Admiral Tim Posted January 23, 2012 Report Share Posted January 23, 2012 Pic Credit goes to Kai Hiwatari, .Buddha and Jazinkay Lore:Once per turn, during your standby phase you must pay 400 life points. if you cannot, destroy this card. When this card declares an attack flip a coin. If heads, continue your battle phase. If tails you lose negate this cards attack and lose 1000 life points. Lore:When this card is summoned you can pay any multiple of 1000 to increase this cards level by the same amount. If you activate this card's effect flip a coin. If heads this card gains 200 ATK and DEF. If tails this card's level becomes two. Lore:This card can attack your opponents life points directly. Once per turn you can roll a six sided die. If 1,3 or 5 this card gains 500 ATK. If 2,4 or 6 discard a card. Lore:Once per turn, during your main phase you can flip a coin. If heads you can inflict 500 damage to your opponents life points, or roll a six sided die. If 1,3 or 5 inflict 1000 damage to your opponent if 2,4 or 6 lose 1000 life points. If tails lose 500 life points and skip your battle phase. Lore:Once per turn you can pay 1000 life points to roll a six sided die. This card gains ATK and DEF equal to the number shown X 300 until the end of this turn. If you activate this effect flip a coin. If heads gain 500 life points. If tails this cards ATK and DEF becomes zero until the end of this turn. Lore: This card cannot be normal summoned or set. This card can only be special summoned when you have over ten "Extreme Gambler" monsters in your graveyard and your life points are lower than your opponents. When this card is summoned discard your hand and flip a coin. If heads this double this card's attack. If tails, halve this cards attack. Lore:Once per turn you can send this card from the field to the graveyard to add one "Extreme Gambler" from your deck to your hand. Then flip a coin. If heads return this card to your side of the field. If tails send the top three cards of your deck to the graveyard. Lore:This card can attack your opponent directly. As long as this card is face up on your side of the field, you take no battle damage. When this card is destroyed flip a coin, if heads destroy a monster on your side of the field. If tails add one "Extreme Gambler" from your deck to your hand. Lore:Once per turn you can discard one card from your hand. If you do, select one monster on your opponent's side of the field. Flip a coin. If heads that card is destroyed and this card gains ATK and DEF equal to the original attack and defensce of that card. If tails send the monster with the highest ATK on your side of the field to the graveyard. Lore: 1 "Legendary Gambler" tuner monster + one non-tuner monsterWhen this card is summoned discard your hands. Then flip five coins. Activate the effects according to how many heads you got.0 - Destroy all the monsters on your side of the field1 - Destroy this card2 - Lose 1500 lifepoints3 - Inflict 1500 damage to your opponent4 - Destroy a monster on your opponent controls5 - Destroy all the monsters on your opponents side of the field. Lore:This card can not be special summoned. This card can only be normal summoned or set by tributing two face up "Extreme Gambler" monsters on your side of the field. Once per turn you can tribute any number of monsters, flip a coin. If heads this card gains ATK X500 for each monster sent to the graveyard by this effect. If tails send the top three cards of your deck to the graveyard. At end of your turn, if you use this card's effect, this cards ATK becomes its original ATK. Then switch this card into defensce position. Lore: 1 "Extreme Gambler" tuner monster + one non tuner "Extreme Gambler" monsterOnce per turn, during your main phase, you can roll a six sided die. Discard cards from your hand equal to the number shown on the die. If you cannot discard your hand and pay life points X200 equal to the amount shown on the dice. Flip a coin, if heads, draw cards equal to the amount discarded. If tails you lose 100 life points. Lore:Flip a coin. Guess heads or tails. If you guess correctly summon two Bone Tokens (Zombie-Type/Dark/Level 1/ATK 500/ DEF 500) these are treated as "Extreme Gambler" monsters and cannot be used for Synchro summon. If tails destroy this card and end your turn. This card can only be normal summoned by banishing two "Extreme Gambler" monsters on your side of the field. When this card is summoned flip a coin if heads halve your life points. If tails halve your opponents life points. You can banish this card from the field to destroy all monsters on your opponents side of the field. If you activate this effect you cannot attack this turn. Lore: 1 "Extreme Gambler" tuner monster + 2 or more non tuner "Extreme Gambler" monstersWhen this card is summoned flip a coin. If heads this card is unaffected by spell or traps until your end phase. If tails destroy all the spell and trap cards on your field. Once per turn when this card is face up on your side of the field you can negate the effect of a "Extreme Gambler" monster. Link to comment Share on other sites More sharing options...
