Blake Posted February 20, 2012 Report Share Posted February 20, 2012 [center][spoiler=Cards][/center] [center][img]http://img6.imageshack.us/img6/6695/170146h.jpg[/img][/center] [center]1 Fiend-type monster + 1 Machine-type monster [b]Can only be Fusion Summoned with the above materials. [/b][b]When this card is Fusion Summoned: You can discard 1 card; Your opponent cannot Special Summon another monster during this turn.[/b][/center] [center][img]http://img707.imageshack.us/img707/9140/170146w.jpg[/img][/center] [center]1 Fiend-type monster + 1 Dragon-type monster [b]Can only be Fusion Summoned with the above materials. When this card is Fusion Summoned: You can discard 1 card; Banish 1 card your opponent controls.[/b][/center] [center][img]http://img163.imageshack.us/img163/8405/170146f.jpg[/img][/center] [center]1 Fiend-type monster + 1 Insect-type monster [b]Can only be Fusion Summoned with the above materials. When this card is Fusion Summoned: You can discard 1 card; Cards you control are unaffected by opponent's card effects that would destroy them until the End Phase.[/b][/center] [center][img]http://img191.imageshack.us/img191/6964/170146s.jpg[/img][/center] [center]1 Fiend-type monster + 1 Pyro-type monster [b]Can only be Fusion Summoned with the above materials. When this card is Fusion Summoned: You can discard 1 card; During this turn, your card effects cannot be negated.[/b][/center] [center][img]http://img192.imageshack.us/img192/2710/170146m.jpg[/img][/center] [center]1 Fiend-type monster + 1 Warrior-type monster [b]Can only be Fusion Summoned with the above materials. When this card is Fusion Summoned: You can discard 1 card; Negate all face-up Spell and Trap cards and Field Spell cards cannot be activated[/b][b] until the End Phase[/b][b].[/b][/center] [center][img]http://img853.imageshack.us/img853/4307/170146o.jpg[/img][/center] [center]1 Fiend-type monster + 1 Spellcaster-type monster [b]Can only be Fusion Summoned with the above materials. When this card is Fusion Summoned: You can discard 1 card; You can activate 1 Spell Card in your hand or set on your Field.[/b][/center] [center][/spoiler][/center] Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 20, 2012 Report Share Posted February 20, 2012 Um... How often does your opponent SS in the middle of your turn nowadays...? (I could be missing something, tho'). Link to comment Share on other sites More sharing options...
Gαr Posted February 20, 2012 Report Share Posted February 20, 2012 seems like an OK card. Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2012 Author Report Share Posted February 20, 2012 [quote name='Darkplant - VENOM' timestamp='1329719175' post='5828502'] Um... How often does your opponent SS in the middle of your turn nowadays...? (I could be missing something, tho'). [/quote] [img]http://images.wikia.com/yugioh/images/3/32/SuperPolymerizationLCGX-EN-ScR-1E.jpg[/img] BOATS BE DAMNED! And it stops Gorz, but eh. ... Probably gonna edit it to discard AND, for hilarity.[quote name='Garazza' timestamp='1329720016' post='5828521'] seems like an OK card. [/quote] Uhuh... And... How is this constructive? Link to comment Share on other sites More sharing options...
Ariel Tanuwijaya Posted February 20, 2012 Report Share Posted February 20, 2012 [quote name='Relius Clover' timestamp='1329721113' post='5828557'] [img]http://images.wikia.com/yugioh/images/3/32/SuperPolymerizationLCGX-EN-ScR-1E.jpg[/img] BOATS BE DAMNED! And it stops Gorz, but eh. ... Probably gonna edit it to discard AND, for hilarity. Uhuh... And... How is this constructive? [/quote] [size=3]venom is right but you also right this card do stop gorz, SP,and sort but still just like venom said it shame why it only stop SS 1 turn only i more prefer something like this: when this card is fusion summoned: your opponent can only special summon monster up to once per turn.once per turn When a opponent monster would be special summoned negate the summon and return it to the top of its owner deck , then unless during turn this card is fusion summoned send 1 card from your hand to graveyard this card do negate summon but your opponent STILL CAN special summon monster but since the negated monster(of your choice) goes to the top of the deck it will shut for good[/size] Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2012 Author Report Share Posted February 20, 2012 [quote name='Ariel Tanuwijaya' timestamp='1329730883' post='5828638'] [size=3]venom is right but you also right this card do stop gorz, SP,and sort but still just like venom said it shame why it only stop SS 1 turn only i more prefer something like this: when this card is fusion summoned: your opponent can only special summon monster up to once per turn.once per turn When a opponent monster would be special summoned negate the summon and return it to the top of its owner deck , then unless during turn this card is fusion summoned send 1 card from your hand to graveyard this card do negate summon but your opponent STILL CAN special summon monster but since the negated monster(of your choice) goes to the top of the deck it will shut for good[/size] [/quote] Tell me, do you have any Idea what this card was meant to do? At all? Your card is nothing like my card at all. You removed "discard" for "send", which is horrible, and you made it a walking piece of broken. Top of deck? Onl one per turn? Why was this a good idea and how does it resemble my card? The idea is to use Super Poly YOURSELF and stop OTKs ._. Namely, flip super poly, send a Fiend and Wind-up Carrier Zenmaity to the grave, and they don't get to loop you to hell while you proceed to lock their SS for that turn. It shouldn't NEED to stop more than that because it's an OTK stopper, nothin more ._. Link to comment Share on other sites More sharing options...
MibeR Posted February 21, 2012 Report Share Posted February 21, 2012 Not too generic i guess. Why if your enemy didnt use Machine? or you wanna just make a counter for the Wind-Up loops? Karakuri? and worth side adding? Link to comment Share on other sites More sharing options...
Blake Posted February 21, 2012 Author Report Share Posted February 21, 2012 [quote name='Syns' timestamp='1329785958' post='5830099'] Not too generic i guess. Why if your enemy didnt use Machine? or you wanna just make a counter for the Wind-Up loops? Karakuri? and worth side adding? [/quote] Exactly. It's a side option, as opposed to main deckable. I mean, sure, you can keep CyDras in main, but... To use 2 of your own cards with Super Poly is eh, and any other fusion would be bad >= Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 21, 2012 Report Share Posted February 21, 2012 The only deck that should main/side Super Poly is HEROes. DWs and Karakuris would never do that. -.- Link to comment Share on other sites More sharing options...
Blake Posted February 21, 2012 Author Report Share Posted February 21, 2012 [quote name='Darkplant - VENOM' timestamp='1329787496' post='5830210'] The only deck that should main/side Super Poly is HEROes. DWs and Karakuris would never do that. -.- [/quote] Because they have no reason to ._. And this wasn't for DW or Kuris =o Link to comment Share on other sites More sharing options...
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