Just Crouton Posted February 5, 2012 Report Share Posted February 5, 2012 Remember Leghul, Ooguchi, and Jinzo #7? This is the theme. Direct attackers. They attack directly, then activate crazy effects to piss off the opponent. They're Spellcasters, which means they can use Secret Village and Gagaga Shield. They're Level 1, which means they're One for One targets. As Level 1s, they can also use Rank 1 Xyzs like Super Star Mira, including their own. Don’t like Battle Damage? Spirit Barrier says hi. It’s not like they can MST it with Village out. [spoiler=Main Deck monsters] [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/KodamaFaerie.jpg[/img] [color=#ff8c00][b]Kodama Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Look at the top 3 cards on your opponent's Deck; Place 1 of those cards at the bottom of the Deck, then return the remaining cards to the top of the Deck in any order. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/GnomeFaerie.jpg[/img] [color=#ff8c00][b]Gnome Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Target 1 "Faerie" monster in your Graveyard (other than "Gnome Faerie"); Special Summon that target. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/CallingFaerie.jpg[/img] [color=#ff8c00][b]Calling Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: You can Special Summon 1 "Faerie" monster other than "Calling Faerie" (from your Deck). [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/SlyphFaerie.jpg[/img] [color=#ff8c00][b]Slyph Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Choose 1 random card in your opponent's hand; Return that card to the Deck and shuffle it. Then, your opponent draws 1 card. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/GoblinFaerie.jpg[/img] [color=#ff8c00][b]Goblin Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Destroy Spells and Trap Cards your opponent controls equal to the number of face-up "Faerie" monsters you control. You must control another face-up "Faerie" monster to activate and to resolve this effect. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/ChanglingFaerie.jpg[/img] [color=#ff8c00][b]Changling Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Target 1 monster your opponent controls; Switch control of that monster to you, then switch control of this monster to your opponent. When this controlled by a player other it's owner, it's effects are negated. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/HunterFaerie-1.jpg[/img] [color=#ff8c00][b]Hunter Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Return 1 face-up card your opponent controls to the hand. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/MuscleFaerie.jpg[/img] [color=#ff8c00][b]Muscle Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: All face-up "Faerie" monsters you currently control gain ATK equal to that Battle Damage. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/NymphFaerie.jpg[/img] [color=#ff8c00][b]Nymph Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: Your opponent cannot activate Trap Cards until the end of this turn's Battle Phase. [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/SpriteFaerie.jpg[/IMG] [color=#ff8c00][b]Sprite Faerie[/b][/color] Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: You can add 1 "Faerie" card from your Graveyard to your hand. You cannot use it this turn. [/spoiler] [spoiler=Extra Deck monsters] [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/FaerieQueenTitania.jpg[/img] [color=#000000][b]Faerie Queen Titania[/b][/color] 3 Level 10 Monsters You can also Xyz Summon this card by using a Rank 1 "Faerie" Xyz Monster you control that was not Xyz Summoned this turn as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If a "Faerie" monster(s) would be destroyed: You can detach 1 Xyz Material from this card instead, and if you do, you can target up to 3 cards your opponent controls; send them to the Graveyard. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/MotherFaerie.jpg[/img] [color=#000000][b]Mother Faerie[/b][/color] 3 Level 1 Monsters Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: You can detach 1 Xyz Material from this card; choose and activate 1 of the following effects. ● Special Summon up to 2 "Faerie" monsters (from your Deck) ● Target up to 2 "Faerie" monsters in your Graveyard; Special Summon those targets. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/ThoroughbredFaerie-1.jpg[/img] [color=#000000][b]Thoroughbred Faerie[/b][/color] 2 Level 1 Monsters Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: You can detach 1 Xyz Material from this card; Send 1 card your opponent controls to the Graveyard for each face-up "Faerie" monster you control. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/DryadFaerie.jpg[/img] [color=#000000][b]Dryad Faerie[/b][/color] 3 Level 1 Monsters Once per turn: This card cannot be destroyed by battle. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: You can detach 1 Xyz Material from this card; Draw 1 card for each face-up "Faerie" monster you currently control. [/spoiler] [spoiler=Spells] [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/FaerieCatch.jpg[/img] [color=#00ff00][b]Faerie Catch[/b][/color] Add 1 "Faerie" monster from your Deck to your hand. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/Faeries/FaerieAcademy.jpg[/img] [color=#00ff00][b]Faerie Academy[/b][/color] All "Faerie" monsters you currently control gain 300 ATK for each "Faerie" monster you control and in your Graveyard, and are unaffected by your opponent's Spell, Trap or Effect Monster effects until the End Phase. [/spoiler] [spoiler=Traps] [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/FaerieSacredGuardianTree.jpg[/img] [color=#cc0033][b]Faerie Sacred Guardian Tree[/b][/color] Once per turn, if an Attack Position "Faerie" monster you control is attacked more than once this turn: You can switch it to face-up Defense Position; it's DEF becomes 3000 until the End Phase. If "Faerie" monsters you control would be destroyed by a card effect: You can send this face-up card to the Graveyard; negate the effect and activation of that card and destroy it. [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/FaerieBarrier.jpg[/img] [color=#cc0033][b]Faerie Barrier[/b][/color] While you control a face-up "Faerie" monster: You take no damage. If this face-up card is destroyed and sent to the Graveyard: Inflict 500 damage to your opponent for each-up "Faerie" monster you control. [/spoiler] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 5, 2012 Report Share Posted February 5, 2012 Gnome's summoning ability might swarm the field too quickly what I would have done is allow the summoning every OTHER turn besides, it and Calling Fairie right now have the same effect with Goblin Fairy's spell/trap destruction effect, I would have made the last sentence that you need another Fairy monster of a DIFFERENT name to activate this effect Link to comment Share on other sites More sharing options...
Just Crouton Posted March 1, 2012 Author Report Share Posted March 1, 2012 Nymph and Dryad added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 1, 2012 Report Share Posted March 1, 2012 for Dryad, while 900 damage isn't really much, the problem remains of the draw power. Now yes you can only pull this off 3 times, but the fact that you can draw more than 1 card does seem to still make it a bit too much Nymph for the most part is just siphoned off Ancient Gears for your opponent can't use traps until the battle phase ends Link to comment Share on other sites More sharing options...
Just Crouton Posted March 2, 2012 Author Report Share Posted March 2, 2012 OP updated for Advanced Clause. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 2, 2012 Report Share Posted March 2, 2012 you going to add more here, King? Link to comment Share on other sites More sharing options...
Just Crouton Posted March 2, 2012 Author Report Share Posted March 2, 2012 Sprite added to Main Deck Monsters and Guardian Tree added to Traps. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 3, 2012 Report Share Posted March 3, 2012 for Sprite it's fine. Only 1 thing I'd change though. For the adding a Fairy card to your hand, I would have said "Except another Sprite fairy". Beyond that it's fine the way it is for Guardian tree, that 3000 def is a HUGE jump upwards, might be a bit too much even. I would have made it like 2000 or something 2nd effect is fine for keeping them on the field, nothing wrong there Link to comment Share on other sites More sharing options...
Just Crouton Posted April 9, 2012 Author Report Share Posted April 9, 2012 Faerie Barrier added to Traps. Link to comment Share on other sites More sharing options...
Just Crouton Posted May 13, 2012 Author Report Share Posted May 13, 2012 Added Titania to Extra Deck. Link to comment Share on other sites More sharing options...
Darj Posted May 16, 2012 Report Share Posted May 16, 2012 You could run Desert Twister in this Deck, but that's a bad card. "Muscle Faerie" as a name sounds awful in my opinion. You could re-name it for "Plant Faerie", "Leaf Faerie" or "Strength Faerie". I think you should reconsider Goblin Faerie's effect because it's too agressive for this theme. In a single turn, you could go Calling->Gnome->Goblin and destroy 3 cards, whereas the rest of the non-Xyz Faeries, except Sprite, have +0 effects. Other than that, the achetype is well designed and looks promising. You could include Turbulence+Smoke Balls for more Rank 1 Xyz Summoning. Link to comment Share on other sites More sharing options...
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