AuroraM Posted January 23, 2012 Report Share Posted January 23, 2012 'Extreme' gambling indeed! I love your idea with the synchro, threading two different gambling devices into one effect. Also, I really like how you balanced Berserk Demon's 2500 at Lv. 4 with his effects, and I do think it balances beautifully. I'ma likin' what I'ma seein'! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 23, 2012 Report Share Posted January 23, 2012 for Berserk Demon, the heads effect should do more than just not punish you Necro Priest you should have made an alternative, in case the number of cards in your hand is lower than the number the dice result is plus the 100 LP loss effect is virtually nothing Link to comment Share on other sites More sharing options...
AuroraM Posted January 23, 2012 Report Share Posted January 23, 2012 for Berserk Demon, the heads effect should do more than just not punish youI really disagree with this. It's got 2500 ATK, and it's a Level 4. That's why the effect is so harsh. Usually things with 2000 ATK have drawbacks, be it effect restriction or having 100 DEF and no effect whatsoever. This breaks the usual Level 4 cap by 500, and I think the effect does it well. Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 23, 2012 Author Report Share Posted January 23, 2012 for Berserk Demon, the heads effect should do more than just not punish you Necro Priest you should have made an alternative, in case the number of cards in your hand is lower than the number the dice result is plus the 100 LP loss effect is virtually nothing Well, you just lost your entire hand.... but i'll add an alternative if you cannot discard the number shown. I really disagree with this. It's got 2500 ATK, and it's a Level 4. That's why the effect is so harsh. Usually things with 2000 ATK have drawbacks, be it effect restriction or having 100 DEF and no effect whatsoever. This breaks the usual Level 4 cap by 500, and I think the effect does it well. Thanks for all the positive support, I appreciate it. fixed Necro Priest and added new cards. Link to comment Share on other sites More sharing options...
AuroraM Posted January 23, 2012 Report Share Posted January 23, 2012 Quick question on the Mini Gladiator. It says "If tails this card's level becomes two." But...it's already Level 2. Sooo...I'm confused there. Sorry if it's a blonde moment on my part XD Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 23, 2012 Author Report Share Posted January 23, 2012 Quick question on the Mini Gladiator. It says "If tails this card's level becomes two." But...it's already Level 2. Sooo...I'm confused there. Sorry if it's a blonde moment on my part XD yes but you have paid lifepoints to increase the level, if tails you revert it back to its normal level. Link to comment Share on other sites More sharing options...
gimmepie Posted January 24, 2012 Report Share Posted January 24, 2012 These are risky... They would never get used (except maybe Beserk Demon) but they are brilliantly done anyway.Demon needs to have a heavy draw back like it does since its a level four with 2500.Reaper could almost be a level four except that it steal five-heads attack or something.I also like the integration of coins and dice for your synchro. Since he is a synchro I'd give him a more passive effect then a draw back or one such as your opponent also losing their hand. Ragnarok is right if you want a draw back 100 is WAY to little. Try 1000. Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 24, 2012 Author Report Share Posted January 24, 2012 These are risky... They would never get used (except maybe Beserk Demon) but they are brilliantly done anyway.Demon needs to have a heavy draw back like it does since its a level four with 2500.Reaper could almost be a level four except that it steal five-heads attack or something.I also like the integration of coins and dice for your synchro. Since he is a synchro I'd give him a more passive effect then a draw back or one such as your opponent also losing their hand. Ragnarok is right if you want a draw back 100 is WAY to little. Try 1000. ... you all neglect the fact that you don't draw any new cards with necro priest if tails. If tails you lose 100 LP and lose your entire hand. Link to comment Share on other sites More sharing options...
