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Freeze Time ( updated )


WWECENA

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[quote name='WWECENA' timestamp='1328371534' post='5798525']
add comas where? what are you talking about ?
[/quote]
Add to [b]your sentence[/b]. Like this:
wow you got a tons of monster that can help with that and it's not too low[b],[/b] beside once cold wave is activated and you didn't negate it[b],[/b] it's over you can't do anything about it to stop the effect but with my card you can do alot[b], [/b]you have options that's is not in cold wave, you can actually negate the effect while on the field with this monster Alector sovereign of birds[b], [/b]that's why my card better then cold wave

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[quote name='WWECENA' timestamp='1328371161' post='5798510']


oh so this card broken too ok [size=4][color=#333333][font=arial, sans-serif]Genius what's your idea for this card then [/font][/color][/size]
[/quote]

Well that was very snappy of you kind sir. I wish i knew how to fix bad card design, but i'm no help with fixing horribly broken card. Though sense you seem smarter then this "Genius", I figure you can address the issues of preventing Spells/Traps form activting for 2 turns, with no drawback to you on your own. You can start by stopping the spell/trap prevention by at least one turn, and adding a draw back to the player that uses it.

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[quote name='WWECENA' timestamp='1328371858' post='5798537']
why ? you can't understand what i'm saying you the first one who ask me to do this and i'm not gonna change the way i write my sentence
[/quote]
When did I do such a thing? But I also have to tk you. It's been a long time since I have such a long conversation with someone (This is [b]not[/b] a Joke) ^.^

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[quote name='guuu1234' timestamp='1328371956' post='5798540']
Well that was very snappy of you kind sir. I wish i knew how to fix bad card design, but i'm no help with fixing horribly broken card. Though sense you seem smarter then this "Genius", I figure you can address the issues of preventing Spells/Traps form activting for 2 turns, with no drawback to you on your own. You can start by stopping the spell/trap prevention by at least one turn, and adding a draw back to the player that uses it.
[/quote] sorry about that but the card is fine there is no need for draw back dose cold wave got a draw back no



[quote name='shinkenger4ever' timestamp='1328372309' post='5798560']
When did I do such a thing? But I also have to tk you. It's been a long time since I have such a long conversation with someone (This is [b]not[/b] a Joke) ^.^
[/quote] looool

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[quote name='WWECENA' timestamp='1328373904' post='5798644']
sorry about that but the card is fine there is no need for draw back dose cold wave got a draw back no
[/quote]

Well this [b]exactly[/b] what made Cold Wave banned. Using a card that only benefits yourself then it would be very easy to win a Duel. Beside, it's no fun if you could win a Duel without any troubles? :P

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[quote name='shinkenger4ever' timestamp='1328374209' post='5798657']
Well this [b]exactly[/b] what made Cold Wave banned. Using a card that only benefits yourself then it would be very easy to win a Duel. Beside, it's no fun if you could win a Duel without any troubles? :P
[/quote] lool actually cold wave and this card dose not benefits myself it's kinda dose but it's the timing of the activation that makes the difference i mean if your opponent got more monster than you there is no point activate cold wave or this card cuz you gonna need every spell or trap at this point =_=

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[quote name='WWECENA' timestamp='1328358364' post='5798287']
how about now guys is it good ?
[/quote]

Well at least you can still set the spell/traps, but even then it's a lot like Cold Wave

Here's what I would have done. I'd allow it to stay on the field for 3 turns as you wrote, but then force it to apply to BOTH sides of the field for spells/traps

However instead of you can't activate them at all, just give it another cost to it

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[quote name='ragnarok1945' timestamp='1328382564' post='5798941']
Well at least you can still set the spell/traps, but even then it's a lot like Cold Wave

Here's what I would have done. I'd allow it to stay on the field for 3 turns as you wrote, but then force it to apply to BOTH sides of the field for spells/traps

However instead of you can't activate them at all, just give it another cost to it
[/quote] why force it to apply to both side it's already doing that it work on me and my opponent

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I really want you out from RC. I really do. You never seem to understand what people are trying to explain, and then you proceed to act like you're so much more smarter than those people and refuse to accept any kind of criticism. News fact, you're not. So either get rid of that horrible ego you have and stick it where to sun don't shine, or leave RC. Your presence here is only going to aggravate people.

