can get it.

[quote name='Armadilloz' timestamp='1327721050' post='5784746']
Sincine someone mentioned an old Ancient Gear deck of mine, I'm now obligated to post here.


[img]http://gametechmods.com/uploads/images/85594WaitWhat.jpg[/img]

The turn you play Power Bond for Ultimate Golem, is the turn you win.
Ultimiate Golem has 8800ATK(When Summoned via Power Bond), and doesnt afraid of cards like Mirror Force.
And even if they use Solemn Judgment/Warning, you still get a 3000ATK beatstick. So more often then not, the only real effecient way they can remove an Ultimiate Golem is with something like Compulsory(or any other card that happens before the Battle Phase, really), or else they end up getting run over with an 8800ATK piercing beatstick.
[/quote] yes finally another person who at least used to run ag i agree on that much but getting power bond and the materials will be hard and poly has so many card to get it and power bond has none. plus its not all peachy if ur opponent has a monster with over 800 def at least where i duel people screw u over with that one turn u failed to game them. plus they always want to counter my deck for some reason.

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[quote name='Ieyasu Tokugawa' timestamp='1327722966' post='5784801']
Have to solemn the Fusion Spell, not the monster.[/quote]
Not unless it's DN.

[quote name='masqurade' timestamp='1327726836' post='5784901']
yes finally another person who at least used to run[/quote]
Like maybe back in 2006...

[quote name='masqurade' timestamp='1327726836' post='5784901']getting power bond and the materials will be hard and poly has so many card to get it and power bond has none. plus its not all peachy if ur opponent has a monster with over 800 def at least where i duel people screw u over with that one turn u failed to game them. plus they always want to counter my deck for some reason.[/quote]
[img]http://gametechmods.com/uploads/images/7342Notthingagain.jpg[/img]
You realize, that if your deck is centered around Ultimiate Golem, your basically playing the "turtle game".
And by that, you pretty much play throughout the duel until you have your nesecary components, [i]THEN[/i] you attack for game.
Prisma has 1700ATK, can do some damage on its own, and can become a Gear Golem.
Gear + Gear Cannon are Dupe-able and can also be grabed with Giant Rat, which also grabs Earth Hex.
Earth Hex can substitue for Golem, and let you use an existing Golem for the " + 2 Ancient Gears" part.
Junk Synchro can revive Gear + Cannon, if you want to run Synchros.
Workshop lets you recover Ancient Gears for more Fusion Materials.
Gold Sarcophagus, which is at 3, grabs Power Bond.
If you run 3 Golems, 3 Gadjiltron Dragons, and like 3 Geartowns, you can run 3 Trade-Ins for Draw Power.

....Not that hard to make the deck, really.

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[quote name='Armadilloz' timestamp='1327728082' post='5784959']
Not unless it's DN.


Like maybe back in 2006...


[img]http://gametechmods.com/uploads/images/7342Notthingagain.jpg[/img]
You realize, that if your deck is centered around Ultimiate Golem, your basically playing the "turtle game".
And by that, you pretty much play throughout the duel until you have your nesecary components, [i]THEN[/i] you attack for game.
Prisma has 1700ATK, can do some damage on its own, and can become a Gear Golem.
Gear + Gear Cannon are Dupe-able and can also be grabed with Giant Rat, which also grabs Earth Hex.
Earth Hex can substitue for Golem, and let you use an existing Golem for the " + 2 Ancient Gears" part.
Junk Synchro can revive Gear + Cannon, if you want to run Synchros.
Workshop lets you recover Ancient Gears for more Fusion Materials.
Gold Sarcophagus, which is at 3, grabs Power Bond.
If you run 3 Golems, 3 Gadjiltron Dragons, and like 3 Geartowns, you can run 3 Trade-Ins for Draw Power.

....Not that hard to make the deck, really.
[/quote] makes sense now that u mention it but how much defense should i run and is defense draw good.

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[quote name='masqurade' timestamp='1327785947' post='5785999']
makes sense now that u mention it but how much defense should i run-[/quote]
You could just stick to 3 Compulsory, 3 Seven Tools of the Bandit, and a Torrential, really.
I know everyone else will have better suggestions, but ehh..

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