Sander Posted January 24, 2012 Report Share Posted January 24, 2012 All the cards here are fine, except for Berserk Demon, which is really just over the top. A 2500 beater with the downside of 1000...ehhh, makes too much of an impact with Skill Drain and Horn of the Phantom Beast imo. ... you all neglect the fact that you don't draw any new cards with necro priest if tails. If tails you lose 100 LP and lose your entire hand. The effect doesn't really state that you discard your entire hand if you don't roll anything higher than 3, but that doesn't really matter, since you did lose cards etc. etc. Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 24, 2012 Author Report Share Posted January 24, 2012 anyways, thanks for the criticism. Added "Rocket kid" and "Armor Soul", the OCG is a bit shaky but there you go, maybe one more card and ill call it a day. Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 25, 2012 Author Report Share Posted January 25, 2012 bump, more cards up soon. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 25, 2012 Report Share Posted January 25, 2012 Armor Soul's atk gain is really good, can easily get this to 4500 atk right away, even if it's only 1 turn the drawback should be fine for it given its weak 1500 def. Not much, but it's certainly better compared to Goblin Attack Force's effect in going to def and then having a def of 0 for Rocket Kid it's fine for the effect, but even with the 500 atk gain, 500 direct damage is very little I'd have given it a base atk of 500 instead Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 26, 2012 Author Report Share Posted January 26, 2012 Armor Soul's atk gain is really good, can easily get this to 4500 atk right away, even if it's only 1 turn the drawback should be fine for it given its weak 1500 def. Not much, but it's certainly better compared to Goblin Attack Force's effect in going to def and then having a def of 0 for Rocket Kid it's fine for the effect, but even with the 500 atk gain, 500 direct damage is very little I'd have given it a base atk of 500 instead Ok thanks. Will change Rocket Kid. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 26, 2012 Report Share Posted January 26, 2012 no problem, see even 1000 direct battle damage isn't huge, but it's better than 500 which is near negligible Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 26, 2012 Author Report Share Posted January 26, 2012 fixed Rocket Kid. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 26, 2012 Report Share Posted January 26, 2012 which is good, when can we expect the next gambler to be up? Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 26, 2012 Author Report Share Posted January 26, 2012 added "blazing Chariot" Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 26, 2012 Report Share Posted January 26, 2012 nice, coin flip and dice roll effect, which is fine the burn to both you and your opponent really isn't all that much though still, it's an equal amount so there's nothing really imbalanced about it Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 26, 2012 Author Report Share Posted January 26, 2012 thanks and WOOT! First spell card up! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 26, 2012 Report Share Posted January 26, 2012 problem is the tails effect doesn't really punish you or anything like that heads is fine I guess just so you know, tokens can't be used for xyz summoning anyway, so you don't need to point that out Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 26, 2012 Author Report Share Posted January 26, 2012 ok thanks fixed bone troops and added lightning pentagon. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 26, 2012 Report Share Posted January 26, 2012 all right, for lightning pentagon, the 400 LP loss effect is virtually nothing to you and it's going to be a HUGE pain upon summoning since it's not that easy to get 5 cards into your hand in addition you forgot a effect: what happens if you get 0 heads? Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 26, 2012 Author Report Share Posted January 26, 2012 all right, for lightning pentagon, the 400 LP loss effect is virtually nothing to you and it's going to be a HUGE pain upon summoning since it's not that easy to get 5 cards into your hand in addition you forgot a effect: what happens if you get 0 heads? ok I'll have to think about that. Link to comment Share on other sites More sharing options...
DickAnderson Posted January 26, 2012 Report Share Posted January 26, 2012 I absolutely love these, I would like to have a few of them in my deck. Link to comment Share on other sites More sharing options...
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