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[Daemon] Marked Machines (15/15)


Simping For Hina

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  • 3 weeks later...

Before anything else, the template and card arts are AMAZING.

For Circuitier, it seems overpowered. Yes you do have to skip your next draw phase but by that time you would have major card advantaged, and pretty much it could be tech'd into any deck. After you use the effect it also turns into a Marshmallon without the burn. Though I like the idea, it seems to abusable for any current meta. ALSO, you could just abuse the cycle and get 2 more Circuitiers from your deck while only skipping 1 Draw Phase, IF you have some means of spamming them onto the field.

Mega-Arm seems legit, except for the destruction effect. Maybe replace that effect with something more toned down or something, as it can be abusable as well.

Advanced Long-Shot is omfg good, but, it suffers from the FTK fever. You could come up with some type of combo to constantly get back Equip Cards or such from your Graveyard or Field to your hand. So if you have 5 monsters on the field including Brionac and 5 cards in your hand including United We Stand, you could keep abusing Brio for massive attack boost on it and swing directly for game. [1300+(4000+4000+4000+4000)]/2 = 17300/2 = More than 8000. Lol.

I have a question for Point-Blank, when can I use its effect? It doesn't seem to specify when I can use only that I can use it. And 1000 is a VERY low price to add ANY card from your deck to your hand.

Big-Boulder is screaming abuse with the fact that it can't be destroyed by card effects AND it has an abusable hand destruction effect that works well with any deck that can spam monsters, even if it is still once per turn.

Iron-Claw seems like the only non-abusable card in this set. It limits itself from attacking directly but also prevents monster effects from happening after it uses its destruction effect. Seems pretty good and balanced.

[b][i]If this card is equipped to an "Advanced" monster; Increase its attack by another 200 and it gains the following effect; This card can attack twice per turn.[/i][/b]
Are you trying to make Long-Shot more overpowered than it is? This reduces my old calculation and only takes off like a 1000 or more LP. It's broken with Long-Shot, if you can't see that then that's pretty bad. Not that your bad, it just seems like you put effects on these cards that seemed good, but in reality are far to broken. Also, the LP drain cost wouldn't make much of a difference, considering you would have overwhelmed your opponent and won, or they would rage and scoop. I am talking about Free-Fire, btw.

Charging Station and Gemini-Blast seem to contradict each other with the "Advanced Token". While Charging Station has the Advanced Token at 0 ATK/0 DEF, Gemini-Blast has it at 1000 ATK/0 DEF. Not sure if this was a mistake or something but it seems rather confusing, since they both have the same name/attribute/level/type.

Advanced Flying-Shock is a free thing that gets you anything from your deck. This alone would make this card OP'd but then you added the nuke effect and recycle effect. Level 8 Synchros, even with the Machine-Type Tuner stipulation, are quite easy to get out and would make this card way to broken.

Double-Crush, compared to most of your other cards, is one that would probably never see play in a deck that focused around these monsters. Sure it has 2000 ATK but since it can't be Normal Summoned or Set that takes away from the play-ability of it which is a big turn off to players.

Goddammit. Armed-Striker is another OP card. Considering it is a better version of Stardust Dragon in that it can negate ANY Spell or Trap card and THEN come back at the End Phase!

All of the effects on Irgor-Claw are good except for the [b][i]When this card attacks any monster your opponent controls: Destroy 1 card on the field. [/i][/b]So basically when it attacks, it becomes a nuke too? Yeah, take that off for it not to be as broken.

For Head Quarters, maybe you made a mistake but, "[b][i]You can skip your Draw Phase: Inflict up 1000 damage to selected monster or player. [/i][/b] Don't know what that means, "inflict up 1000 damage to selected monster or player?" not sure how that makes sense.

Aqua-Healer is the more balanced off the effect monsters, and I actually like the concept of it. Great idea.


Sorry for going off on a rant if I did but you wanted some feedback and it really is a great set except for the brokiness of most of the cards

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