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Dragon Gatekeepers of Sin


FateTheSeer

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Hey these are some new cards a sub archtype if you will of my Dragon gatekeeper cards, let me know what you think and please correct my grammar, Due to a continueing problem with Image Shack, I am posting the new Lores under the monster.

[img]http://img27.imageshack.us/img27/7476/20042n.jpg[/img]
Lore:
This card is also treated as a Fiend-type. This monster cannot be destroyed by card effects, if this card would be destroyed by battle you can discard one card to negate its destruction. While this card is face up on the field, each time a card is discarded from your hand as a cost, inflict 500 points of damage to your opponents life points.

[img]http://img864.imageshack.us/img864/6895/20042m.jpg[/img]
Lore:
This card is also treated as a Fiend-type. Once per turn, Banish one monster you control, this card gains the effect of the Banished monster. Special Summon any monster Banished by this cards effect During your next Standby Phase

[img]http://img710.imageshack.us/img710/1052/20042r.jpg[/img]
Lore:
This card is also treated as a Fiend-type. Once per turn Banish one "Dragon, Gatekeeper" monster from your graveyard and select one monster your opponent controls, Special Summon One "Greed token" with the same level, attack and defense as your opponents monster.

[img]http://img823.imageshack.us/img823/4089/20042c.jpg[/img]
Lore:
This card is also treated as a Fiend-type. Once per turn, you can banish this monster from the field to Special Summon one "Dragon, Gatekeeper monster from the graveyard, during the End Phase destroy the monster special summoned by this effect. During your next Standby Phase Special Summon this card. This monster cannot activate its effect the turn it was Special Summoned.

[img]http://img4.imageshack.us/img4/3844/20042a.jpg[/img]
Lore:
This card is also treated as a Fiend-type. When this card is Summoned, select one monster on the field, this monster gains that monsters ATK and effect. During your opponents turn, when your opponent summons a monster you can tribute this card to special summon one "Dragon, Gatekeeper" monster with an ATK equal to or less than the monster your opponent Summoned.

[img]http://img842.imageshack.us/img842/793/20042.jpg[/img]
Lore:
This card is also treated as a Fiend-type. When a monster you control is destroyed by battle, discard one "Dragon. Gatekeeper" from your hand to Special Summon this monster, then inflict damage to your opponents life points equal to the ATK of the destroyed monster. Once per turn you can tribute one monster you control to have this monster gain ATK equal to the ATK of the tributed monster.

[img]http://img27.imageshack.us/img27/9383/20042w.jpg[/img]
Lore:
This card is also treated as a Fiend-type. This monsters ATK is equal to the ATK of any monster it battles with. When this monster is destroyed by battle you can Banish 1 "Dragon, Gatekeeper" monster from your deck to Special Summon this monster from the graveyard during your next Standby Phase.

[img]http://img717.imageshack.us/img717/9383/20042w.jpg[/img]
Lore:
This card is also treated as a Fiend-type. You can banish 1 "Dragon, Gatekeeper" from your hand and graveyard to special summon this card from your graveyard. Once per turn banish one "Dragon, Gatekeeper" from your graveyard to Special Summon one level 4 or lower "Dragon, Gatekeeper" monster from your hand, then inflict damage to both you and your opponent equal to the ATK of the Special Summoned monster. When this monster is sent to the graveyard Special Summon 1 level 4 or lower banished "Dragon, Gatekeeper".

[img]http://img851.imageshack.us/img851/8420/20042s.jpg[/img]
Lore:
1 DARK Tuner + 2 or more non-Tuner monsters.
This card is also treated as a Fiend-type. Once per turn you can select one banished "Dragon, Gatekeeper" monster and equip it to this card, during your turns this monster gains the effect of the equipped monster. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)

[img]http://img408.imageshack.us/img408/8420/20042s.jpg[/img]
Lore:
All "Dragon, Gatekeeper" Monsters on the field gain 500 ATK. If you draw a "Dragon, Gatekeeper" in you draw phase you may reveal it to your opponent to draw again, then reveal the card drawn by this effect to your opponent.

[img]http://img198.imageshack.us/img198/793/20042.jpg[/img]
Lore:
Once per turn, after your opponent attacks you directly, Special Summon one "Dragon, Gatekeeper" monster from your hand with a level equal to or less than the level of the attacking monster, then inflict damage to your opponent equal to the ATK of the "Dragon,Gatekeeper" monster Special Summoned by this effect.

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Hmmm then how about, Once per turn banish one "Dragon, Gatekeeper" from your graveyard to Special Summon one "Dragon, Gatekeeper" monster with an attack equal to or less than the banished monster from your hand or deck, when this monster is sent to the graveyard Special Summon 1 of your banished "Dragon, Gatekeeper"

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Fate, ignore anything Ragnarok posts. Ever.

Abadon is meh. It's just a level 1 that doesn't do anything special except eat up your hand. Though, level 1 Dragon isn't a bad combo.

Belphegor looks fun for doubling up once per turn effects, but banishing it from your field is kinda bad.

Mammon is bad because it activates on the FIRST special summon they do, and doesn't activate when you want. The fact it depends on your opponent just makes it worse.

Asmodeus' effect is pretty pointless and it's virtually not there. It's just an 1800/0 beater that a ton of things outclass.

Beelzebub is just Copycat as a DARK Dragon. That said, might be funny to tech it in a deck, given the fact Red-Eyes Darkness Metal Dragon can summon Copycat to ram into something... Though, unlikely. You'd never normal summon it.

Ugh, Amon is a prime example of the problem with Tribute monsters. They simply cost you advantage and don't do anything, really. This doesn't give you any advantage, is just a bad burn card that doesn't even serve its purpose well seeing as this would die alongside the others/first, more often than not.

Lucifer is a watered down The Wicked Avatar with an lol"cost" of milling 1. Still, not that great given the fact it has to be NS'd and it's only a beater.

... What in the 7 heavens is hell dragon. This alonetakes the bad cards before it and just makes them WAIT WHAT. It's a constant series of insane +1s for NO LEGITIMATE REASON. Even if the rest of the cards are absolutely unplayable as a deck, this thing is hideously broken and terrible card design. Hell, the ORIGINAL VERSION was hella broken card design in a similar fashion to Grapha. It's a 3000 ATK beater for no reason you can argue against. And, hell, you even made it a level 8. This is just disgustingly broken.

For the final on- WAIT WHAT. HELL DRAGON IS A TUNER, TOO? WAT.

Anyways... As for the final one, broken as hell given its tuner is Hell Dragon >>

It's a constant recycle as well for anything that Hell Dragon removes.

Up until the last 2, this was bad, and the final two broke it all the way damn open, at least as far as card design goes =/

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