Anyways, the card is a more broken version of Cold Wave. It stays on the field for 3 turns, but doesn't limit the setting of cards, like Cold Wave did, so you can set-up without the fear of a Heavy Storm / Mystical Space Typhoon in those 3 turns. And so what if they can destroy the cards with monster effects? Monsters are just 1 part of the deck. This card shuts down the other 2 important halves of the deck. Monsters alone don't make a deck (unless you're playing Gallis, but that's just one deck).

Secondly, sure, it can be negated, but a card being able to be negated doesn't make a card any less broken. By that logic, Monster Reborn should be @3 because it can be negated with Dark Bribe / Solemn Warning / Magic Drain etc. etc.

Conclusion, this card is broken (shocker). It's pretty much the same as Royal Oppression in some ways, but even worse. Royal Oppression was meant to be anti-meta, but in the end, found itself in every deck. You would spam spam spam monsters, gain field presence, do something to clear your opponents field, then flip Royal. This allows you to set set set without the fear of your cards being destroyed by the halves of the deck that you shut down. Then when this cards effect wears off, go crazy with the cards you've acquired in the past 2 turns and be set for some, possibly game winning moves.

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[quote name='Zanda Panda' timestamp='1328383734' post='5799001']
I really want you out from RC. I really do. You never seem to understand what people are trying to explain, and then you proceed to act like you're so much more smarter than those people and refuse to accept any kind of criticism.
[/quote] first i don't act like i more smarter second if i refuse to accept any kind of criticism then why i changed the whole card if you don't know what i'm talking about this card was actually a trap and the effect was my opponent skip his next 2 turn but i listen to the advice people give me and change the whole card and why you talking on behalf of ragnarok i mean you Criticize the guy all the time even though what he is saying it true

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[quote name='thekazu4u' timestamp='1328387419' post='5799147']
Oh god... take it away... terrible card.
[/quote] you not helping btw i mean you supposed to be a pro so act like a pro and what you can do is say an idea on how to fix the card you are not helping the poster anyway it's a terrible card then don't use it on your deck

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[quote name='thekazu4u' timestamp='1328388145' post='5799188']
Holy s*** im a pro.
[/quote]

lmao

anyway

back to the card.

This card is just like swords of revealing lights, except for spell/trap effects. If you don't want to take drawbacks suggestions, AT LEAST drop the turn that cards can't be activated down to 1. 3 turns of no spells and traps is, trust me, 3 turns to long in today's game.

EDIT: OMG, this is just like SWORDS OF REAVELING LIGHTS. I will say one word. Bounce. now let everyone soak up just how much worse this card is then Cold Wace (and by worse i mean broken)

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[quote name='ragnarok1945' timestamp='1328388468' post='5799205']
even if it's to both sides of the field?
[/quote]

Yes even if it's for both sides of the field. A good player will only use this when they, obviously, have the advantage. When this is in play, they won't have to worry about spells and traps. The lockdown combo with Number 16 that this card creates is crazy, making a beatdown far more easy to attain. plus, all you have to do is bounce (Zephyrus, Mist Valley Falcon) this card, and repeat the whole process of no spells and traps while you crush your opponent with power.

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[quote name='guuu1234' timestamp='1328388419' post='5799201']
lmao

anyway

back to the card.

This card is just like swords of revealing lights, except for spell/trap effects. If you don't want to take drawbacks suggestions, AT LEAST drop the turn that cards can't be activated down to 1. 3 turns of no spells and traps is, trust me, 3 turns to long in today's game.
[/quote] so you saying i make it 2 turns ?

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