RAEGING D0GKING Posted February 11, 2012 Report Share Posted February 11, 2012 with gachi gachi/s on its side and then kristyas and/or hyperions so cool [IMG]http://i.imgur.com/jzGmx.jpg[/IMG] i want to run a few traps, Idk Link to comment Share on other sites More sharing options...
Legend Zero Posted February 11, 2012 Report Share Posted February 11, 2012 -1 Venus -3 Orange Light +2 Spirit of the Harp +1 Sonic Bird/BLS +1 BoM idk, I don't run the TGUs in mine...seeing as how my normal summons are used for Manju. Spirit lets you still ARA and Gachi. Orange is so negg-y that it never works for me, but I'm bad. Other than the changes above, the only difference is the TGU/Sangan is Traps. Deck is good though. Link to comment Share on other sites More sharing options...
Solemn Silver Posted February 11, 2012 Report Share Posted February 11, 2012 [quote name='Legend Zero' timestamp='1328926009' post='5809651'] -1 Venus -3 Orange Light +2 Spirit of the Harp +1 Sonic Bird/BLS +1 BoM idk, I don't run the TGUs in mine...seeing as how my normal summons are used for Manju. Spirit lets you still ARA and Gachi. Orange is so negg-y that it never works for me, but I'm bad. Other than the changes above, the only difference is the TGU/Sangan is Traps. Deck is good though. [/quote] Orange is actually too good not to have, really. It can save you if you don`t have herald. Harp can lead to dead draws really I`d neg a venus for dustshoot Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted February 11, 2012 Author Report Share Posted February 11, 2012 Actually I really like venus at 3 in this build will probably neg 1 herald of orangle light for bls Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted February 11, 2012 Report Share Posted February 11, 2012 Where is the Djinn that prevents special summons? Heck you have 3 TGU and none of it. Link to comment Share on other sites More sharing options...
Solemn Silver Posted February 11, 2012 Report Share Posted February 11, 2012 [quote name='Evil Tristan' timestamp='1328926938' post='5809670'] Where is the Djinn that prevents special summons? Heck you have 3 TGU and none of it. [/quote] this I guess it can replace that level 6 vanilla but idk Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted February 11, 2012 Author Report Share Posted February 11, 2012 [quote name='Evil Tristan' timestamp='1328926938' post='5809670'] Where is the Djinn that prevents special summons? Heck you have 3 TGU and none of it. [/quote] omg I never realized, what to neg :s I also want to main bls and decrees dammit Link to comment Share on other sites More sharing options...
CDDRodrigo Posted February 11, 2012 Report Share Posted February 11, 2012 -1 Venus -1 Orange +2 Djinn I guess. Or you can run only 1, idk Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted February 11, 2012 Report Share Posted February 11, 2012 Meg a Venus for a Djinn. And don't main Decree, you want to side all your Traps. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted February 11, 2012 Author Report Share Posted February 11, 2012 idgi, why would I neg a Venus when 3 is pretty good here but I tested the deck and Decree is good, ill update the new version, and also the deck sides into normal Agents with spells and traps Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 12, 2012 Report Share Posted February 12, 2012 [quote name='RAEGING DOGKING' timestamp='1329050234' post='5812428'] You don't consider using hand traps, and you shouldn't be finding space for them, you should of added them at the very start when you made the deck. You use 2/3 Maxx C or lose, your choice. [/quote] Touche. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted February 12, 2012 Author Report Share Posted February 12, 2012 [quote name='.Nu-13' timestamp='1329052199' post='5812447'] Touche. [/quote] So your saying your deck loses like mine? oh ok Link to comment Share on other sites More sharing options...
b0b3rt Posted February 13, 2012 Report Share Posted February 13, 2012 Went 1-1 against this (not exact build) in locals and was about to lose round 3 when judge called it a tie due to time. Only reason I won game 2 was because I Warning'd his ARA and he couldn't get Herald onto the field before I beat him into the ground. So... any way to get around this with zombies except for siding Divine Wrath or someshit? I mean... he managed to lose against Six Sams right after me but I don't know how as I was getting my face pounded in by Worms, of all things. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted February 13, 2012 Author Report Share Posted February 13, 2012 [quote name='b0b3rt' timestamp='1329160160' post='5814900'] Went 1-1 against this (not exact build) in locals and was about to lose round 3 when judge called it a tie due to time. Only reason I won game 2 was because I Warning'd his ARA and he couldn't get Herald onto the field before I beat him into the ground. So... any way to get around this with zombies except for siding Divine Wrath or someshit? I mean... he managed to lose against Six Sams right after me but I don't know how as I was getting my face pounded in by Worms, of all things. [/quote] cool story bro but liek the deck is cool Link to comment Share on other sites More sharing options...
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