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A free Monster Reborn? I'll take it! [Gilasaurus]


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[img]http://images3.wikia.nocookie.net/__cb20091111141451/yugioh/images/thumb/d/da/GilasaurusRP02-EN-C-UE.jpg/248px-GilasaurusRP02-EN-C-UE.jpg[/img]

Played a guy on DN just now. He was a Wind-up Looper who used this.

I drop Maxx C as soon as he plays Factory.

He proceeds to do the whole combo (and use this in places) anyway; giving me a ludicrous number of cards in my hand (leaving 9 in the deck before my 3rd turn), and 4 monsters to protect myself.

He surrenders and offers a rematch. I naturally tell him to wait for March.
He declares: "Maxx C gave you the victory. Your deck [Laval] is #$%* without Maxx C."
So, I said, "No, your deck is ridiculous, there's a difference."

tl;dr: Talentless idiots on DN who can't be bothered to even wait one extra turn to win a game.

Anyway, discuss this card and its Rank 3 or Synchro viability.
Is the drawback too much? I think so.

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Wind-Ups require very little thought from what I've seen.
He's not dumb for using this card, but going ahead with the combo while having no way to kill me.

But back to this card, was it ever used back when it was printed?
It seems like it would have been easy tribute fodder.

[color=#faebd7]Sidenote: Lavals are pretty easy too, but at least it's still a game when you use them.[/color]

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[quote name='Expelsword - ä¿¡ä»°' timestamp='1329172940' post='5815256']
Is the drawback too much? I think so.
[/quote]

Not unless you have this in your hand first-turn of the the Duel, where your opponent's most likely going to have no monsters in the Grave that they can SS.

BTW, it doesn't matter if a particular Deck is deemed easy to run; it mainly depends on the skill of the person running it, and even the easiest things can become complicated if you manage to screw it up.

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Says [size=5][b]"[/b][/size]Your deck is terrible because you rely on Maxx "C"[size=5][b]"[/b][/size]
[img]http://i0.kym-cdn.com/photos/images/masonry/000/160/673/ScumbagSteveHat.png?1313097115[/img]
Yet, runs an autopilot.dek

*shot*

On-Topic: Gilasaurus is hilarious for an opening move, and then tends to dead draw after that >__>

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Wind-Ups are hard to run, because for 'auto-pilot.dek' they have an awful lot of options regarding their combos. Mess a bit up and you kinda don't get the ideal amount of pluses you could have got.

Especially when you're not allowed to refer or take notes during duels.

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[quote name='Welche' timestamp='1329176397' post='5815403']
Hur dur he was using a deck that you consider easy to run. You do realize the most skilled players in the world, the most talented people, will run wind-ups?
[/quote]

True, and those people are skilled enough to realize the sad truth that they [i]must[/i], however...
1) It's DN.
2) A skilled player would not continue down an extremely unfavorable path with an abysmal possibility for success He could have waited a single turn to destroy me. Logically, the only ways for him guarantee non-retaliation would be to summon ~28 times (which he did not, and would have been too optimistic to say he could), or to hit all of my power cards with Hunter, which there was no way to be sure I'd actually drawn.

As for the card, we seem to have reached a conclusion that it is on a downward slope of usefulness. The later you summon it, the worse it is.

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It's not even that bad cause it can be searched with that one Dino Spell Card (Excavation something?), which then becomes food for Spellstriker.
The few Windup people I've actually played that used this side it out if they're not going first, but it's more logical to side it in when actually going first, I suppose?

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