ChipFires Posted January 24, 2012 Report Share Posted January 24, 2012 Trap cards for those sticky situations... Final Chance If a monster is targeting your life points directly, draw a card. If it's a monster, destroy your opponents monster and summon the one you drew. If it's a spell or trap card, take double the damage you would normally take. Counter When this card is activated the attacking monster receives the attack they dealt with 1.2 times the damage.Trap cards for those sticky situations... Final Chance [img]http://i1133.photobucket.com/albums/m587/CEObrainz/FinalChance.jpg[/img] If a monster is targeting your life points directly, draw a card. If it's a monster, destroy your opponents monster and summon the one you drew. If it's a spell or trap card, take double the damage you would normally take. Counter [img]http://i1133.photobucket.com/albums/m587/CEObrainz/createcard.jpg[/img] When this card is activated the attacking monster receives the attack they dealt with 1.2 times the damage. Link to comment Share on other sites More sharing options...
~British Soul~ Posted January 24, 2012 Report Share Posted January 24, 2012 please no attachments: to post a card properly, load it in the card maker, click on it and then copy and paste the code/URL that appears under the card into the topic [u][size=2]([/size][/u][size=2][s]i should get a penny every time i put this[/s])[/size] also you have OCG errors OCG fix (Final Chance) When your opponent's monster declares a direct attack: draw 1 card. If a monster card was drawn by this effect; reveal it and destroy the attacking monster then Special Summon the revealed monster. If a Spell or Trap card is drawn by this effect: you take double the Battle Damage you would normally receive from this battle. the other card is a tad too confusing to fix Link to comment Share on other sites More sharing options...
Xi-3 Posted January 24, 2012 Report Share Posted January 24, 2012 I think what happens is the attack goes through, and then the attacking monster is destroyed. The aspect I do not understand is how you get the '1.2' factor, which would also take some calculation, so it's not as easy as it could be to figure out. It's the same thing, though, as saying the attacking monster receives a reflected attack at 120% (somehow). You add 20%, and during the Damage Step take 20% of the attacking monster's ATK from his/her controller's Lifepoints. I do not quite understand how it happens, though. I'd prefer to have Sabikure (from my Celestial Being deck) intercept the direct attack, as it carries 2700 defense and can use Quantization. But don't most monsters that can do direct attacks usually have their ATK below 1000 anyway? That means you could just destroy it on your turn and create even more damage for your opponent. Link to comment Share on other sites More sharing options...
ChipFires Posted January 24, 2012 Author Report Share Posted January 24, 2012 Here is an updated version... [img]http://img850.imageshack.us/img850/9922/543794.jpg[/img] and.... [img]http://img85.imageshack.us/img85/4496/createcardl.jpg[/img]Although for some reason the tags are not working...... Link to comment Share on other sites More sharing options...
Xi-3 Posted January 24, 2012 Report Share Posted January 24, 2012 Seems awkwardly phrased to me. It's probably not OCG, but I recommend: "When your opponent declares a direct attack, draw 1 card. If it is a Monster Card, destroy the attacking monster then Special Summon the monster card. If it is a Spell or Trap Card, double the amount of damage you take as a result of this Battle Phase." "When your opponent declares an attack on a monster and the difference in attack power is greater than 500, increase the defending monster's attack to match that of the attacking monster. Do damage to your opponent's LPs equal to 20% of his/her monster's attack." I'm still not sure from where the 20% comes, though. Link to comment Share on other sites More sharing options...
ChipFires Posted January 24, 2012 Author Report Share Posted January 24, 2012 It's a brawl reference (SSBB), as Ike's counter move does 1.2 times the damage that the opponent's move does.And I'll take note of them suggestions, their simplified and are probably easier to understand. Link to comment Share on other sites More sharing options...
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