guuu1234 Posted January 21, 2012 Report Share Posted January 21, 2012 Just another spur of the moment. I have to say, this card seems pretty deadly. I may nerf it's protection effect. . .or take it off completely. [img]http://img10.imageshack.us/img10/4247/215456.jpg[/img] Just another card i made to combo with the one above. both on the field would create a sticky situation :/ [img]http://img69.imageshack.us/img69/3596/215456i.jpg[/img] Link to comment Share on other sites More sharing options...
Resident Fascist Posted January 21, 2012 Report Share Posted January 21, 2012 Except no. What exactly do you mean by double costs...? Te card won't do much of anything in the meta because 90% of things have benificial costs or The deck doesn't care at all about paying it or something. And lol I'll just use destruction on it and all is swell. It's not even a protection effect, 2k defence and level 4 wind are the only good parts about it. Link to comment Share on other sites More sharing options...
guuu1234 Posted January 21, 2012 Author Report Share Posted January 21, 2012 So i have an average cards that not to bad. Double costs is exactly with it means, double the cost to use a card. Like if you have to discard 1 card, then you discard 2 instead. I don't know how that will work for everything exactly though . . . Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 21, 2012 Report Share Posted January 21, 2012 What happens when you have to "send this card"? It's not really well thought out tbh. Too many holes. Link to comment Share on other sites More sharing options...
guuu1234 Posted January 21, 2012 Author Report Share Posted January 21, 2012 what do you mean when you say "send this card"? As far as costs as concerned, I say common sense would rule. Like if you tribute thunder king, then obviously you can't tribute it again or tribute two of it. But if you have to summon luster or chaos sorceror or something then 2 of each would be removed instead of the standard 1. EDIT: nevermind on what i said above. the costs to summon a monster isn't doubled. . .though it should be. . .hmmm Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 21, 2012 Report Share Posted January 21, 2012 Assuming it works like you want it to, it's too easy to run over. 200 attack is just crap, and if you set it your oppoennt doesn't have to worry about it till after their costs are paid. Link to comment Share on other sites More sharing options...
guuu1234 Posted January 21, 2012 Author Report Share Posted January 21, 2012 It's just a defense card and did think about it. I didn;t want this to be easy to abuse, so i didn't make it "When this card is normal summoned, switch it to defense mode" or "Once per turn; if this card would be removed from the field, it is not removed" or something like that. I just wanted to try something that isn't afffected in normal gameplay. and costs was my choice target. Though that in itself is to iffy to truly try to control. Link to comment Share on other sites More sharing options...
Lonk Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='guuu1234' timestamp='1327188286' post='5774861'] It's just a defense card and did think about it. I didn;t want this to be easy to abuse, so i didn't make it "When this card is normal summoned, switch it to defense mode" or "Once per turn; if this card would be removed from the field, it is not removed" or something like that. I just wanted to try something that isn't afffected in normal gameplay. and costs was my choice target. Though that in itself is to iffy to truly try to control. [/quote] [media]http://www.youtube.com/watch?v=XFcqGGMPc3k[/media] You need to realize that this format doesn't use Life Points as cost. It is pretty much pathetic as it is right now. Normal Gameplay can kill this card very easily. If you wanted to mess up a strategy, you would have to limit how many times both players summon, because that is what Normal Gameplay is about right now. For the record: Affecting how your opponent pays life points = wasted space. It is something that everyone needs to think about when making cards that they think would be used: Is it usable? Link to comment Share on other sites More sharing options...
Hermit Purple Posted January 21, 2012 Report Share Posted January 21, 2012 I think the effect should be as followed *just so people know what you mean by double cost when its obviously...well, obvious lol Once per turn, if this card would be destroyed or banished, it is not. As long as this card remains face-up on the field: If a card were to require a cost to activate, that card would need double of what is being discarded, sent, tributed, or banished. but then again, it could also conflict with other card texts so idk Link to comment Share on other sites More sharing options...
guuu1234 Posted January 21, 2012 Author Report Share Posted January 21, 2012 [quote] You need to realize that this format doesn't use Life Points as cost. It is pretty much pathetic as it is right now. Normal Gameplay can kill this card very easily. If you wanted to mess up a strategy, you would have to limit how many times both players summon, because that is what Normal Gameplay is about right now. [/quote] I could argue with you on that but i won't. however, to say this was made for LP costs is lazy in terms of your critisicm. If i wanted to double LP costs only, then I would have simply stated that. [quote]I think the effect should be as followed *just so people know what you mean by double cost when its obviously...well, obvious lol Once per turn, if this card would be destroyed or banished, it is not. As long as this card remains face-up on the field, If a card were to require a cost to activate, that card would need double of what is being discarded, sent, tributed, or banished.[/quote] Thanks for the tip. tbh i had no idea how to word it : / Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='Koloktos' timestamp='1327188788' post='5774873'] [media]http://www.youtube.com/watch?v=XFcqGGMPc3k[/media] You need to realize that this format doesn't use Life Points as cost. It is pretty much pathetic as it is right now. Normal Gameplay can kill this card very easily. If you wanted to mess up a strategy, you would have to limit how many times both players summon, because that is what Normal Gameplay is about right now. For the record: Affecting how your opponent pays life points = wasted space. It is something that everyone needs to think about when making cards that they think would be used: Is it usable? [/quote] ITT People mentioned Life Points. If you're gonna argue at least read the topic Link to comment Share on other sites More sharing options...
guuu1234 Posted January 22, 2012 Author Report Share Posted January 22, 2012 bump Link to comment Share on other sites More sharing options...
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